Player Matchup

Neith
Neith
Nekaiyel
Neith
Level 66
God Stats
10W - 15L
1,383 SR
Queue Stats
116W - 154L
1,258 Elo+
Party 1
King Arthur
King Arthur
Tayo vs wrld
King Arthur
Level 90
God Stats
6W - 13L
1,307 SR
Queue Stats
279W - 374L
1,290 Elo+
Party 1
Sol
Sol
lolCrashy
Sol
Level 62
God Stats
7W - 7L
1,436 SR
Queue Stats
100W - 123L
1,313 Elo+
Party 1
Team Averages
Level 73
1,375 SR
1,287 Elo+

VS

Team Averages
Level 72
1,523 SR
1,332 Elo+
Zeus
Zeus
DSkunK97
Zeus
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 31L
1,337 Elo+
Party 2
Camazotz
Camazotz
Irish-Titan-27
Camazotz
Level 69
God Stats
0W - 1L
1,441 SR
Queue Stats
14W - 19L
1,289 Elo+
Party 2
Chaac
Chaac
philly-eagles112
Chaac
Level 123
God Stats
10W - 12L
1,627 SR
Queue Stats
287W - 322L
1,370 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Nekaiyel
Neith
16
6 / 4 / 9
12,341
686
11,615
11,823
5,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
Tayo vs wrld
King Arthur
15
7 / 8 / 11
12,973
721
17,955
23,747
26,292
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

18
8 / 3 / 11
13,192
733
22,033
15,576
6,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
15
7 / 8 / 6
11,774
654
18,300
15,885
5,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Camazotz
16
5 / 5 / 6
11,406
634
9,737
21,111
8,385
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
3 / 8 / 10
11,076
615
14,344
24,597
25,740
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
37
21
Kills
15
15
Deaths
21
31
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Zeus
7
8
6
1.25
L
Camazotz
5
5
6
1.6
W
Neith
Nekaiyel
Neith
6
4
9
2.63
W
King Arthur
Tayo vs wrld
King Arthur
7
8
11
1.56
W
8
3
11
4.5
L
3
8
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,603
Damage
42,381
51,146
Taken
61,593
37,932
Mitigated
39,932
12,602
Healing
21,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
18,300
4,151
473
3,393
15,885
5,807
90
6,626
8,942
47,931
0
L
Camazotz
9,737
1,465
343
8,492
21,111
8,385
0
7,392
13,304
0
30,529
W
Neith
Nekaiyel
Neith
11,615
3,704
0
1,496
11,823
5,269
1,066
4,406
7,143
0
32,792
W
King Arthur
Tayo vs wrld
King Arthur
17,955
2,255
206
3,629
23,747
26,292
11
8,601
14,686
0
36,167
W
22,033
7,475
0
7,271
15,576
6,371
1,808
4,466
10,769
62,651
4,579
L
14,344
1,672
296
8,599
24,597
25,740
0
6,992
16,971
0
40,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,506
Gold Earned
34,256
184
Minions Killed
183
5
Camps Cleared
8
879,254
Distance Traveled
864,394
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
11,774
654
81
5
1
251,084
0
L
Camazotz
11,406
634
51
3
3
314,699
0
W
Neith
12,341
686
51
3
0
303,658
0
W
King Arthur
12,973
721
34
2
1
259,482
0
W
Sol
13,192
733
99
6
4
316,114
2
L
Chaac
11,076
615
51
3
4
298,611
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role