Player Matchup

Baron Samedi
Baron Samedi
EASLEYBOY
Baron Samedi
Level 149
God Stats
8W - 10L
1,514 SR
Queue Stats
52W - 50L
1,415 Elo+
Solo
Artemis
Artemis
I DCXC I
Artemis
Level 76
God Stats
3W - 2L
1,559 SR
Queue Stats
402W - 397L
1,440 Elo+
Party 1
Ra
Ra
KingAero_OG
Ra
Level 123
God Stats
13W - 20L
1,327 SR
Queue Stats
106W - 139L
1,326 Elo+
Party 2
Achilles
Achilles
XxThEASaSiN56Xx
Achilles
Level 126
God Stats
40W - 34L
1,521 SR
Queue Stats
324W - 372L
1,331 Elo+
Party 2
Cthulhu
Cthulhu
xTENSAZANG3TSUx
Cthulhu
Level 107
God Stats
85W - 100L
1,492 SR
Queue Stats
605W - 592L
1,446 Elo+
Party 1
Team Averages
Level 116
1,483 SR
1,392 Elo+

VS

Team Averages
Level 89
1,470 SR
1,392 Elo+
Charybdis
Charybdis
EasZpanther1
Charybdis
Level 141
God Stats
0W - 3L
1,349 SR
Queue Stats
128W - 117L
1,421 Elo+
Solo
Terra
Terra
Rhagarson
Terra
Level 70
God Stats
10W - 9L
1,624 SR
Queue Stats
386W - 446L
1,357 Elo+
Party 3
Artio
Artio
UnkleDu
Artio
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 130L
1,386 Elo+
Solo
Bakasura
Bakasura
dakenscott
Bakasura
Level 107
God Stats
2W - 6L
1,449 SR
Queue Stats
235W - 235L
1,425 Elo+
Solo
Raijin
Raijin
xXCUDDLEbugXx
Raijin
Level 57
God Stats
3W - 8L
1,430 SR
Queue Stats
233W - 269L
1,372 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
EASLEYBOY
Baron Samedi
19
6 / 1 / 8
12,515
569
12,670
12,721
13,412
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
I DCXC I
Artemis
18
6 / 2 / 11
12,180
554
22,266
17,035
8,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
13 / 0 / 7
13,611
619
19,446
9,968
4,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
17
4 / 4 / 5
11,256
512
9,768
19,903
17,019
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

17
5 / 2 / 14
10,843
493
15,121
19,430
23,056
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
EasZpanther1
Charybdis
16
2 / 9 / 3
10,298
468
8,959
17,220
4,784
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Terra
Rhagarson
Terra
13
1 / 6 / 4
8,808
400
8,090
25,423
21,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Artio
UnkleDu
Artio
15
1 / 7 / 0
9,658
439
7,088
20,768
16,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Bakasura
dakenscott
Bakasura
15
1 / 8 / 2
9,139
415
9,339
23,247
7,772
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
4 / 4 / 2
10,488
477
8,379
12,830
4,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
20
34
Kills
9
9
Deaths
34
45
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
EASLEYBOY
Baron Samedi
6
1
8
10
L
Charybdis
EasZpanther1
Charybdis
2
9
3
0.39
W
Artemis
I DCXC I
Artemis
6
2
11
5.75
W
13
0
7
16.5
L
Terra
Rhagarson
Terra
1
6
4
0.5
L
Artio
UnkleDu
Artio
1
7
0
0.14
W
Achilles
4
4
5
1.63
L
Bakasura
dakenscott
Bakasura
1
8
2
0.25
W
5
2
14
6
L
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,271
Damage
41,855
79,057
Taken
99,488
66,184
Mitigated
55,523
37,725
Healing
19,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
EASLEYBOY
Baron Samedi
12,670
1,383
732
5,050
12,721
13,412
2,875
3,275
9,244
75,186
0
L
Charybdis
EasZpanther1
Charybdis
8,959
5,080
0
2,769
17,220
4,784
0
4,730
11,925
0
54,619
W
Artemis
I DCXC I
Artemis
22,266
11,249
333
8,776
17,035
8,123
5,380
5,006
11,853
0
89,214
W
19,446
226
3,795
6,491
9,968
4,574
4,178
3,523
6,160
113,341
0
L
Terra
Rhagarson
Terra
8,090
761
1,785
8,811
25,423
21,700
0
10,503
14,392
34,514
0
L
Artio
UnkleDu
Artio
7,088
374
141
2,750
20,768
16,730
0
13,070
7,215
52,127
0
W
Achilles
9,768
4,177
669
5,227
19,903
17,019
1,044
6,962
12,345
0
77,179
L
Bakasura
dakenscott
Bakasura
9,339
6,005
0
1,986
23,247
7,772
0
10,340
12,280
0
57,662
W
15,121
978
1,218
5,434
19,430
23,056
734
4,327
14,672
48,853
0
L
8,379
738
307
1,381
12,830
4,537
0
5,969
6,439
61,003
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,405
Gold Earned
48,391
641
Minions Killed
471
0
Camps Cleared
0
2,041,504
Distance Traveled
1,855,793
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
12,515
569
146
7
0
364,044
1
L
Charybdis
10,298
468
95
4
0
273,099
0
W
Artemis
12,180
554
134
6
0
361,461
2
W
Ra
13,611
619
189
9
0
482,186
6
L
Terra
8,808
400
39
2
0
387,194
5
L
Artio
9,658
439
98
4
0
361,777
4
W
Achilles
11,256
512
108
5
0
410,013
0
L
Bakasura
9,139
415
106
5
0
437,265
3
W
Cthulhu
10,843
493
64
3
0
423,800
4
L
Raijin
10,488
477
133
6
0
396,458
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role