Player Matchup

Hercules
Hercules
 
Hercules
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
ASAF_tuxx
Sobek
Level 68
God Stats
6W - 3L
1,720 SR
Queue Stats
389W - 414L
1,410 Elo+
Solo
Geb
Geb
JUANaFOOL-
Geb
Level 65
God Stats
18W - 20L
1,358 SR
Queue Stats
251W - 261L
1,391 Elo+
Solo
Charybdis
Charybdis
dannyboyII9
Charybdis
Level 63
God Stats
25W - 17L
1,474 SR
Queue Stats
69W - 47L
1,468 Elo+
Solo
Chang'e
Chang'e
kevin_rc1889
Chang'e
Level 106
God Stats
7W - 3L
1,500 SR
Queue Stats
164W - 179L
1,357 Elo+
Solo
Team Averages
Level 86
1,511 SR
1,425 Elo+

VS

Team Averages
Level 104
1,463 SR
1,366 Elo+
Fenrir
Fenrir
Anunnaki Hybrid
Fenrir
Level 156
God Stats
10W - 13L
1,639 SR
Queue Stats
385W - 408L
1,389 Elo+
Party 1
Izanami
Izanami
CornbreadCarter
Izanami
Level 79
God Stats
12W - 8L
1,570 SR
Queue Stats
266W - 283L
1,359 Elo+
Party 2
Bellona
Bellona
DeweyRoacherson
Bellona
Level 57
God Stats
14W - 10L
1,492 SR
Queue Stats
156W - 196L
1,327 Elo+
Party 2
Ganesha
Ganesha
SpheralFilly55
Ganesha
Level 147
God Stats
17W - 9L
1,485 SR
Queue Stats
244W - 290L
1,380 Elo+
Party 1
Zeus
Zeus
super Sh4d0w
Zeus
Level 81
God Stats
7W - 6L
1,131 SR
Queue Stats
436W - 484L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
2 / 2 / 0
5,037
560
2,699
5,523
2,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sobek
ASAF_tuxx
Sobek
3
0 / 0 / 0
3,567
396
293
1,368
539
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

6
1 / 1 / 2
4,382
487
1,724
6,866
2,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
dannyboyII9
Charybdis
8
1 / 3 / 0
4,554
506
1,259
3,881
760
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
kevin_rc1889
Chang'e
9
1 / 4 / 2
4,991
555
3,250
6,524
1,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 1
5,395
599
1,885
6,668
2,040
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
4 / 0 / 0
6,170
686
3,244
4,382
1,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 0 / 0
5,605
623
1,298
2,651
2,078
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 2 / 5
5,219
580
1,893
4,764
2,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

10
3 / 2 / 1
6,015
668
4,022
4,432
1,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
17
5
Kills
10
10
Deaths
6
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
2
0
1
L
Sobek
ASAF_tuxx
Sobek
0
0
0
0
W
2
2
1
1.25
W
4
0
0
4
W
1
0
0
1
L
1
1
2
2
W
0
2
5
1.25
L
Charybdis
dannyboyII9
Charybdis
1
3
0
0.33
L
Chang'e
kevin_rc1889
Chang'e
1
4
2
0.5
W
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,225
Damage
12,342
24,162
Taken
22,897
7,608
Mitigated
8,810
6,386
Healing
8,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
2,699
395
0
1,408
5,523
2,108
0
1,171
4,217
0
23,531
L
Sobek
ASAF_tuxx
Sobek
293
0
0
1,097
1,368
539
0
0
1,255
3,224
0
W
1,885
250
0
2,995
6,668
2,040
0
1,101
5,487
0
23,321
W
3,244
2,417
0
2,038
4,382
1,001
540
655
3,727
0
35,698
W
1,298
175
0
1,034
2,651
2,078
580
207
2,358
196
19,080
L
1,724
206
0
1,586
6,866
2,387
0
1,713
5,006
10,069
0
W
1,893
187
129
1,500
4,764
2,438
0
867
3,877
7,959
0
L
Charybdis
dannyboyII9
Charybdis
1,259
705
0
172
3,881
760
0
248
3,633
0
18,799
L
Chang'e
kevin_rc1889
Chang'e
3,250
416
237
1,886
6,524
1,814
288
2,455
3,851
25,084
0
W
4,022
978
0
1,200
4,432
1,253
0
2,167
2,121
26,449
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,531
Gold Earned
28,404
164
Minions Killed
258
0
Camps Cleared
0
747,000
Distance Traveled
813,871
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,037
560
48
5
0
186,153
2
L
Sobek
3,567
396
10
1
0
36,349
0
W
Fenrir
5,395
599
50
6
0
162,938
3
W
Izanami
6,170
686
85
9
0
162,399
0
W
Bellona
5,605
623
52
6
0
165,313
0
L
Geb
4,382
487
9
1
0
190,862
1
W
Ganesha
5,219
580
5
1
0
149,985
1
L
Charybdis
4,554
506
46
5
0
179,191
4
L
Chang'e
4,991
555
51
6
0
154,445
2
W
Zeus
6,015
668
66
7
0
173,236
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role