Player Matchup

Merlin
Merlin
 
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
GreyHound4
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,424 Elo+
Party 1
Loki
Loki
HeLiam7
Loki
Level 89
God Stats
1W - 2L
1,252 SR
Queue Stats
30W - 27L
1,298 Elo+
Party 1
Team Averages
Level 85
1,417 SR
1,407 Elo+

VS

Team Averages
Level 97
1,602 SR
1,617 Elo+
Loki
Loki
Kenzar666
Loki
Level 109
God Stats
9W - 12L
1,462 SR
Queue Stats
69W - 70L
1,427 Elo+
Solo
Anhur
Anhur
Tuddles345
Anhur
Level 29
God Stats
3W - 4L
1,625 SR
Queue Stats
60W - 29L
1,679 Elo+
Party 2
Cerberus
Cerberus
Vanatica
Cerberus
Level 153
God Stats
1W - 0L
1,719 SR
Queue Stats
164W - 89L
1,744 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
1 / 5 / 2
10,736
537
8,581
13,451
4,510
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
GreyHound4
Cthulhu
13
1 / 3 / 4
11,659
583
10,644
21,013
29,597
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Loki
HeLiam7
Loki
17
5 / 6 / 1
12,351
618
13,657
14,374
4,374
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
16
3 / 4 / 5
12,216
611
12,456
12,313
4,474
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Anhur
16
5 / 2 / 4
12,825
641
12,553
13,306
4,817
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
Vanatica
Cerberus
17
6 / 1 / 7
12,929
646
19,849
18,781
25,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
30
7
Kills
14
14
Deaths
7
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
5
2
0.4
L
Cthulhu
GreyHound4
Cthulhu
1
3
4
1
L
Loki
HeLiam7
Loki
5
6
1
0.92
W
Loki
3
4
5
1.38
W
Anhur
5
2
4
3.5
W
Cerberus
Vanatica
Cerberus
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,882
Damage
44,858
48,838
Taken
44,400
38,481
Mitigated
34,934
4,963
Healing
8,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
8,581
258
98
2,078
13,451
4,510
43
6,612
6,540
46,250
0
L
Cthulhu
GreyHound4
Cthulhu
10,644
2,314
162
1,889
21,013
29,597
0
6,919
12,996
16,388
0
L
Loki
HeLiam7
Loki
13,657
1,936
0
736
14,374
4,374
0
4,913
9,026
0
66,065
W
Loki
12,456
3,060
0
824
12,313
4,474
960
4,661
7,652
0
52,328
W
Anhur
12,553
7,882
0
2,631
13,306
4,817
1,822
5,582
7,724
0
31,553
W
Cerberus
Vanatica
Cerberus
19,849
1,720
0
4,778
18,781
25,643
128
9,853
8,928
52,042
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,746
Gold Earned
37,970
207
Minions Killed
209
9
Camps Cleared
7
950,431
Distance Traveled
1,148,765
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,736
537
82
4
1
315,955
0
L
Cthulhu
11,659
583
22
1
0
267,486
3
L
Loki
12,351
618
103
5
8
366,990
5
W
Loki
12,216
611
72
4
2
421,056
6
W
Anhur
12,825
641
51
3
2
355,838
3
W
Cerberus
12,929
646
86
4
3
371,871
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role