Player Matchup

Sol
Sol
Silver I
 
Sol
Silver I
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Silver IV
AwK_GeZaine
Geb
Silver IV
Level 65
God Stats
6W - 4L
1,602 SR
Queue Stats
37W - 52L
854 MMR
Solo
Heimdallr
Heimdallr
Silver III
ShadowKing4423
Heimdallr
Silver III
Level 109
God Stats
2W - 1L
1,502 SR
Queue Stats
225W - 245L
865 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 92
1,535 SR
1,073 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 111
1,410 SR
910 MMR
Nu Wa
Nu Wa
Silver IV
CyberDioniso
Nu Wa
Silver IV
Level 129
God Stats
34W - 45L
1,458 SR
Queue Stats
1,154W - 1,568L
541 MMR
Solo
Athena
Athena
Silver III
QUEUNCHICO
Athena
Silver III
Level 157
God Stats
3W - 4L
1,403 SR
Queue Stats
277W - 320L
869 MMR
Solo
Izanami
Izanami
Bronze III
el_pocho_1028
Izanami
Bronze III
Level 47
God Stats
0W - 1L
1,370 SR
Queue Stats
0W - 3L
1,319 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
11 / 2 / 2
9,074
907
12,890
8,064
3,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

11
0 / 0 / 11
7,965
797
1,972
8,343
7,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
ShadowKing4423
Heimdallr
11
2 / 1 / 9
7,540
754
7,380
6,190
2,328
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bans
GilgameshOdinZeusNeithCthulhu

VS

Bans
KukulkanMorgan Le FayLokiPoseidonAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 2
6,033
603
6,914
7,760
2,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
QUEUNCHICO
Athena
11
3 / 3 / 0
7,483
748
4,034
9,751
7,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
9
0 / 5 / 2
6,116
612
2,140
8,908
2,786
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
13
Kills
3
3
Deaths
13
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
11
2
2
6
W
0
0
11
5.5
L
0
5
2
0.2
L
Athena
QUEUNCHICO
Athena
3
3
0
1
W
Heimdallr
ShadowKing4423
Heimdallr
2
1
9
6.5
L
Izanami
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,242
Damage
13,088
22,597
Taken
26,419
12,934
Mitigated
12,533
9,044
Healing
4,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
12,890
4,699
0
3,618
8,064
3,097
1,896
4,514
3,550
44,639
4,585
W
1,972
140
0
2,731
8,343
7,509
257
3,877
4,466
8,393
0
L
6,914
3,271
575
1,304
7,760
2,377
24
3,572
4,188
20,679
0
L
Athena
QUEUNCHICO
Athena
4,034
987
40
595
9,751
7,370
0
5,622
4,129
17,378
0
W
Heimdallr
ShadowKing4423
Heimdallr
7,380
3,592
674
2,021
6,190
2,328
1,169
2,736
3,454
0
27,935
L
Izanami
2,140
1,320
335
1,240
8,908
2,786
0
5,554
3,354
0
17,782

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,579
Gold Earned
19,632
131
Minions Killed
88
4
Camps Cleared
5
544,976
Distance Traveled
609,424
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,074
907
88
9
4
175,269
0
W
Geb
7,965
797
12
1
0
208,683
1
L
Nu Wa
6,033
603
30
3
2
205,927
0
L
Athena
7,483
748
29
3
2
239,040
2
W
Heimdallr
7,540
754
31
3
0
161,024
1
L
Izanami
6,116
612
29
3
1
164,457
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role