Player Matchup

Morgan Le Fay
Morgan Le Fay
IssaLoop
Morgan Le Fay
Level 27
God Stats
7W - 6L
1,586 SR
Queue Stats
109W - 32L
1,796 Elo+
Party 2
Hercules
Hercules
Squidpigs
Hercules
Level 149
God Stats
14W - 7L
1,676 SR
Queue Stats
332W - 270L
1,771 Elo+
Party 2
Artemis
Artemis
theprestigegamer
Artemis
Level 18
God Stats
11W - 1L
1,874 SR
Queue Stats
30W - 4L
1,908 Elo+
Party 2
Team Averages
Level 65
1,712 SR
1,825 Elo+

VS

Team Averages
Level 55
1,620 SR
1,544 Elo+
Ullr
Ullr
HateBeingSober
Ullr
Level 27
God Stats
2W - 1L
1,764 SR
Queue Stats
10W - 5L
1,607 Elo+
Party 1
Merlin
Merlin
Tehemokid
Merlin
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 11L
1,545 Elo+
Party 1
Bacchus
Bacchus
kemedo
Bacchus
Level 105
God Stats
4W - 4L
1,595 SR
Queue Stats
17W - 13L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
IssaLoop
Morgan Le Fay
16
4 / 5 / 17
12,847
676
11,235
14,294
5,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
Squidpigs
Hercules
18
17 / 3 / 8
14,980
788
24,863
22,344
26,031
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

16
5 / 5 / 15
12,557
661
19,641
14,836
5,160
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 11 / 2
11,039
581
10,663
21,001
8,239
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Tehemokid
Merlin
17
8 / 9 / 3
13,293
700
14,904
18,399
8,082
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
kemedo
Bacchus
15
3 / 6 / 8
12,561
661
12,798
24,455
40,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
26
26
Kills
13
13
Deaths
26
40
Assists
13
Player
Kills
Deaths
Assists
KDA
L
2
11
2
0.27
W
Morgan Le Fay
IssaLoop
Morgan Le Fay
4
5
17
2.5
W
Hercules
Squidpigs
Hercules
17
3
8
7
L
Merlin
Tehemokid
Merlin
8
9
3
1.06
L
Bacchus
kemedo
Bacchus
3
6
8
1.17
W
5
5
15
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,739
Damage
38,365
51,474
Taken
63,855
36,554
Mitigated
56,390
11,703
Healing
4,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,663
4,411
0
353
21,001
8,239
0
3,908
17,093
0
31,595
W
Morgan Le Fay
IssaLoop
Morgan Le Fay
11,235
1,970
0
4,878
14,294
5,363
683
8,676
5,618
47,360
0
W
Hercules
Squidpigs
Hercules
24,863
6,226
0
5,097
22,344
26,031
571
10,301
12,043
1,994
45,053
L
Merlin
Tehemokid
Merlin
14,904
811
0
901
18,399
8,082
0
2,729
15,670
52,720
0
L
Bacchus
kemedo
Bacchus
12,798
1,726
714
2,302
24,455
40,069
50
6,290
18,165
28,960
0
W
19,641
8,081
0
1,728
14,836
5,160
1,456
9,160
5,676
0
58,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,384
Gold Earned
36,893
189
Minions Killed
164
10
Camps Cleared
5
971,904
Distance Traveled
880,059
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
11,039
581
50
3
2
255,054
6
W
Morgan Le Fay
12,847
676
78
4
4
301,483
6
W
Hercules
14,980
788
50
3
1
346,773
3
L
Merlin
13,293
700
92
5
2
288,203
1
L
Bacchus
12,561
661
22
1
1
336,802
3
W
Artemis
12,557
661
61
3
5
323,648
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role