Player Matchup

He Bo
He Bo
Chickenkicken3
He Bo
Level 32
God Stats
2W - 2L
1,500 SR
Queue Stats
99W - 102L
1,443 Elo+
Party 2
Bastet
Bastet
MAMMYS BOY
Bastet
Level 69
God Stats
21W - 11L
1,591 SR
Queue Stats
101W - 99L
1,459 Elo+
Party 2
Gilgamesh
Gilgamesh
daddychamp2
Gilgamesh
Level 87
God Stats
93W - 105L
1,450 SR
Queue Stats
565W - 624L
1,416 Elo+
Solo
Team Averages
Level 63
1,514 SR
1,439 Elo+

VS

Team Averages
Level 67
1,387 SR
1,422 Elo+
Artio
Artio
Capten PRlCE
Artio
Level 67
God Stats
3W - 1L
1,527 SR
Queue Stats
125W - 129L
1,538 Elo+
Party 1
Bellona
Bellona
DopeScopeBaller
Bellona
Level 59
God Stats
2W - 3L
1,381 SR
Queue Stats
34W - 42L
1,361 Elo+
Solo
Chang'e
Chang'e
Judas5160
Chang'e
Level 74
God Stats
1W - 2L
1,254 SR
Queue Stats
8W - 13L
1,368 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 11 / 4
9,210
576
18,530
16,305
4,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bastet
MAMMYS BOY
Bastet
15
4 / 5 / 3
10,805
675
19,201
17,618
5,969
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
daddychamp2
Gilgamesh
13
3 / 12 / 3
10,527
658
9,956
23,476
17,439
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 1 / 14
11,822
739
14,029
22,352
29,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
8 / 4 / 15
12,289
768
13,635
17,194
11,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chang'e
Judas5160
Chang'e
16
11 / 3 / 13
12,359
772
19,715
17,121
5,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
70
8
Kills
28
28
Deaths
8
10
Assists
42
Player
Kills
Deaths
Assists
KDA
W
9
1
14
16
L
1
11
4
0.27
W
8
4
15
3.88
W
Chang'e
Judas5160
Chang'e
11
3
13
5.83
L
Bastet
MAMMYS BOY
Bastet
4
5
3
1.1
L
Gilgamesh
daddychamp2
Gilgamesh
3
12
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,687
Damage
47,379
57,399
Taken
56,667
27,891
Mitigated
46,758
9,661
Healing
21,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,029
2,135
1,552
6,643
22,352
29,147
286
8,516
13,227
35,958
0
L
18,530
1,463
199
1,196
16,305
4,483
0
9,407
6,320
27,831
0
W
13,635
2,912
0
2,275
17,194
11,940
715
6,253
10,573
0
31,730
W
Chang'e
Judas5160
Chang'e
19,715
1,796
4,436
6,705
17,121
5,671
1,025
3,354
13,557
43,221
0
L
Bastet
MAMMYS BOY
Bastet
19,201
4,240
266
4,620
17,618
5,969
0
9,447
7,440
0
42,291
L
Gilgamesh
daddychamp2
Gilgamesh
9,956
2,339
170
3,210
23,476
17,439
0
12,463
9,756
0
30,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,542
Gold Earned
36,470
121
Minions Killed
167
5
Camps Cleared
6
798,621
Distance Traveled
817,620
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
11,822
739
34
2
2
314,274
0
L
He Bo
9,210
576
24
2
0
228,860
0
W
Bellona
12,289
768
57
4
2
251,004
0
W
Chang'e
12,359
772
76
5
2
252,342
0
L
Bastet
10,805
675
52
3
4
309,722
3
L
Gilgamesh
10,527
658
45
3
1
260,039
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role