Player Matchup

Sol
Sol
Shoexinii
Sol
Level 147
God Stats
5W - 4L
1,593 SR
Queue Stats
138W - 133L
1,644 Elo+
Solo
Serqet
Serqet
Skyfat
Serqet
Level 128
God Stats
2W - 2L
1,667 SR
Queue Stats
329W - 305L
1,623 Elo+
Party 2
Chronos
Chronos
XxSkinnyxX
Chronos
Level 96
God Stats
8W - 3L
1,750 SR
Queue Stats
229W - 227L
1,609 Elo+
Party 2
Hou Yi
Hou Yi
Zeus DPDC9586
Hou Yi
Level 136
God Stats
5W - 6L
1,294 SR
Queue Stats
449W - 403L
1,587 Elo+
Solo
Sylvanus
Sylvanus
xTySa-
Sylvanus
Level 123
God Stats
8W - 7L
1,654 SR
Queue Stats
464W - 442L
1,598 Elo+
Solo
Team Averages
Level 126
1,592 SR
1,612 Elo+

VS

Team Averages
Level 143
1,491 SR
1,539 Elo+
Chiron
Chiron
 
Chiron
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
FlamyFlame28
Ra
Level 128
God Stats
1W - 2L
1,322 SR
Queue Stats
116W - 121L
1,561 Elo+
Party 1
Cthulhu
Cthulhu
IamHatred444
Cthulhu
Level 160
God Stats
5W - 9L
1,572 SR
Queue Stats
553W - 655L
1,537 Elo+
Party 1
Fenrir
Fenrir
ItsTooMoist
Fenrir
Level 160
God Stats
10W - 7L
1,560 SR
Queue Stats
514W - 484L
1,557 Elo+
Party 1
Nemesis
Nemesis
goofy_husky
Nemesis
Level 139
God Stats
3W - 0L
1,500 SR
Queue Stats
244W - 218L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 0
8,247
550
4,316
6,183
2,000
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
Skyfat
Serqet
13
1 / 3 / 0
7,421
495
3,384
9,798
3,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chronos
XxSkinnyxX
Chronos
10
0 / 7 / 0
6,514
434
2,395
11,107
4,117
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
2 / 3 / 0
7,936
529
4,902
7,762
2,204
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
xTySa-
Sylvanus
12
1 / 5 / 2
7,198
480
5,459
11,622
9,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
14
2 / 0 / 6
8,099
540
6,070
7,472
1,817
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
3 / 2 / 3
8,218
548
2,949
4,367
1,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cthulhu
IamHatred444
Cthulhu
13
2 / 0 / 9
7,491
499
4,390
9,609
7,834
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
14
10 / 2 / 3
9,346
623
15,925
13,472
9,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nemesis
goofy_husky
Nemesis
14
3 / 2 / 8
8,252
550
6,482
9,780
2,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
49
6
Kills
20
20
Deaths
6
2
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
2
0
6
5
W
3
2
3
2.25
W
Cthulhu
IamHatred444
Cthulhu
2
0
9
6.5
W
Fenrir
10
2
3
5.75
L
2
2
0
1
L
Serqet
Skyfat
Serqet
1
3
0
0.33
L
Chronos
XxSkinnyxX
Chronos
0
7
0
0
L
2
3
0
0.67
W
Nemesis
goofy_husky
Nemesis
3
2
8
3.5
L
Sylvanus
xTySa-
Sylvanus
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,456
Damage
35,816
46,472
Taken
44,700
21,067
Mitigated
23,544
12,291
Healing
19,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
6,070
2,293
388
4,907
7,472
1,817
722
563
6,753
0
58,628
W
2,949
396
1,083
1,075
4,367
1,443
650
2,554
1,813
51,177
0
W
Cthulhu
IamHatred444
Cthulhu
4,390
208
2,063
1,387
9,609
7,834
0
1,435
8,174
24,839
0
W
Fenrir
15,925
4,789
0
4,832
13,472
9,686
0
3,960
9,350
36
47,251
L
4,316
1,057
0
1,909
6,183
2,000
1,184
1,760
4,331
58,156
0
L
Serqet
Skyfat
Serqet
3,384
610
0
3,334
9,798
3,148
0
854
8,819
0
44,667
L
Chronos
XxSkinnyxX
Chronos
2,395
718
0
2,204
11,107
4,117
342
497
10,033
26,060
2,827
L
4,902
1,731
0
1,853
7,762
2,204
276
622
7,140
0
53,634
W
Nemesis
goofy_husky
Nemesis
6,482
1,329
0
3,934
9,780
2,764
0
2,502
6,850
0
49,341
L
Sylvanus
xTySa-
Sylvanus
5,459
1,820
391
2,600
11,622
9,598
0
3,642
7,798
25,999
8,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,316
Gold Earned
41,406
432
Minions Killed
433
0
Camps Cleared
0
1,376,670
Distance Traveled
1,518,781
23
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
8,099
540
109
7
0
291,067
1
W
Ra
8,218
548
107
7
0
310,376
2
W
Cthulhu
7,491
499
37
2
0
311,228
0
W
Fenrir
9,346
623
92
6
0
285,217
4
L
Sol
8,247
550
126
8
0
279,141
6
L
Serqet
7,421
495
79
5
0
326,463
3
L
Chronos
6,514
434
58
4
0
274,427
5
L
Hou Yi
7,936
529
108
7
0
247,161
3
W
Nemesis
8,252
550
88
6
0
320,893
0
L
Sylvanus
7,198
480
61
4
0
249,478
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role