Player Matchup

Charybdis
Charybdis
EL CHORE1131
Charybdis
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 24L
1,152 Elo+
Solo
Sol
Sol
OVO STR8NLE
Sol
Level 28
God Stats
43W - 17L
1,668 SR
Queue Stats
86W - 50L
1,601 Elo+
Solo
Neith
Neith
RuinPhoenix64
Neith
Level 7
God Stats
0W - 9L
1,004 SR
Queue Stats
2W - 15L
1,074 Elo+
Solo
Da Ji
Da Ji
UkeWarm
Da Ji
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 55L
1,220 Elo+
Solo
Mercury
Mercury
bdd07
Mercury
Level 8
God Stats
2W - 19L
871 SR
Queue Stats
19W - 49L
790 Elo+
Solo
Team Averages
Level 15
1,309 SR
1,167 Elo+

VS

Team Averages
Level 42
1,582 SR
1,407 Elo+
Bastet
Bastet
CALLOWMAN74
Bastet
Level 118
God Stats
9W - 8L
1,511 SR
Queue Stats
50W - 51L
1,441 Elo+
Party 1
Zeus
Zeus
Hulksmackin
Zeus
Level 14
God Stats
5W - 3L
1,835 SR
Queue Stats
28W - 17L
1,561 Elo+
Party 1
Ao Kuang
Ao Kuang
RogueGuardian78
Ao Kuang
Level 26
God Stats
7W - 7L
1,565 SR
Queue Stats
46W - 50L
1,459 Elo+
Party 1
Skadi
Skadi
Visey
Skadi
Level 49
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 10L
1,325 Elo+
Party 1
Ares
Ares
Wolfgang0w0
Ares
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 9L
1,251 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
EL CHORE1131
Charybdis
15
0 / 6 / 0
9,150
915
2,103
16,850
11,683
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
4 / 9 / 3
10,269
1,027
19,549
17,806
5,212
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
1 / 9 / 1
9,402
940
7,445
19,776
5,604
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Da Ji
UkeWarm
Da Ji
16
2 / 15 / 4
10,397
1,040
9,553
22,148
7,441
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mercury
bdd07
Mercury
15
2 / 14 / 2
9,360
936
3,250
19,844
5,855
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Team 1 Tickets

0

VS

Team 2 Tickets

297

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
20
19 / 0 / 21
14,229
1,423
28,338
9,828
4,321
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
5 / 4 / 19
10,981
1,098
8,940
5,988
2,581
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ao Kuang
19
12 / 2 / 18
12,172
1,217
14,290
9,418
4,153
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
Visey
Skadi
20
17 / 0 / 20
13,514
1,351
31,891
9,838
3,874
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
0 / 3 / 28
11,234
1,123
5,140
11,674
11,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
159
9
Kills
53
53
Deaths
9
10
Assists
106
Player
Kills
Deaths
Assists
KDA
W
Bastet
19
0
21
29.5
L
Charybdis
EL CHORE1131
Charybdis
0
6
0
0
W
5
4
19
3.63
L
4
9
3
0.61
W
Ao Kuang
12
2
18
10.5
L
1
9
1
0.17
L
Da Ji
UkeWarm
Da Ji
2
15
4
0.27
W
Skadi
Visey
Skadi
17
0
20
27
W
0
3
28
4.67
L
Mercury
bdd07
Mercury
2
14
2
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,900
Damage
88,599
96,424
Taken
46,746
35,795
Mitigated
26,079
2,199
Healing
12,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
28,338
7,837
0
3,820
9,828
4,321
0
2,570
7,258
0
43,557
L
Charybdis
EL CHORE1131
Charybdis
2,103
1,313
0
390
16,850
11,683
0
6,587
10,263
0
13,581
W
8,940
1,526
0
424
5,988
2,581
0
3,023
2,965
26,801
0
L
19,549
5,017
0
544
17,806
5,212
0
3,936
13,870
32,137
2,577
W
Ao Kuang
14,290
4,230
0
3,000
9,418
4,153
0
3,918
5,500
21,362
0
L
7,445
2,776
0
769
19,776
5,604
0
5,556
14,220
0
31,810
L
Da Ji
UkeWarm
Da Ji
9,553
2,120
0
496
22,148
7,441
0
6,318
15,830
0
23,398
W
Skadi
Visey
Skadi
31,891
16,449
0
4,155
9,838
3,874
0
3,088
6,750
0
50,467
W
5,140
462
0
1,011
11,674
11,150
0
5,710
5,964
12,678
0
L
Mercury
bdd07
Mercury
3,250
1,541
0
0
19,844
5,855
0
5,973
13,871
0
11,558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,578
Gold Earned
62,130
143
Minions Killed
171
3
Camps Cleared
6
784,696
Distance Traveled
1,022,567
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
14,229
1,423
48
5
3
244,638
0
L
Charybdis
9,150
915
16
2
0
151,257
0
W
Zeus
10,981
1,098
45
5
1
164,281
1
L
Sol
10,269
1,027
32
3
1
168,721
1
W
Ao Kuang
12,172
1,217
13
1
0
224,947
0
L
Neith
9,402
940
54
5
1
154,354
0
L
Da Ji
10,397
1,040
29
3
1
159,804
1
W
Skadi
13,514
1,351
52
5
2
204,597
0
W
Ares
11,234
1,123
13
1
0
184,104
0
L
Mercury
9,360
936
12
1
0
150,560
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role