Player Matchup

Neith
Neith
ASSASINSHOOTER7
Neith
Level 12
God Stats
2W - 1L
1,519 SR
Queue Stats
39W - 30L
1,610 Elo+
Party 1
Baron Samedi
Baron Samedi
FATTTY666
Baron Samedi
Level 23
God Stats
5W - 5L
1,485 SR
Queue Stats
58W - 48L
1,509 Elo+
Solo
Da Ji
Da Ji
Kali1178316
Da Ji
Level 17
God Stats
2W - 0L
1,713 SR
Queue Stats
38W - 28L
1,553 Elo+
Solo
Achilles
Achilles
UpinsmokeS117
Achilles
Level 57
God Stats
10W - 9L
1,731 SR
Queue Stats
13W - 13L
1,586 Elo+
Party 1
Cabrakan
Cabrakan
wizewolfking77
Cabrakan
Level 14
God Stats
2W - 0L
1,530 SR
Queue Stats
39W - 25L
1,621 Elo+
Party 1
Team Averages
Level 25
1,596 SR
1,576 Elo+

VS

Team Averages
Level 25
1,447 SR
1,504 Elo+
Artemis
Artemis
Bajsh
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Nemesis
Nemesis
Irishavatar727
Nemesis
Level 23
God Stats
1W - 2L
1,500 SR
Queue Stats
115W - 110L
1,483 Elo+
Party 3
Achilles
Achilles
KahMarE
Achilles
Level 37
God Stats
2W - 1L
1,500 SR
Queue Stats
102W - 107L
1,492 Elo+
Party 2
Persephone
Persephone
T3MPEST_423
Persephone
Level 30
God Stats
23W - 31L
1,456 SR
Queue Stats
238W - 239L
1,525 Elo+
Solo
Sol
Sol
Yargey
Sol
Level 35
God Stats
1W - 8L
1,278 SR
Queue Stats
299W - 265L
1,521 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 3 / 19
10,323
938
8,398
10,032
4,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
FATTTY666
Baron Samedi
18
9 / 2 / 19
13,031
1,185
25,128
17,241
11,257
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
11 / 6 / 13
12,838
1,167
24,750
13,532
6,211
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Achilles
UpinsmokeS117
Achilles
18
8 / 1 / 17
12,069
1,097
13,165
13,362
20,412
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cabrakan
19
5 / 2 / 22
12,938
1,176
18,805
18,912
25,844
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Team 1 Tickets

245

VS

Team 2 Tickets

118

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Bajsh
Artemis
15
0 / 4 / 2
8,658
787
2,181
3,690
1,223
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
4 / 11 / 7
11,084
1,008
13,974
23,919
9,147
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
KahMarE
Achilles
17
5 / 8 / 5
11,638
1,058
15,806
25,375
21,083
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Persephone
T3MPEST_423
Persephone
17
2 / 8 / 7
11,105
1,010
11,132
22,030
6,403
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sol
Yargey
Sol
17
2 / 3 / 9
11,287
1,026
18,307
19,628
6,192
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
43
34
Kills
13
14
Deaths
34
90
Assists
30
Player
Kills
Deaths
Assists
KDA
W
1
3
19
3.5
L
Artemis
Bajsh
Artemis
0
4
2
0.25
W
Baron Samedi
FATTTY666
Baron Samedi
9
2
19
9.25
L
4
11
7
0.68
L
Achilles
KahMarE
Achilles
5
8
5
0.94
W
11
6
13
2.92
L
Persephone
T3MPEST_423
Persephone
2
8
7
0.69
W
Achilles
UpinsmokeS117
Achilles
8
1
17
16.5
L
Sol
Yargey
Sol
2
3
9
2.17
W
Cabrakan
5
2
22
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,246
Damage
61,400
73,079
Taken
94,642
68,033
Mitigated
44,048
24,314
Healing
9,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,398
2,185
0
872
10,032
4,309
0
2,826
7,206
0
20,121
L
Artemis
Bajsh
Artemis
2,181
973
0
0
3,690
1,223
0
2,459
1,224
0
2,586
W
Baron Samedi
FATTTY666
Baron Samedi
25,128
491
7,554
8,581
17,241
11,257
0
4,821
12,420
39,336
0
L
13,974
6,159
0
1,777
23,919
9,147
0
10,653
12,926
0
17,368
L
Achilles
KahMarE
Achilles
15,806
4,591
0
2,206
25,375
21,083
0
11,898
13,004
0
27,573
W
24,750
7,584
0
146
13,532
6,211
0
5,832
7,700
0
41,417
L
Persephone
T3MPEST_423
Persephone
11,132
1,519
108
1,173
22,030
6,403
0
9,497
12,353
32,867
0
W
Achilles
UpinsmokeS117
Achilles
13,165
3,265
0
3,244
13,362
20,412
0
7,793
5,569
486
25,279
L
Sol
Yargey
Sol
18,307
7,502
0
4,399
19,628
6,192
0
9,909
9,574
48,775
0
W
Cabrakan
18,805
3,859
1,841
2,076
18,912
25,844
0
8,167
10,745
32,648
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,199
Gold Earned
53,772
149
Minions Killed
162
7
Camps Cleared
3
1,049,608
Distance Traveled
897,278
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,323
938
24
2
3
211,082
0
L
Artemis
8,658
787
3
0
2
68,346
0
W
Baron Samedi
13,031
1,185
23
2
2
218,670
3
L
Nemesis
11,084
1,008
2
0
0
212,190
0
L
Achilles
11,638
1,058
31
3
1
200,127
0
W
Da Ji
12,838
1,167
49
4
2
193,051
1
L
Persephone
11,105
1,010
56
5
0
204,472
1
W
Achilles
12,069
1,097
27
2
0
207,156
0
L
Sol
11,287
1,026
70
6
0
212,143
0
W
Cabrakan
12,938
1,176
26
2
0
219,649
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role