Player Matchup

Neith
Neith
 
Neith
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
Kk-jodn34
Susano
Level 80
God Stats
6W - 7L
1,566 SR
Queue Stats
422W - 393L
1,566 Elo+
Party 2
Terra
Terra
Kweir
Terra
Level 27
God Stats
1W - 1L
1,236 SR
Queue Stats
64W - 65L
1,351 Elo+
Party 3
Ullr
Ullr
Monkeyy_Slayer69
Ullr
Level 18
God Stats
1W - 0L
1,278 SR
Queue Stats
3W - 2L
1,475 Elo+
Party 2
Merlin
Merlin
WolfyStiles
Merlin
Level 149
God Stats
2W - 2L
1,373 SR
Queue Stats
134W - 164L
1,413 Elo+
Party 3
Team Averages
Level 87
1,391 SR
1,461 Elo+

VS

Team Averages
Level 89
1,546 SR
1,459 Elo+
Thor
Thor
 
Thor
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Dawidi92
Kuzenbo
Level 108
God Stats
3W - 1L
1,897 SR
Queue Stats
190W - 190L
1,443 Elo+
Solo
Sylvanus
Sylvanus
Deathj3zter
Sylvanus
Level 85
God Stats
2W - 6L
1,037 SR
Queue Stats
270W - 289L
1,417 Elo+
Party 1
Thoth
Thoth
KiRcHhOfF__
Thoth
Level 83
God Stats
2W - 1L
1,798 SR
Queue Stats
259W - 265L
1,415 Elo+
Party 1
Da Ji
Da Ji
sovaoccvlt616
Da Ji
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
108W - 133L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
20
5 / 4 / 11
12,577
740
15,763
16,660
6,400
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Susano
Kk-jodn34
Susano
18
7 / 7 / 13
12,517
736
28,144
20,339
7,478
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Terra
Kweir
Terra
18
1 / 7 / 15
12,060
709
8,471
22,773
28,123
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
11 / 5 / 10
12,859
756
23,122
18,276
7,436
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
20
5 / 3 / 14
12,542
738
28,343
11,008
4,390
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
19
7 / 7 / 12
12,224
719
18,778
23,276
10,253
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kuzenbo
Dawidi92
Kuzenbo
19
6 / 4 / 13
12,421
731
13,867
39,456
44,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sylvanus
Deathj3zter
Sylvanus
19
3 / 5 / 16
11,859
698
7,354
23,325
32,474
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

18
2 / 6 / 15
11,348
668
15,577
17,868
5,596
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

20
8 / 7 / 8
12,427
731
10,632
16,511
12,197
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
90
29
Kills
26
26
Deaths
29
63
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
5
4
11
2.63
L
Thor
 
Thor
7
7
12
1.86
L
Kuzenbo
Dawidi92
Kuzenbo
6
4
13
3.13
L
Sylvanus
Deathj3zter
Sylvanus
3
5
16
2.2
L
2
6
15
1.58
W
Susano
Kk-jodn34
Susano
7
7
13
1.93
W
Terra
Kweir
Terra
1
7
15
1.21
W
11
5
10
3.2
W
Merlin
5
3
14
4
L
8
7
8
1.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,843
Damage
66,208
89,056
Taken
120,436
53,827
Mitigated
105,199
30,162
Healing
58,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
15,763
7,927
736
4,977
16,660
6,400
3,997
7,502
9,158
0
42,211
L
Thor
 
Thor
18,778
2,218
2,326
3,457
23,276
10,253
490
2,973
20,303
0
40,318
L
Kuzenbo
Dawidi92
Kuzenbo
13,867
4,520
2,872
17,071
39,456
44,679
138
14,909
24,547
28,631
0
L
Sylvanus
Deathj3zter
Sylvanus
7,354
1,917
12,597
8,803
23,325
32,474
362
10,300
13,025
14,062
0
L
15,577
1,000
2,865
3,301
17,868
5,596
383
4,184
13,684
35,336
0
W
Susano
Kk-jodn34
Susano
28,144
3,928
2,414
2,478
20,339
7,478
0
7,631
11,785
0
40,577
W
Terra
Kweir
Terra
8,471
1,349
5,084
5,921
22,773
28,123
631
9,236
13,537
18,525
0
W
23,122
9,619
2,435
2,186
18,276
7,436
353
8,410
8,273
0
35,658
W
Merlin
28,343
2,262
1,142
2,789
11,008
4,390
666
4,019
6,989
62,178
0
L
10,632
1,735
4,180
1,352
16,511
12,197
1,810
4,448
12,063
0
18,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,555
Gold Earned
60,279
222
Minions Killed
152
0
Camps Cleared
0
1,400,496
Distance Traveled
1,428,862
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,577
740
81
5
0
242,665
0
L
Thor
12,224
719
45
3
0
256,971
6
L
Kuzenbo
12,421
731
25
1
0
340,469
2
L
Sylvanus
11,859
698
15
1
0
276,394
0
L
Thoth
11,348
668
43
3
0
287,428
1
W
Susano
12,517
736
31
2
0
294,784
3
W
Terra
12,060
709
23
1
0
271,014
0
W
Ullr
12,859
756
35
2
0
298,607
3
W
Merlin
12,542
738
52
3
0
293,426
0
L
Da Ji
12,427
731
24
1
0
267,600
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role