Player Matchup

Sol
Sol
Hughmanguy
Sol
Level 7
God Stats
1W - 1L
1,302 SR
Queue Stats
2W - 10L
1,125 Elo+
Solo
Skadi
Skadi
Kezego
Skadi
Level 24
God Stats
4W - 6L
1,380 SR
Queue Stats
33W - 55L
1,332 Elo+
Solo
Ares
Ares
MwtwogoMan1
Ares
Level 22
God Stats
7W - 4L
1,218 SR
Queue Stats
10W - 8L
1,045 Elo+
Solo
Chaac
Chaac
luevano_369
Chaac
Level 26
God Stats
28W - 26L
1,498 SR
Queue Stats
32W - 33L
1,308 Elo+
Solo
Nemesis
Nemesis
tefiqa
Nemesis
Level 16
God Stats
3W - 2L
1,542 SR
Queue Stats
5W - 2L
1,469 Elo+
Solo
Team Averages
Level 19
1,388 SR
1,256 Elo+

VS

Team Averages
Level 15
1,394 SR
1,260 Elo+
Ah Muzen Cab
Ah Muzen Cab
Bubbenko
Ah Muzen Cab
Level 24
God Stats
1W - 3L
1,211 SR
Queue Stats
29W - 57L
1,266 Elo+
Solo
Thor
Thor
Guerrero9112720
Thor
Level 10
God Stats
2W - 3L
1,493 SR
Queue Stats
8W - 15L
1,195 Elo+
Party 1
Ah Puch
Ah Puch
WheezyPancake23
Ah Puch
Level 24
God Stats
9W - 8L
1,469 SR
Queue Stats
51W - 65L
1,305 Elo+
Solo
Neith
Neith
lowlyjeffri12312
Neith
Level 6
God Stats
3W - 3L
1,438 SR
Queue Stats
4W - 6L
1,284 Elo+
Party 1
Hun Batz
Hun Batz
lowlyluis1001
Hun Batz
Level 11
God Stats
9W - 13L
1,357 SR
Queue Stats
10W - 14L
1,251 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 10 / 2
11,123
506
4,463
15,229
5,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Skadi
Kezego
Skadi
16
3 / 7 / 5
10,552
480
8,088
14,938
4,341
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

16
8 / 1 / 7
11,168
508
8,689
13,655
16,151
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

19
7 / 0 / 5
12,218
555
14,502
14,949
12,062
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nemesis
tefiqa
Nemesis
17
15 / 2 / 4
11,745
534
16,590
14,057
5,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Bubbenko
Ah Muzen Cab
15
1 / 7 / 3
9,750
443
6,171
15,921
5,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

16
10 / 7 / 1
11,288
513
13,889
16,494
6,001
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

13
1 / 7 / 0
8,210
373
5,987
13,264
3,484
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
1 / 8 / 4
9,341
425
7,298
12,932
5,041
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
lowlyluis1001
Hun Batz
15
6 / 7 / 0
9,963
453
9,603
15,381
4,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
27
35
Kills
19
20
Deaths
36
23
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Bubbenko
Ah Muzen Cab
1
7
3
0.36
L
10
7
1
1.5
W
2
10
2
0.3
W
Skadi
Kezego
Skadi
3
7
5
0.79
W
8
1
7
11.5
L
1
7
0
0.14
L
1
8
4
0.38
L
Hun Batz
lowlyluis1001
Hun Batz
6
7
0
0.86
W
7
0
5
9.5
W
Nemesis
tefiqa
Nemesis
15
2
4
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,332
Damage
42,948
72,828
Taken
73,992
43,563
Mitigated
24,585
16,162
Healing
10,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Bubbenko
Ah Muzen Cab
6,171
3,054
0
3,300
15,921
5,184
638
598
15,323
0
47,881
L
13,889
3,746
0
1,420
16,494
6,001
1,516
5,848
10,646
0
52,753
W
4,463
1,860
0
3,622
15,229
5,276
4,521
1,308
13,921
52,133
7,304
W
Skadi
Kezego
Skadi
8,088
4,503
0
1,343
14,938
4,341
2,520
226
14,712
0
55,557
W
8,689
559
0
2,187
13,655
16,151
1,017
1,238
12,417
32,401
0
L
5,987
767
0
3,031
13,264
3,484
0
1,433
11,831
38,385
0
L
7,298
2,595
0
1,105
12,932
5,041
894
1,742
11,190
0
47,992
L
Hun Batz
lowlyluis1001
Hun Batz
9,603
3,672
0
2,047
15,381
4,875
2,311
3,054
12,327
0
52,100
W
14,502
3,963
152
6,654
14,949
12,062
2,197
1,671
13,278
0
82,071
W
Nemesis
tefiqa
Nemesis
16,590
7,422
0
2,204
14,057
5,733
1,410
1,544
12,513
0
48,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,806
Gold Earned
48,552
497
Minions Killed
374
0
Camps Cleared
0
2,083,802
Distance Traveled
1,733,651
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
9,750
443
71
3
0
366,216
2
L
Thor
11,288
513
80
4
0
385,957
0
W
Sol
11,123
506
124
6
0
353,530
0
W
Skadi
10,552
480
95
4
0
358,297
0
W
Ares
11,168
508
41
2
0
432,883
4
L
Ah Puch
8,210
373
56
3
0
199,813
1
L
Neith
9,341
425
90
4
0
374,996
0
L
Hun Batz
9,963
453
77
4
0
406,669
0
W
Chaac
12,218
555
157
7
0
468,408
0
W
Nemesis
11,745
534
80
4
0
470,684
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role