Player Matchup

Pele
Pele
TanMannylopez
Pele
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 14L
1,622 Elo+
Party 1
Bakasura
Bakasura
x CYNTHIA X7194
Bakasura
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 83L
1,498 Elo+
Party 1
Vulcan
Vulcan
xXLastKing504Xx
Vulcan
Level 24
God Stats
4W - 4L
1,630 SR
Queue Stats
28W - 29L
1,507 Elo+
Solo
Team Averages
Level 33
1,543 SR
1,542 Elo+

VS

Team Averages
Level 82
1,503 SR
1,521 Elo+
Tiamat
Tiamat
AbissyalWolf
Tiamat
Level 4
God Stats
1W - 1L
1,759 SR
Queue Stats
4W - 4L
1,670 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
XLadyGrimX
Morgan Le Fay
Level 116
God Stats
0W - 7L
1,047 SR
Queue Stats
19W - 15L
1,419 Elo+
Party 2
Hercules
Hercules
xxgr1mxreeperxx
Hercules
Level 126
God Stats
1W - 1L
1,703 SR
Queue Stats
27W - 17L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 2 / 9
8,106
811
9,294
6,944
2,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bakasura
13
7 / 0 / 9
8,156
816
9,816
7,185
2,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

13
4 / 0 / 12
8,000
800
9,978
3,913
1,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
8
0 / 5 / 2
5,722
572
4,076
7,506
3,055
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Morgan Le Fay
XLadyGrimX
Morgan Le Fay
8
0 / 9 / 2
5,919
592
4,089
9,522
2,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
10
2 / 4 / 0
6,602
660
2,970
16,071
6,017
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
6
18
Kills
2
2
Deaths
18
30
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Tiamat
0
5
2
0.2
W
7
2
9
5.75
L
Morgan Le Fay
XLadyGrimX
Morgan Le Fay
0
9
2
0.11
W
Bakasura
7
0
9
11.5
W
4
0
12
10
L
Hercules
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,088
Damage
11,135
18,042
Taken
33,099
6,216
Mitigated
11,253
4,625
Healing
6,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
4,076
304
0
1,072
7,506
3,055
0
1,829
5,289
12,236
0
W
9,294
1,479
0
1,538
6,944
2,168
639
2,958
3,986
0
23,638
L
Morgan Le Fay
XLadyGrimX
Morgan Le Fay
4,089
707
253
311
9,522
2,181
0
2,086
7,059
17,807
0
W
Bakasura
9,816
7,119
0
2,386
7,185
2,872
512
3,497
3,688
0
24,194
W
9,978
3,641
0
701
3,913
1,176
493
1,969
1,944
29,248
0
L
Hercules
2,970
495
253
4,257
16,071
6,017
0
5,623
9,264
0
8,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,262
Gold Earned
18,243
107
Minions Killed
62
8
Camps Cleared
1
599,207
Distance Traveled
406,102
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,722
572
14
1
0
148,597
0
W
Pele
8,106
811
27
3
3
192,855
5
L
Morgan Le Fay
5,919
592
32
3
1
118,798
2
W
Bakasura
8,156
816
39
4
3
218,974
3
W
Vulcan
8,000
800
41
4
2
187,378
0
L
Hercules
6,602
660
16
2
0
138,707
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role