Player Matchup

Medusa
Medusa
zlDerFeuchte
Medusa
Level 60
God Stats
0W - 1L
1,537 SR
Queue Stats
43W - 23L
1,445 Elo+
Party 1
Merlin
Merlin
zlDerGrieche
Merlin
Level 108
God Stats
2W - 1L
1,599 SR
Queue Stats
102W - 73L
1,567 Elo+
Party 1
Ares
Ares
zlDerHyperaktive
Ares
Level 88
God Stats
8W - 5L
1,559 SR
Queue Stats
83W - 57L
1,515 Elo+
Party 1
Team Averages
Level 85
1,565 SR
1,509 Elo+

VS

Team Averages
Level 58
1,548 SR
1,562 Elo+
Kuzenbo
Kuzenbo
Gto__16
Kuzenbo
Level 66
God Stats
2W - 1L
1,644 SR
Queue Stats
50W - 40L
1,558 Elo+
Party 2
Raijin
Raijin
S_imonpietr_o
Raijin
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 49L
1,567 Elo+
Party 2
Bastet
Bastet
biada_bilingue
Bastet
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 15L
1,560 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
11
2 / 9 / 4
8,762
626
7,353
11,642
3,881
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
13
3 / 8 / 1
8,960
640
10,493
14,556
4,461
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
4 / 6 / 3
10,338
738
18,343
19,424
18,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Gto__16
Kuzenbo
13
1 / 2 / 14
9,865
705
5,699
19,042
28,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
7 / 3 / 10
10,584
756
11,583
12,230
5,415
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
15 / 4 / 6
11,732
838
22,825
18,084
7,641
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
53
9
Kills
23
23
Deaths
9
8
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Gto__16
Kuzenbo
1
2
14
4
W
7
3
10
4
W
15
4
6
4.5
L
Medusa
2
9
4
0.44
L
Merlin
3
8
1
0.44
L
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,189
Damage
40,107
45,622
Taken
49,356
26,597
Mitigated
41,699
7,357
Healing
7,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Gto__16
Kuzenbo
5,699
2,388
0
2,076
19,042
28,643
304
11,547
7,495
15,661
0
W
11,583
1,813
219
2,000
12,230
5,415
969
7,471
4,759
39,719
0
W
22,825
4,834
0
3,127
18,084
7,641
869
10,402
7,569
0
44,910
L
Medusa
7,353
3,772
0
948
11,642
3,881
0
6,081
5,189
0
17,472
L
Merlin
10,493
873
0
1,341
14,556
4,461
0
3,324
11,036
37,446
0
L
18,343
1,493
254
4,814
19,424
18,255
182
7,169
11,733
31,207
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,060
Gold Earned
32,181
135
Minions Killed
129
5
Camps Cleared
6
664,510
Distance Traveled
767,423
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
9,865
705
16
1
1
243,735
1
W
Raijin
10,584
756
74
5
4
242,219
2
W
Bastet
11,732
838
39
3
1
281,469
2
L
Medusa
8,762
626
35
3
1
229,385
4
L
Merlin
8,960
640
71
5
4
200,697
1
L
Ares
10,338
738
29
2
0
234,428
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role