Player Matchup

Ymir
Ymir
Kikkahtje
Ymir
Level 28
God Stats
6W - 2L
1,594 SR
Queue Stats
93W - 86L
1,480 Elo+
Party 2
Ra
Ra
Killbaine097
Ra
Level 17
God Stats
4W - 6L
1,501 SR
Queue Stats
33W - 25L
1,530 Elo+
Party 2
Artio
Artio
Miektendo
Artio
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 16L
1,533 Elo+
Party 2
Danzaburou
Danzaburou
ThatsDrn
Danzaburou
Level 5
God Stats
6W - 2L
1,796 SR
Queue Stats
7W - 4L
1,608 Elo+
Party 2
Mercury
Mercury
dani_pii
Mercury
Level 22
God Stats
5W - 1L
1,858 SR
Queue Stats
74W - 63L
1,578 Elo+
Solo
Team Averages
Level 20
1,650 SR
1,546 Elo+

VS

Team Averages
Level 43
1,616 SR
1,408 Elo+
Olorun
Olorun
Big-FluffyWolf
Olorun
Level 8
God Stats
3W - 3L
1,717 SR
Queue Stats
9W - 8L
1,649 Elo+
Party 3
Cernunnos
Cernunnos
Chemical_Vibe22
Cernunnos
Level 29
God Stats
1W - 1L
1,281 SR
Queue Stats
68W - 93L
1,374 Elo+
Party 1
Cupid
Cupid
ConagSnake
Cupid
Level 16
God Stats
2W - 2L
1,836 SR
Queue Stats
188W - 224L
1,282 Elo+
Party 1
Arachne
Arachne
S_W_A_T11
Arachne
Level 153
God Stats
39W - 44L
1,499 SR
Queue Stats
510W - 529L
1,574 Elo+
Party 3
Ra
Ra
sinister-unit5
Ra
Level 7
God Stats
3W - 3L
1,745 SR
Queue Stats
3W - 8L
1,160 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
1 / 1 / 3
6,874
458
4,632
7,536
4,044
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
5 / 3 / 1
8,653
577
6,939
6,808
2,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artio
Miektendo
Artio
13
5 / 0 / 10
9,022
601
6,897
14,052
16,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
ThatsDrn
Danzaburou
12
5 / 4 / 4
8,042
536
6,165
9,446
3,130
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mercury
dani_pii
Mercury
19
12 / 0 / 1
10,832
722
10,988
10,642
4,482
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 1
8,219
548
9,049
12,379
5,650
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
Chemical_Vibe22
Cernunnos
10
0 / 7 / 0
6,205
414
4,400
11,028
3,507
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cupid
11
4 / 6 / 0
7,259
484
6,071
9,862
2,019
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
S_W_A_T11
Arachne
12
2 / 3 / 1
7,306
487
4,655
11,604
4,924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 7 / 2
5,883
392
2,318
7,975
2,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
12
28
Kills
8
8
Deaths
28
19
Assists
4
Player
Kills
Deaths
Assists
KDA
L
2
5
1
0.5
L
Cernunnos
Chemical_Vibe22
Cernunnos
0
7
0
0
L
Cupid
4
6
0
0.67
W
Ymir
1
1
3
2.5
W
5
3
1
1.83
W
Artio
Miektendo
Artio
5
0
10
10
L
Arachne
S_W_A_T11
Arachne
2
3
1
0.83
W
Danzaburou
ThatsDrn
Danzaburou
5
4
4
1.75
W
Mercury
dani_pii
Mercury
12
0
1
12.5
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,621
Damage
26,493
48,484
Taken
52,848
30,511
Mitigated
18,352
13,643
Healing
13,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,049
3,931
366
4,975
12,379
5,650
0
4,631
7,414
54,924
7,027
L
Cernunnos
Chemical_Vibe22
Cernunnos
4,400
2,316
0
850
11,028
3,507
326
7,442
3,490
0
29,928
L
Cupid
6,071
3,435
70
2,097
9,862
2,019
809
365
9,497
0
37,102
W
Ymir
4,632
520
0
2,628
7,536
4,044
672
0
7,536
30,941
0
W
6,939
986
146
2,069
6,808
2,645
1,152
3,643
3,165
55,099
0
W
Artio
Miektendo
Artio
6,897
617
733
5,402
14,052
16,210
140
1,612
12,440
44,228
0
L
Arachne
S_W_A_T11
Arachne
4,655
2,693
0
4,230
11,604
4,924
0
3,638
7,866
0
43,189
W
Danzaburou
ThatsDrn
Danzaburou
6,165
2,335
0
1,825
9,446
3,130
0
1,416
8,030
0
36,262
W
Mercury
dani_pii
Mercury
10,988
5,744
0
840
10,642
4,482
134
3,521
7,121
0
103,328
L
2,318
555
422
706
7,975
2,252
587
2,006
5,903
18,427
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,423
Gold Earned
34,872
461
Minions Killed
362
0
Camps Cleared
0
1,595,336
Distance Traveled
1,315,700
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,219
548
126
8
0
255,148
9
L
Cernunnos
6,205
414
50
3
0
243,888
0
L
Cupid
7,259
484
71
5
0
269,202
0
W
Ymir
6,874
458
50
3
0
265,599
0
W
Ra
8,653
577
114
8
0
299,518
2
W
Artio
9,022
601
68
5
0
312,806
0
L
Arachne
7,306
487
87
6
0
287,282
2
W
Danzaburou
8,042
536
62
4
0
303,722
0
W
Mercury
10,832
722
167
11
0
413,691
0
L
Ra
5,883
392
28
2
0
260,180
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role