Player Matchup

Achilles
Achilles
 
Achilles
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
 
Mercury
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Rusty_Doom
Anhur
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 96L
1,394 Elo+
Party 1
Nu Wa
Nu Wa
captnsavemallday
Nu Wa
Level 160
God Stats
4W - 9L
1,361 SR
Queue Stats
472W - 532L
1,426 Elo+
Party 1
Team Averages
Level 128
1,472 SR
1,464 Elo+

VS

Team Averages
Level 97
1,531 SR
1,406 Elo+
Mulan
Mulan
Darklink_gold
Mulan
Level 125
God Stats
9W - 6L
1,421 SR
Queue Stats
116W - 112L
1,405 Elo+
Solo
Ne Zha
Ne Zha
Gelman4u
Ne Zha
Level 101
God Stats
22W - 26L
1,390 SR
Queue Stats
230W - 237L
1,397 Elo+
Solo
Sol
Sol
dr_Wolfinstine_
Sol
Level 72
God Stats
9W - 3L
1,585 SR
Queue Stats
114W - 98L
1,410 Elo+
Party 2
Cabrakan
Cabrakan
logomezre
Cabrakan
Level 61
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 6L
1,293 Elo+
Party 2
Discordia
Discordia
nosajp1234
Discordia
Level 125
God Stats
3W - 1L
1,759 SR
Queue Stats
134W - 117L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
1 / 4 / 0
6,927
495
3,735
13,317
7,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Mercury
 
Mercury
10
0 / 3 / 0
5,994
428
1,700
10,954
3,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
 
Kuzenbo
8
0 / 7 / 0
5,144
367
4,036
13,269
12,252
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anhur
10
0 / 3 / 0
6,098
436
3,711
11,086
3,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 3 / 0
7,616
544
8,431
8,796
2,696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 4
7,522
537
8,625
11,677
8,531
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ne Zha
Gelman4u
Ne Zha
15
6 / 0 / 8
8,604
615
5,631
7,969
3,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

13
7 / 0 / 6
8,037
574
14,985
8,962
2,760
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cabrakan
logomezre
Cabrakan
12
4 / 0 / 5
7,727
552
3,724
7,150
4,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Discordia
nosajp1234
Discordia
13
0 / 1 / 7
7,766
555
6,522
6,639
1,908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
50
2
Kills
20
20
Deaths
2
0
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
4
0
0.25
L
Mercury
 
Mercury
0
3
0
0
L
Kuzenbo
 
Kuzenbo
0
7
0
0
W
3
1
4
5
W
Ne Zha
Gelman4u
Ne Zha
6
0
8
10
L
Anhur
0
3
0
0
L
1
3
0
0.33
W
7
0
6
10
W
Cabrakan
logomezre
Cabrakan
4
0
5
6.5
W
Discordia
nosajp1234
Discordia
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,613
Damage
39,487
57,422
Taken
42,397
28,950
Mitigated
20,430
11,630
Healing
20,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
3,735
1,680
0
2,886
13,317
7,659
820
1,463
11,273
0
32,626
L
Mercury
 
Mercury
1,700
640
0
4,065
10,954
3,053
0
3,674
7,126
0
23,471
L
Kuzenbo
 
Kuzenbo
4,036
1,044
459
672
13,269
12,252
0
9,113
4,007
13,146
0
W
8,625
2,199
182
4,112
11,677
8,531
890
919
10,644
0
40,709
W
Ne Zha
Gelman4u
Ne Zha
5,631
939
0
4,383
7,969
3,054
0
1,687
6,160
0
54,540
L
Anhur
3,711
1,772
0
2,211
11,086
3,290
315
7,139
3,917
0
38,001
L
8,431
2,593
63
1,274
8,796
2,696
110
3,473
4,858
55,454
0
W
14,985
5,402
0
5,317
8,962
2,760
1,737
3,010
5,820
63,909
0
W
Cabrakan
logomezre
Cabrakan
3,724
481
189
3,934
7,150
4,177
96
2,620
4,415
18,217
0
W
Discordia
nosajp1234
Discordia
6,522
150
0
2,820
6,639
1,908
533
3,560
2,891
61,070
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,779
Gold Earned
39,656
321
Minions Killed
453
0
Camps Cleared
0
1,221,511
Distance Traveled
1,350,037
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,927
495
61
4
0
236,134
1
L
Mercury
5,994
428
53
4
0
284,530
3
L
Kuzenbo
5,144
367
15
1
0
239,110
4
W
Mulan
7,522
537
74
5
0
266,207
5
W
Ne Zha
8,604
615
103
7
0
304,814
1
L
Anhur
6,098
436
81
6
0
228,479
3
L
Nu Wa
7,616
544
111
8
0
233,258
0
W
Sol
8,037
574
114
8
0
256,270
1
W
Cabrakan
7,727
552
40
3
0
259,763
6
W
Discordia
7,766
555
122
9
0
262,983
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role