Player Matchup

Sol
Sol
 
Sol
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
Crptd C0ffe3
Geb
Level 121
God Stats
3W - 3L
1,547 SR
Queue Stats
70W - 73L
1,554 Elo+
Party 1
Fenrir
Fenrir
Kufwu
Fenrir
Level 65
God Stats
8W - 15L
1,401 SR
Queue Stats
139W - 152L
1,418 Elo+
Party 1
Zhong Kui
Zhong Kui
MOJO1053
Zhong Kui
Level 45
God Stats
3W - 0L
1,819 SR
Queue Stats
47W - 45L
1,351 Elo+
Party 1
Cthulhu
Cthulhu
Nonshalant Troy
Cthulhu
Level 18
God Stats
3W - 1L
1,385 SR
Queue Stats
166W - 193L
1,125 Elo+
Party 1
Team Averages
Level 71
1,530 SR
1,390 Elo+

VS

Team Averages
Level 53
1,563 SR
1,363 Elo+
Medusa
Medusa
EsteemedWalk467
Medusa
Level 82
God Stats
2W - 3L
1,524 SR
Queue Stats
4W - 7L
1,434 Elo+
Party 2
Ymir
Ymir
HonestWeeb
Ymir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,074 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
RoverSZN
Morgan Le Fay
Level 52
God Stats
2W - 3L
1,500 SR
Queue Stats
24W - 33L
1,342 Elo+
Party 3
Kali
Kali
Speedtaster
Kali
Level 65
God Stats
2W - 2L
1,788 SR
Queue Stats
43W - 44L
1,502 Elo+
Party 2
Mulan
Mulan
WeekendHangover
Mulan
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 22L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
8 / 3 / 4
10,778
567
16,909
11,998
4,042
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
0 / 1 / 17
9,696
510
7,185
12,818
13,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
Kufwu
Fenrir
17
8 / 4 / 6
11,142
586
13,259
13,510
6,332
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Zhong Kui
MOJO1053
Zhong Kui
18
15 / 1 / 2
11,601
611
21,462
19,577
12,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
1 / 2 / 1
9,383
494
5,737
14,264
15,233
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 3
9,514
501
8,480
12,359
4,514
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
0 / 10 / 5
7,942
418
4,510
22,845
19,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Morgan Le Fay
RoverSZN
Morgan Le Fay
14
2 / 8 / 4
8,915
469
11,274
14,163
5,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
3 / 6 / 2
9,418
496
11,445
19,719
8,055
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
3 / 5 / 1
8,952
471
8,854
16,938
17,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
25
32
Kills
10
11
Deaths
32
30
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
8
3
4
3.33
W
0
1
17
8.5
L
2
3
3
1.17
L
0
10
5
0.25
W
Fenrir
Kufwu
Fenrir
8
4
6
2.75
W
Zhong Kui
MOJO1053
Zhong Kui
15
1
2
16
W
1
2
1
0.75
L
Morgan Le Fay
RoverSZN
Morgan Le Fay
2
8
4
0.5
L
3
6
2
0.67
L
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,552
Damage
44,563
72,167
Taken
86,024
52,032
Mitigated
55,429
25,007
Healing
18,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
16,909
10,173
476
4,778
11,998
4,042
4,463
3,272
8,644
80,385
0
W
7,185
781
175
2,528
12,818
13,695
319
4,217
8,054
29,788
0
L
8,480
5,053
106
4,889
12,359
4,514
684
7,833
4,415
0
49,251
L
4,510
566
0
1,912
22,845
19,864
96
14,250
8,342
24,785
0
W
Fenrir
Kufwu
Fenrir
13,259
4,870
0
1,314
13,510
6,332
1,413
2,650
10,697
0
75,186
W
Zhong Kui
MOJO1053
Zhong Kui
21,462
729
712
10,764
19,577
12,730
1,031
4,526
14,604
74,544
0
W
5,737
724
0
4,260
14,264
15,233
210
285
13,057
46,565
0
L
Morgan Le Fay
RoverSZN
Morgan Le Fay
11,274
1,265
0
953
14,163
5,320
0
7,865
5,935
50,157
0
L
11,445
4,453
0
4,763
19,719
8,055
0
11,090
8,377
0
48,841
L
8,854
2,369
0
5,884
16,938
17,676
0
9,175
7,662
0
41,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,600
Gold Earned
44,741
505
Minions Killed
330
0
Camps Cleared
0
1,789,662
Distance Traveled
1,691,694
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,778
567
131
7
0
316,187
3
W
Geb
9,696
510
29
2
0
376,389
1
L
Medusa
9,514
501
81
4
0
317,619
0
L
Ymir
7,942
418
36
2
0
337,929
2
W
Fenrir
11,142
586
130
7
0
396,600
0
W
Zhong Kui
11,601
611
125
7
0
353,370
1
W
Cthulhu
9,383
494
90
5
0
347,116
0
L
Morgan Le Fay
8,915
469
70
4
0
336,080
6
L
Kali
9,418
496
66
3
0
383,614
0
L
Mulan
8,952
471
77
4
0
316,452
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role