Player Matchup

Hades
Hades
Bigfoot5464
Hades
Level 160
God Stats
32W - 22L
1,752 SR
Queue Stats
417W - 372L
1,665 Elo+
Solo
Tiamat
Tiamat
Crack3d S0ci3ty
Tiamat
Level 159
God Stats
14W - 21L
1,582 SR
Queue Stats
240W - 237L
1,648 Elo+
Solo
King Arthur
King Arthur
King_Corvid
King Arthur
Level 160
God Stats
84W - 103L
1,564 SR
Queue Stats
1,210W - 1,065L
1,567 Elo+
Solo
Charybdis
Charybdis
SirNian
Charybdis
Level 157
God Stats
3W - 6L
1,673 SR
Queue Stats
580W - 490L
1,681 Elo+
Solo
Cerberus
Cerberus
WalkingArc
Cerberus
Level 112
God Stats
10W - 14L
1,654 SR
Queue Stats
451W - 405L
1,643 Elo+
Solo
Team Averages
Level 150
1,645 SR
1,641 Elo+

VS

Team Averages
Level 149
1,659 SR
1,630 Elo+
Da Ji
Da Ji
AsianKidd98
Da Ji
Level 149
God Stats
5W - 3L
1,647 SR
Queue Stats
361W - 346L
1,682 Elo+
Solo
Izanami
Izanami
Choosing
Izanami
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
143W - 110L
1,625 Elo+
Solo
Sobek
Sobek
Dat_Jizus
Sobek
Level 160
God Stats
6W - 1L
1,786 SR
Queue Stats
260W - 243L
1,586 Elo+
Solo
Gilgamesh
Gilgamesh
Eloaf Cake
Gilgamesh
Level 156
God Stats
2W - 1L
1,776 SR
Queue Stats
53W - 46L
1,631 Elo+
Solo
Scylla
Scylla
WHJ Donny
Scylla
Level 125
God Stats
12W - 12L
1,585 SR
Queue Stats
690W - 647L
1,629 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 3
9,723
608
8,936
12,704
5,791
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 4 / 1
7,292
456
6,005
7,012
3,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
King_Corvid
King Arthur
14
0 / 7 / 0
8,497
531
8,733
14,992
11,518
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
SirNian
Charybdis
14
2 / 5 / 0
8,401
525
9,758
14,870
4,316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
WalkingArc
Cerberus
13
2 / 5 / 2
8,229
514
6,350
16,454
10,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 1 / 3
10,151
634
7,276
11,230
4,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
Choosing
Izanami
16
4 / 4 / 1
9,469
592
8,870
13,046
3,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
Dat_Jizus
Sobek
13
1 / 1 / 11
8,492
531
6,944
14,339
13,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gilgamesh
Eloaf Cake
Gilgamesh
17
5 / 0 / 6
9,704
607
12,039
17,102
12,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
WHJ Donny
Scylla
16
5 / 1 / 6
9,254
578
9,961
10,263
3,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
52
7
Kills
25
25
Deaths
7
6
Assists
27
Player
Kills
Deaths
Assists
KDA
W
10
1
3
11.5
L
3
4
3
1.13
W
Izanami
Choosing
Izanami
4
4
1
1.13
L
0
4
1
0.13
W
Sobek
Dat_Jizus
Sobek
1
1
11
6.5
W
Gilgamesh
Eloaf Cake
Gilgamesh
5
0
6
8
L
King Arthur
King_Corvid
King Arthur
0
7
0
0
L
Charybdis
SirNian
Charybdis
2
5
0
0.4
W
Scylla
WHJ Donny
Scylla
5
1
6
8
L
Cerberus
WalkingArc
Cerberus
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,782
Damage
45,090
66,032
Taken
65,980
36,565
Mitigated
38,152
18,729
Healing
23,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,276
1,259
0
5,763
11,230
4,478
0
3,555
7,593
0
73,525
L
8,936
1,182
480
6,081
12,704
5,791
0
4,562
7,900
62,887
0
W
Izanami
Choosing
Izanami
8,870
6,060
0
3,331
13,046
3,985
1,994
1,859
11,187
0
71,938
L
6,005
474
0
924
7,012
3,956
0
3,627
3,135
37,408
0
W
Sobek
Dat_Jizus
Sobek
6,944
1,466
0
4,327
14,339
13,910
0
6,542
7,603
22,758
0
W
Gilgamesh
Eloaf Cake
Gilgamesh
12,039
2,657
0
6,267
17,102
12,267
0
3,059
14,029
6,434
56,847
L
King Arthur
King_Corvid
King Arthur
8,733
1,027
0
2,180
14,992
11,518
0
2,978
11,088
7,745
56,510
L
Charybdis
SirNian
Charybdis
9,758
5,821
0
6,336
14,870
4,316
1,336
2,109
12,721
0
61,145
W
Scylla
WHJ Donny
Scylla
9,961
1,785
0
3,822
10,263
3,512
0
7,232
2,663
67,495
0
L
Cerberus
WalkingArc
Cerberus
6,350
666
0
2,728
16,454
10,984
0
4,684
11,469
39,129
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,142
Gold Earned
47,070
553
Minions Killed
549
0
Camps Cleared
0
1,505,301
Distance Traveled
1,699,702
20
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,151
634
124
8
0
382,165
2
L
Hades
9,723
608
139
9
0
334,634
5
W
Izanami
9,469
592
134
8
0
287,050
4
L
Tiamat
7,292
456
87
5
0
262,315
2
W
Sobek
8,492
531
22
1
0
336,376
5
W
Gilgamesh
9,704
607
112
7
0
353,308
4
L
King Arthur
8,497
531
132
8
0
322,535
3
L
Charybdis
8,401
525
106
7
0
281,934
5
W
Scylla
9,254
578
157
10
0
340,803
2
L
Cerberus
8,229
514
89
6
0
303,883
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role