Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
HotFierro
Ymir
Level 106
God Stats
21W - 13L
1,555 SR
Queue Stats
336W - 325L
1,481 Elo+
Party 2
Cthulhu
Cthulhu
JAYCOLON
Cthulhu
Level 144
God Stats
7W - 9L
1,462 SR
Queue Stats
276W - 265L
1,537 Elo+
Party 2
Ullr
Ullr
Ranzenelly
Ullr
Level 99
God Stats
16W - 8L
1,547 SR
Queue Stats
284W - 260L
1,542 Elo+
Solo
Ra
Ra
richzilla11
Ra
Level 95
God Stats
5W - 2L
1,674 SR
Queue Stats
278W - 284L
1,485 Elo+
Party 2
Team Averages
Level 110
1,548 SR
1,509 Elo+

VS

Team Averages
Level 114
1,579 SR
1,569 Elo+
Zeus
Zeus
 
Zeus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
DankusDratinus
Kukulkan
Level 102
God Stats
6W - 4L
1,674 SR
Queue Stats
62W - 47L
1,619 Elo+
Party 1
Cliodhna
Cliodhna
Kinglab
Cliodhna
Level 123
God Stats
2W - 9L
1,415 SR
Queue Stats
142W - 108L
1,608 Elo+
Party 1
Nemesis
Nemesis
Vaithro
Nemesis
Level 109
God Stats
4W - 3L
1,679 SR
Queue Stats
127W - 94L
1,602 Elo+
Party 1
Skadi
Skadi
inbook
Skadi
Level 80
God Stats
19W - 12L
1,628 SR
Queue Stats
71W - 69L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
3 / 2 / 3
6,133
613
3,716
6,040
1,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ymir
10
2 / 4 / 2
6,162
616
5,375
9,475
4,018
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
JAYCOLON
Cthulhu
9
2 / 1 / 5
5,525
553
4,383
5,962
3,039
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
1 / 2 / 1
5,613
561
2,336
5,065
1,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
4 / 1 / 0
6,969
697
2,499
3,835
1,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
6
2 / 3 / 1
4,638
464
3,717
3,980
806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
10
1 / 2 / 1
5,767
577
1,171
3,373
936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cliodhna
Kinglab
Cliodhna
10
4 / 1 / 1
5,839
584
4,268
6,196
1,877
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nemesis
Vaithro
Nemesis
10
2 / 3 / 2
5,757
576
5,836
8,956
4,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Skadi
inbook
Skadi
9
1 / 3 / 1
5,429
543
3,316
4,974
1,390
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
16
12
Kills
10
10
Deaths
12
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
2
3
2.25
L
Zeus
 
Zeus
2
3
1
0.83
L
Kukulkan
1
2
1
0.75
W
Ymir
2
4
2
0.75
W
Cthulhu
JAYCOLON
Cthulhu
2
1
5
4.5
L
Cliodhna
Kinglab
Cliodhna
4
1
1
4.5
W
1
2
1
0.75
L
Nemesis
Vaithro
Nemesis
2
3
2
1
L
Skadi
inbook
Skadi
1
3
1
0.5
W
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,309
Damage
18,308
30,377
Taken
27,479
11,649
Mitigated
9,933
11,629
Healing
7,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,716
920
0
2,249
6,040
1,934
0
794
5,181
848
26,870
L
Zeus
 
Zeus
3,717
579
22
745
3,980
806
0
2,052
1,904
13,704
0
L
Kukulkan
1,171
0
0
470
3,373
936
168
1,461
1,711
31,059
0
W
Ymir
5,375
1,171
0
2,902
9,475
4,018
330
0
8,935
31,758
0
W
Cthulhu
JAYCOLON
Cthulhu
4,383
682
48
2,328
5,962
3,039
270
1,548
4,300
19,496
0
L
Cliodhna
Kinglab
Cliodhna
4,268
449
0
2,242
6,196
1,877
0
2,364
3,790
0
28,529
W
2,336
389
0
1,819
5,065
1,487
0
1,461
3,428
0
30,862
L
Nemesis
Vaithro
Nemesis
5,836
2,153
0
3,634
8,956
4,924
0
4,401
4,555
0
24,974
L
Skadi
inbook
Skadi
3,316
1,045
0
645
4,974
1,390
0
1,767
3,165
0
27,936
W
2,499
124
225
2,058
3,835
1,171
153
663
3,066
39,971
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,402
Gold Earned
27,430
328
Minions Killed
298
0
Camps Cleared
0
985,789
Distance Traveled
909,700
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,133
613
51
5
0
219,023
3
L
Zeus
4,638
464
30
3
0
105,827
0
L
Kukulkan
5,767
577
83
8
0
176,053
4
W
Ymir
6,162
616
71
7
0
172,552
3
W
Cthulhu
5,525
553
36
4
0
205,537
1
L
Cliodhna
5,839
584
66
7
0
238,276
0
W
Ullr
5,613
561
74
7
0
176,627
3
L
Nemesis
5,757
576
61
6
0
210,472
0
L
Skadi
5,429
543
58
6
0
179,072
1
W
Ra
6,969
697
96
10
0
212,050
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role