Player Matchup

King Arthur
King Arthur
M0ulD
King Arthur
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,234 Elo+
Party 1
Tiamat
Tiamat
Nuqqa
Tiamat
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,234 Elo+
Party 1
Artemis
Artemis
maidenhaur
Artemis
Level 129
God Stats
1W - 3L
1,500 SR
Queue Stats
38W - 24L
1,696 Elo+
Party 1
Team Averages
Level 61
1,500 SR
1,388 Elo+

VS

Team Averages
Level 62
1,589 SR
1,425 Elo+
Izanami
Izanami
AzureLex
Izanami
Level 49
God Stats
1W - 0L
1,369 SR
Queue Stats
27W - 44L
1,328 Elo+
Solo
Scylla
Scylla
JuanFerreyra
Scylla
Level 58
God Stats
33W - 16L
1,622 SR
Queue Stats
112W - 90L
1,431 Elo+
Party 2
Sobek
Sobek
Neiramaa
Sobek
Level 80
God Stats
2W - 3L
1,778 SR
Queue Stats
86W - 54L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
M0ulD
King Arthur
14
2 / 4 / 10
10,505
657
10,370
16,246
14,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tiamat
Nuqqa
Tiamat
12
2 / 9 / 7
9,744
609
9,282
16,615
10,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
maidenhaur
Artemis
14
7 / 5 / 3
11,154
697
17,889
13,906
4,549
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AzureLex
Izanami
15
7 / 6 / 6
11,424
714
10,071
13,926
5,148
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Scylla
17
9 / 2 / 8
11,971
748
19,475
11,240
4,249
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Sobek
Neiramaa
Sobek
15
2 / 4 / 14
11,703
731
8,994
22,685
26,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
46
11
Kills
18
18
Deaths
12
20
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Izanami
AzureLex
Izanami
7
6
6
1.67
W
Scylla
9
2
8
6.5
L
King Arthur
M0ulD
King Arthur
2
4
10
1.75
W
Sobek
Neiramaa
Sobek
2
4
14
2.25
L
Tiamat
Nuqqa
Tiamat
2
9
7
0.61
L
Artemis
maidenhaur
Artemis
7
5
3
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,541
Damage
38,540
46,767
Taken
47,851
29,204
Mitigated
36,110
7,345
Healing
9,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AzureLex
Izanami
10,071
7,244
0
2,221
13,926
5,148
1,020
2,278
11,344
0
38,476
W
Scylla
19,475
1,773
0
1,487
11,240
4,249
1,126
2,421
8,391
57,213
0
L
King Arthur
M0ulD
King Arthur
10,370
568
0
1,182
16,246
14,390
204
10,431
5,815
0
22,076
W
Sobek
Neiramaa
Sobek
8,994
564
0
6,137
22,685
26,713
410
4,265
17,273
23,740
0
L
Tiamat
Nuqqa
Tiamat
9,282
1,177
51
2,174
16,615
10,265
239
9,469
7,146
28,684
0
L
Artemis
maidenhaur
Artemis
17,889
8,254
0
3,938
13,906
4,549
828
9,192
4,714
0
51,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,403
Gold Earned
35,098
159
Minions Killed
178
4
Camps Cleared
8
778,316
Distance Traveled
846,211
3
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,424
714
69
4
5
269,210
4
W
Scylla
11,971
748
94
6
3
270,433
8
L
King Arthur
10,505
657
27
2
0
291,208
2
W
Sobek
11,703
731
15
1
0
306,568
5
L
Tiamat
9,744
609
44
3
1
246,048
0
L
Artemis
11,154
697
88
6
3
241,060
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role