Player Matchup

Tiamat
Tiamat
Shikanorii
Tiamat
Level 85
God Stats
10W - 3L
1,671 SR
Queue Stats
104W - 52L
1,637 Elo+
Party 2
Geb
Geb
Somar16
Geb
Level 57
God Stats
6W - 0L
1,659 SR
Queue Stats
60W - 16L
1,779 Elo+
Party 2
Bastet
Bastet
ll-LuChoP_-77
Bastet
Level 129
God Stats
4W - 4L
1,467 SR
Queue Stats
136W - 159L
1,426 Elo+
Solo
Team Averages
Level 90
1,599 SR
1,614 Elo+

VS

Team Averages
Level 110
1,555 SR
1,508 Elo+
Ra
Ra
 
Ra
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Ravemaker12
Gilgamesh
Level 56
God Stats
9W - 7L
1,665 SR
Queue Stats
76W - 78L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Shikanorii
Tiamat
11
4 / 1 / 7
7,178
897
4,949
5,269
2,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Geb
11
3 / 1 / 8
7,201
900
3,495
11,330
5,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

9
4 / 1 / 7
6,770
846
4,130
6,637
2,040
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
9
2 / 4 / 0
5,832
729
4,877
5,651
1,794
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mercury
 
Mercury
7
0 / 3 / 2
5,142
643
1,938
4,263
1,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gilgamesh
Ravemaker12
Gilgamesh
7
0 / 4 / 2
5,115
639
1,928
4,624
1,670
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
11
Kills
2
3
Deaths
11
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
2
4
0
0.5
L
Mercury
 
Mercury
0
3
2
0.33
L
Gilgamesh
Ravemaker12
Gilgamesh
0
4
2
0.25
W
Tiamat
Shikanorii
Tiamat
4
1
7
7.5
W
Geb
3
1
8
7
W
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,574
Damage
8,743
23,236
Taken
14,538
9,727
Mitigated
4,882
9,230
Healing
2,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
4,877
170
647
882
5,651
1,794
0
3,205
2,446
19,569
0
L
Mercury
 
Mercury
1,938
690
195
374
4,263
1,418
0
2,460
1,803
0
7,621
L
Gilgamesh
Ravemaker12
Gilgamesh
1,928
477
71
149
4,624
1,670
0
3,126
1,498
0
4,180
W
Tiamat
Shikanorii
Tiamat
4,949
264
0
2,426
5,269
2,209
940
1,354
3,915
20,480
0
W
Geb
3,495
603
0
5,015
11,330
5,478
621
2,797
8,533
18,620
0
W
4,130
681
0
1,789
6,637
2,040
322
1,469
5,168
0
22,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,149
Gold Earned
16,089
85
Minions Killed
57
5
Camps Cleared
2
487,491
Distance Traveled
321,086
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,832
729
35
4
0
130,310
1
L
Mercury
5,142
643
13
2
1
104,609
0
L
Gilgamesh
5,115
639
9
1
1
86,167
0
W
Tiamat
7,178
897
45
6
0
156,441
1
W
Geb
7,201
900
20
3
2
177,284
1
W
Bastet
6,770
846
20
3
3
153,766
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role