Player Matchup

Tiamat
Tiamat
Andony503
Tiamat
Level 84
God Stats
0W - 3L
1,474 SR
Queue Stats
4W - 8L
1,318 Elo+
Solo
Loki
Loki
Dan Dlamond
Loki
Level 126
God Stats
24W - 20L
1,575 SR
Queue Stats
175W - 179L
1,390 Elo+
Solo
Achilles
Achilles
El Cura MF
Achilles
Level 107
God Stats
10W - 12L
1,396 SR
Queue Stats
569W - 572L
1,385 Elo+
Solo
Anhur
Anhur
MxGamer789
Anhur
Level 89
God Stats
48W - 70L
1,360 SR
Queue Stats
571W - 704L
1,376 Elo+
Solo
Ymir
Ymir
jhonat1291
Ymir
Level 59
God Stats
12W - 14L
1,471 SR
Queue Stats
35W - 59L
1,312 Elo+
Solo
Team Averages
Level 93
1,455 SR
1,356 Elo+

VS

Team Averages
Level 97
1,558 SR
1,355 Elo+
Neith
Neith
AceDaKid21
Neith
Level 134
God Stats
2W - 0L
1,576 SR
Queue Stats
46W - 59L
1,379 Elo+
Solo
Merlin
Merlin
Lightt_IK
Merlin
Level 95
God Stats
15W - 9L
1,612 SR
Queue Stats
121W - 118L
1,436 Elo+
Solo
Arachne
Arachne
Lord of Ligma
Arachne
Level 106
God Stats
32W - 15L
1,678 SR
Queue Stats
399W - 403L
1,332 Elo+
Solo
Mulan
Mulan
hopefulmarmot
Mulan
Level 68
God Stats
13W - 7L
1,412 SR
Queue Stats
292W - 331L
1,302 Elo+
Solo
Hera
Hera
losty1232
Hera
Level 84
God Stats
44W - 37L
1,511 SR
Queue Stats
172W - 212L
1,326 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Andony503
Tiamat
9
0 / 3 / 1
5,209
474
2,101
6,760
2,756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
1 / 4 / 0
5,292
481
3,921
6,819
1,791
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
El Cura MF
Achilles
10
0 / 3 / 0
5,586
508
3,873
9,229
4,840
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
8
1 / 3 / 0
4,982
453
2,673
6,228
1,804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

7
0 / 3 / 1
4,548
413
1,432
6,547
4,719
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
9
0 / 0 / 7
5,409
492
3,395
3,722
1,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Lightt_IK
Merlin
10
2 / 1 / 3
6,004
546
2,828
3,913
958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
11
3 / 1 / 5
6,107
555
5,035
7,379
2,138
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
3 / 0 / 2
6,848
623
4,775
5,194
2,517
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hera
10
8 / 0 / 0
6,292
572
7,084
5,060
1,229
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
33
2
Kills
16
16
Deaths
2
2
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Neith
0
0
7
3.5
L
Tiamat
Andony503
Tiamat
0
3
1
0.17
L
1
4
0
0.25
L
Achilles
El Cura MF
Achilles
0
3
0
0
W
Merlin
Lightt_IK
Merlin
2
1
3
3.5
W
Arachne
3
1
5
5.5
L
Anhur
1
3
0
0.33
W
3
0
2
4
L
0
3
1
0.17
W
Hera
8
0
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,000
Damage
23,117
35,583
Taken
25,268
15,910
Mitigated
8,095
10,559
Healing
7,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
3,395
1,045
0
1,093
3,722
1,253
182
1,008
2,714
0
17,739
L
Tiamat
Andony503
Tiamat
2,101
97
0
1,958
6,760
2,756
0
2,425
4,091
23,471
0
L
3,921
650
29
2,488
6,819
1,791
125
1,547
5,272
0
28,863
L
Achilles
El Cura MF
Achilles
3,873
301
0
3,255
9,229
4,840
153
492
8,737
0
33,717
W
Merlin
Lightt_IK
Merlin
2,828
121
0
1,217
3,913
958
581
1,258
2,459
27,934
0
W
Arachne
5,035
3,494
0
1,499
7,379
2,138
67
828
6,366
0
26,755
L
Anhur
2,673
590
81
1,677
6,228
1,804
91
2,675
3,513
0
23,972
W
4,775
183
0
2,313
5,194
2,517
0
0
4,715
5,735
33,055
L
1,432
483
258
813
6,547
4,719
0
3,075
3,472
12,000
0
W
Hera
7,084
1,462
0
1,763
5,060
1,229
0
259
4,801
35,940
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,617
Gold Earned
30,660
278
Minions Killed
293
0
Camps Cleared
0
945,635
Distance Traveled
1,015,762
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,409
492
42
4
0
194,558
0
L
Tiamat
5,209
474
58
5
0
195,974
3
L
Loki
5,292
481
59
5
0
201,115
0
L
Achilles
5,586
508
88
8
0
199,871
1
W
Merlin
6,004
546
60
5
0
188,101
2
W
Arachne
6,107
555
53
5
0
251,699
2
L
Anhur
4,982
453
51
5
0
165,899
4
W
Mulan
6,848
623
92
8
0
210,863
3
L
Ymir
4,548
413
22
2
0
182,776
2
W
Hera
6,292
572
46
4
0
170,541
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role