Player Matchup

Da Ji
Da Ji
ABrysio
Da Ji
Level 148
God Stats
3W - 1L
1,475 SR
Queue Stats
87W - 80L
1,593 Elo+
Party 1
Gilgamesh
Gilgamesh
Espadam
Gilgamesh
Level 105
God Stats
1W - 0L
1,623 SR
Queue Stats
99W - 70L
1,622 Elo+
Solo
Ah Puch
Ah Puch
JACHSONVILLE
Ah Puch
Level 157
God Stats
5W - 7L
1,583 SR
Queue Stats
399W - 428L
1,504 Elo+
Solo
Merlin
Merlin
Konfucju5z
Merlin
Level 156
God Stats
2W - 2L
1,337 SR
Queue Stats
77W - 64L
1,610 Elo+
Party 1
Ymir
Ymir
paolohero43
Ymir
Level 124
God Stats
1W - 0L
1,553 SR
Queue Stats
49W - 44L
1,571 Elo+
Party 1
Team Averages
Level 138
1,514 SR
1,580 Elo+

VS

Team Averages
Level 131
1,543 SR
1,555 Elo+
Hachiman
Hachiman
 
Hachiman
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Knifeforlife
Raijin
Level 101
God Stats
3W - 3L
1,336 SR
Queue Stats
295W - 298L
1,541 Elo+
Solo
Set
Set
Vulic
Set
Level 145
God Stats
0W - 1L
1,689 SR
Queue Stats
34W - 25L
1,638 Elo+
Solo
Da Ji
Da Ji
Xtano
Da Ji
Level 160
God Stats
1W - 2L
1,725 SR
Queue Stats
111W - 114L
1,554 Elo+
Solo
Tyr
Tyr
muffin monkey96
Tyr
Level 109
God Stats
4W - 9L
1,466 SR
Queue Stats
898W - 915L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
ABrysio
Da Ji
14
4 / 2 / 9
8,567
857
8,761
8,853
5,562
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gilgamesh
Espadam
Gilgamesh
15
3 / 1 / 9
9,039
904
8,814
12,011
13,630
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ah Puch
JACHSONVILLE
Ah Puch
15
2 / 1 / 7
8,657
866
13,693
7,511
4,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
Konfucju5z
Merlin
14
5 / 2 / 7
8,670
867
13,196
7,224
3,622
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
0 / 1 / 11
8,527
853
3,319
11,124
12,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
12
0 / 2 / 2
6,386
639
6,221
6,772
2,917
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Raijin
13
6 / 4 / 1
7,902
790
9,548
10,767
4,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Set
Vulic
Set
12
0 / 3 / 1
6,409
641
7,963
11,255
6,872
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Da Ji
Xtano
Da Ji
10
0 / 3 / 1
6,088
609
4,129
10,834
6,390
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
0 / 2 / 2
7,015
702
5,126
11,979
12,009
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
13
14
Kills
6
7
Deaths
14
43
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
2
2
0.5
W
Da Ji
ABrysio
Da Ji
4
2
9
4.25
W
Gilgamesh
Espadam
Gilgamesh
3
1
9
7.5
W
Ah Puch
JACHSONVILLE
Ah Puch
2
1
7
5.5
L
Raijin
6
4
1
1.63
W
Merlin
Konfucju5z
Merlin
5
2
7
4.25
L
Set
Vulic
Set
0
3
1
0.17
L
Da Ji
Xtano
Da Ji
0
3
1
0.17
L
0
2
2
0.5
W
0
1
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,783
Damage
32,987
46,723
Taken
51,607
39,421
Mitigated
32,828
12,847
Healing
14,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
6,221
1,348
494
381
6,772
2,917
0
4,191
2,581
0
14,267
W
Da Ji
ABrysio
Da Ji
8,761
1,999
0
0
8,853
5,562
1,523
1,881
6,756
0
12,961
W
Gilgamesh
Espadam
Gilgamesh
8,814
1,673
1,401
2,334
12,011
13,630
1,059
1,507
9,966
0
17,455
W
Ah Puch
JACHSONVILLE
Ah Puch
13,693
437
0
2,260
7,511
4,273
575
1,182
6,072
31,812
0
L
Raijin
9,548
780
999
2,241
10,767
4,640
0
7,400
3,367
13,574
0
W
Merlin
Konfucju5z
Merlin
13,196
1,262
1,781
1,997
7,224
3,622
1,200
1,057
5,850
29,370
0
L
Set
Vulic
Set
7,963
1,773
562
2,048
11,255
6,872
0
5,835
5,420
0
16,985
L
Da Ji
Xtano
Da Ji
4,129
719
2,338
2,668
10,834
6,390
0
4,977
5,857
0
5,453
L
5,126
531
486
2,108
11,979
12,009
0
7,805
4,174
0
13,314
W
3,319
457
514
2,560
11,124
12,334
321
2,975
7,833
7,264
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,460
Gold Earned
33,800
102
Minions Killed
88
0
Camps Cleared
0
1,012,678
Distance Traveled
925,355
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,386
639
33
3
0
176,133
4
W
Da Ji
8,567
857
7
1
0
201,841
1
W
Gilgamesh
9,039
904
20
2
0
233,703
2
W
Ah Puch
8,657
866
33
3
0
193,138
2
L
Raijin
7,902
790
19
2
0
140,987
0
W
Merlin
8,670
867
35
4
0
193,729
1
L
Set
6,409
641
16
2
0
182,657
0
L
Da Ji
6,088
609
0
0
0
202,528
1
L
Tyr
7,015
702
20
2
0
223,050
1
W
Ymir
8,527
853
7
1
0
190,267
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role