Player Matchup

Zeus
Zeus
BjornSyn
Zeus
Level 88
God Stats
7W - 12L
1,571 SR
Queue Stats
48W - 63L
1,454 Elo+
Party 1
Fafnir
Fafnir
ChozenSeeker
Fafnir
Level 68
God Stats
9W - 8L
1,557 SR
Queue Stats
140W - 210L
1,316 Elo+
Party 1
Heimdallr
Heimdallr
Tyrn123
Heimdallr
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,315 Elo+
Party 1
Team Averages
Level 54
1,543 SR
1,362 Elo+

VS

Team Averages
Level 76
1,465 SR
1,436 Elo+
Sun Wukong
Sun Wukong
Mamadito123
Sun Wukong
Level 67
God Stats
12W - 16L
1,489 SR
Queue Stats
151W - 174L
1,470 Elo+
Party 2
Cthulhu
Cthulhu
SpectreGodv
Cthulhu
Level 26
God Stats
4W - 4L
1,412 SR
Queue Stats
26W - 32L
1,382 Elo+
Party 2
Sol
Sol
WOB7519
Sol
Level 136
God Stats
66W - 82L
1,495 SR
Queue Stats
730W - 921L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
17
11 / 7 / 3
13,987
699
25,020
15,735
4,227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fafnir
17
3 / 4 / 11
13,868
693
13,232
30,624
38,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Heimdallr
Tyrn123
Heimdallr
12
0 / 8 / 6
10,438
522
2,669
11,444
3,241
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Mamadito123
Sun Wukong
17
8 / 6 / 6
13,330
667
17,662
25,772
12,530
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
SpectreGodv
Cthulhu
16
3 / 5 / 13
13,878
694
11,489
19,043
28,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sol
19
8 / 3 / 10
14,586
729
19,551
17,448
6,438
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
48
14
Kills
19
19
Deaths
14
20
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Zeus
11
7
3
1.79
L
Fafnir
3
4
11
2.13
W
Sun Wukong
Mamadito123
Sun Wukong
8
6
6
1.83
W
Cthulhu
SpectreGodv
Cthulhu
3
5
13
1.9
L
Heimdallr
Tyrn123
Heimdallr
0
8
6
0.38
W
Sol
8
3
10
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,921
Damage
48,702
57,803
Taken
62,263
46,220
Mitigated
47,191
15,581
Healing
19,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
25,020
3,705
0
1,650
15,735
4,227
162
5,892
9,843
66,798
0
L
Fafnir
13,232
4,237
1,044
12,881
30,624
38,752
190
18,281
12,343
34,481
0
W
Sun Wukong
Mamadito123
Sun Wukong
17,662
2,472
1,070
8,175
25,772
12,530
228
17,079
8,047
0
61,280
W
Cthulhu
SpectreGodv
Cthulhu
11,489
575
0
1,888
19,043
28,223
218
10,182
8,251
25,363
0
L
Heimdallr
Tyrn123
Heimdallr
2,669
1,792
0
6
11,444
3,241
0
7,409
4,035
0
13,203
W
Sol
19,551
4,094
322
8,444
17,448
6,438
2,905
9,918
7,202
76,794
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,293
Gold Earned
41,794
140
Minions Killed
212
3
Camps Cleared
12
934,735
Distance Traveled
1,089,081
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
13,987
699
87
4
2
316,662
1
L
Fafnir
13,868
693
31
2
1
373,812
2
W
Sun Wukong
13,330
667
79
4
3
367,029
4
W
Cthulhu
13,878
694
30
2
0
357,857
5
L
Heimdallr
10,438
522
22
1
0
244,261
2
W
Sol
14,586
729
103
5
9
364,195
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role