Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
 
Artemis
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Osiris
Osiris
elkoala0700
Osiris
Level 88
God Stats
1W - 0L
1,156 SR
Queue Stats
36W - 54L
1,342 Elo+
Party 2
Team Averages
Level 89
1,385 SR
1,447 Elo+

VS

Team Averages
Level 10
1,549 SR
1,174 Elo+
Jing Wei
Jing Wei
BerCreis
Jing Wei
Level 14
God Stats
2W - 1L
1,798 SR
Queue Stats
4W - 11L
1,229 Elo+
Solo
Sun Wukong
Sun Wukong
CroppingHorse74
Sun Wukong
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,146 Elo+
Party 1
Bacchus
Bacchus
Faagneerhenriqe
Bacchus
Level 7
God Stats
1W - 5L
1,348 SR
Queue Stats
2W - 12L
1,146 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
13
10 / 1 / 8
9,195
920
11,269
6,726
2,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
 
Artemis
12
4 / 1 / 11
8,104
810
12,722
5,442
2,080
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Osiris
12
4 / 1 / 12
7,870
787
7,739
10,932
9,984
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BerCreis
Jing Wei
10
2 / 5 / 1
6,808
681
3,731
9,928
3,506
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
CroppingHorse74
Sun Wukong
9
0 / 7 / 2
5,722
572
3,994
14,032
10,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
1 / 6 / 1
6,550
655
5,837
12,776
12,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
7
18
Kills
3
3
Deaths
18
31
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
10
1
8
14
W
Artemis
 
Artemis
4
1
11
9.5
L
Jing Wei
BerCreis
Jing Wei
2
5
1
0.5
L
Sun Wukong
CroppingHorse74
Sun Wukong
0
7
2
0.14
L
1
6
1
0.25
W
Osiris
4
1
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,730
Damage
13,562
23,100
Taken
36,736
14,668
Mitigated
26,352
9,440
Healing
3,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
11,269
4,117
0
2,098
6,726
2,604
409
1,461
5,083
34,696
0
W
Artemis
 
Artemis
12,722
6,373
958
1,238
5,442
2,080
888
2,063
3,312
0
38,923
L
Jing Wei
BerCreis
Jing Wei
3,731
2,509
0
306
9,928
3,506
0
2,715
6,755
0
15,169
L
Sun Wukong
CroppingHorse74
Sun Wukong
3,994
797
0
1,298
14,032
10,049
0
5,070
8,335
0
12,580
L
5,837
252
224
1,678
12,776
12,797
0
3,262
8,929
11,641
0
W
Osiris
7,739
1,680
675
4,471
10,932
9,984
130
2,975
7,652
0
12,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,169
Gold Earned
19,080
105
Minions Killed
59
5
Camps Cleared
3
547,333
Distance Traveled
500,899
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
9,195
920
57
6
0
186,106
0
W
Artemis
8,104
810
43
4
4
159,537
2
L
Jing Wei
6,808
681
37
4
2
171,938
3
L
Sun Wukong
5,722
572
12
1
0
161,283
0
L
Bacchus
6,550
655
10
1
1
167,678
1
W
Osiris
7,870
787
5
1
1
201,690
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role