Player Matchup

Cthulhu
Cthulhu
Bagelel
Cthulhu
Level 30
God Stats
0W - 1L
1,272 SR
Queue Stats
11W - 10L
1,496 Elo+
Party 3
Kukulkan
Kukulkan
MASTERSLYER0356
Kukulkan
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 71L
1,418 Elo+
Party 1
Nemesis
Nemesis
McRem
Nemesis
Level 5
God Stats
1W - 1L
1,779 SR
Queue Stats
3W - 2L
1,850 Elo+
Party 3
Tiamat
Tiamat
Nahue20
Tiamat
Level 18
God Stats
21W - 23L
1,446 SR
Queue Stats
31W - 32L
1,461 Elo+
Solo
King Arthur
King Arthur
ShakeysDeciple
King Arthur
Level 26
God Stats
1W - 2L
1,730 SR
Queue Stats
112W - 125L
1,475 Elo+
Party 1
Team Averages
Level 20
1,545 SR
1,540 Elo+

VS

Team Averages
Level 33
1,433 SR
1,533 Elo+
Pele
Pele
MissyLivi3
Pele
Level 25
God Stats
1W - 2L
1,124 SR
Queue Stats
3W - 2L
1,296 Elo+
Party 2
Kali
Kali
RuthlessOG
Kali
Level 7
God Stats
1W - 1L
1,313 SR
Queue Stats
8W - 4L
1,550 Elo+
Party 2
Cthulhu
Cthulhu
SpeedJanon
Cthulhu
Level 3
God Stats
2W - 0L
1,782 SR
Queue Stats
7W - 6L
1,668 Elo+
Party 4
Jing Wei
Jing Wei
Weswood16
Jing Wei
Level 28
God Stats
36W - 47L
1,414 SR
Queue Stats
110W - 135L
1,385 Elo+
Solo
Raijin
Raijin
loo3012
Raijin
Level 103
God Stats
1W - 0L
1,532 SR
Queue Stats
11W - 12L
1,769 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bagelel
Cthulhu
15
1 / 6 / 5
8,978
998
11,866
15,965
16,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kukulkan
14
1 / 12 / 3
8,554
950
11,834
15,227
5,993
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
McRem
Nemesis
15
1 / 11 / 5
8,789
977
11,953
19,188
8,985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tiamat
Nahue20
Tiamat
15
4 / 10 / 4
10,179
1,131
12,080
19,798
14,022
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
ShakeysDeciple
King Arthur
16
2 / 14 / 6
9,401
1,045
10,894
23,200
25,176
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Team 1 Tickets

0

VS

Team 2 Tickets

303

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 2 / 20
11,006
1,223
7,349
7,889
3,373
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
30 / 2 / 16
15,002
1,667
43,236
23,783
13,875
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
SpeedJanon
Cthulhu
17
2 / 4 / 23
9,941
1,105
4,181
12,885
10,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jing Wei
Weswood16
Jing Wei
18
2 / 2 / 27
10,558
1,173
11,364
11,333
7,196
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mace

Mace

+10
Physical Power

Raijin
loo3012
Raijin
18
10 / 0 / 24
11,323
1,258
19,445
10,562
4,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
163
9
Kills
53
53
Deaths
10
23
Assists
110
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Bagelel
Cthulhu
1
6
5
0.58
L
Kukulkan
1
12
3
0.21
L
Nemesis
McRem
Nemesis
1
11
5
0.32
W
9
2
20
9.5
L
Tiamat
Nahue20
Tiamat
4
10
4
0.6
W
30
2
16
19
L
King Arthur
ShakeysDeciple
King Arthur
2
14
6
0.36
W
Cthulhu
SpeedJanon
Cthulhu
2
4
23
3.38
W
Jing Wei
Weswood16
Jing Wei
2
2
27
7.75
W
Raijin
loo3012
Raijin
10
0
24
22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,627
Damage
85,575
93,378
Taken
66,452
70,508
Mitigated
39,857
4,872
Healing
18,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Bagelel
Cthulhu
11,866
939
438
1,012
15,965
16,332
0
5,850
9,731
24,515
0
L
Kukulkan
11,834
2,197
0
0
15,227
5,993
0
3,294
11,827
25,136
0
L
Nemesis
McRem
Nemesis
11,953
5,793
0
1,638
19,188
8,985
0
2,766
16,318
0
26,572
W
7,349
1,674
0
1,258
7,889
3,373
0
3,949
3,835
0
16,816
L
Tiamat
Nahue20
Tiamat
12,080
622
156
1,628
19,798
14,022
0
3,196
16,398
21,248
0
W
43,236
20,263
0
12,243
23,783
13,875
0
11,070
12,237
0
55,192
L
King Arthur
ShakeysDeciple
King Arthur
10,894
1,135
0
0
23,200
25,176
0
7,287
15,478
0
22,179
W
Cthulhu
SpeedJanon
Cthulhu
4,181
1,077
0
736
12,885
10,703
0
7,087
5,633
10,430
0
W
Jing Wei
Weswood16
Jing Wei
11,364
5,921
0
0
11,333
7,196
0
5,609
5,384
0
26,611
W
Raijin
loo3012
Raijin
19,445
1,367
453
3,736
10,562
4,710
0
6,905
3,462
34,171
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,901
Gold Earned
57,830
126
Minions Killed
136
3
Camps Cleared
6
842,044
Distance Traveled
906,085
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,978
998
37
4
0
183,651
0
L
Kukulkan
8,554
950
27
3
1
121,061
0
L
Nemesis
8,789
977
29
3
1
183,887
0
W
Pele
11,006
1,223
23
3
0
185,704
0
L
Tiamat
10,179
1,131
15
2
1
183,065
0
W
Kali
15,002
1,667
21
2
4
197,970
0
L
King Arthur
9,401
1,045
18
2
0
170,380
0
W
Cthulhu
9,941
1,105
14
2
0
165,568
0
W
Jing Wei
10,558
1,173
27
3
2
193,957
0
W
Raijin
11,323
1,258
51
6
0
162,886
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role