Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
ItzEsdeath
Sun Wukong
Level 58
God Stats
2W - 2L
1,263 SR
Queue Stats
137W - 146L
1,297 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Kelloom
Ah Muzen Cab
Level 85
God Stats
14W - 13L
1,396 SR
Queue Stats
145W - 168L
1,363 Elo+
Solo
Ymir
Ymir
MADDADDY2316
Ymir
Level 128
God Stats
4W - 4L
1,524 SR
Queue Stats
69W - 86L
1,344 Elo+
Party 2
Hel
Hel
asomo617
Hel
Level 93
God Stats
5W - 0L
1,497 SR
Queue Stats
133W - 130L
1,370 Elo+
Solo
Team Averages
Level 102
1,436 SR
1,375 Elo+

VS

Team Averages
Level 96
1,459 SR
1,410 Elo+
Bastet
Bastet
 
Bastet
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Saucedntfwu
Anubis
Level 84
God Stats
1W - 7L
1,163 SR
Queue Stats
138W - 153L
1,345 Elo+
Solo
Artio
Artio
catalystin
Artio
Level 109
God Stats
15W - 13L
1,535 SR
Queue Stats
237W - 303L
1,390 Elo+
Party 1
Neith
Neith
izaiah2123
Neith
Level 104
God Stats
5W - 4L
1,655 SR
Queue Stats
31W - 23L
1,442 Elo+
Solo
Jormungandr
Jormungandr
tired_zac
Jormungandr
Level 60
God Stats
8W - 9L
1,443 SR
Queue Stats
285W - 311L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
4 / 4 / 7
8,859
554
11,773
14,756
4,531
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
ItzEsdeath
Sun Wukong
13
1 / 2 / 6
7,936
496
7,480
9,607
4,805
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
Kelloom
Ah Muzen Cab
14
2 / 6 / 4
8,879
555
6,182
11,622
3,882
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 4 / 6
8,001
500
5,179
10,459
5,723
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
7 / 4 / 5
9,303
581
10,623
11,431
3,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
14
6 / 3 / 3
8,973
561
10,571
13,513
4,198
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
12
4 / 3 / 4
8,141
509
6,786
7,961
3,348
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Artio
13
0 / 5 / 3
8,165
510
4,255
17,501
13,607
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Neith
12
2 / 3 / 5
7,745
484
5,903
8,067
2,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
tired_zac
Jormungandr
13
8 / 4 / 2
9,083
568
10,495
12,899
6,940
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
37
17
Kills
20
20
Deaths
18
28
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
4
4
7
1.88
L
Bastet
 
Bastet
6
3
3
2.5
W
Sun Wukong
ItzEsdeath
Sun Wukong
1
2
6
2
W
Ah Muzen Cab
Kelloom
Ah Muzen Cab
2
6
4
0.67
W
3
4
6
1.5
L
Anubis
4
3
4
2
W
7
4
5
2.38
L
Artio
0
5
3
0.3
L
Neith
2
3
5
1.5
L
Jormungandr
tired_zac
Jormungandr
8
4
2
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,237
Damage
38,010
57,875
Taken
59,941
22,084
Mitigated
30,528
15,500
Healing
18,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
11,773
3,542
0
2,696
14,756
4,531
0
4,716
10,040
0
58,249
L
Bastet
 
Bastet
10,571
2,304
178
4,399
13,513
4,198
2,437
3,445
9,696
0
40,633
W
Sun Wukong
ItzEsdeath
Sun Wukong
7,480
1,645
0
2,679
9,607
4,805
220
3,571
6,036
0
35,826
W
Ah Muzen Cab
Kelloom
Ah Muzen Cab
6,182
2,065
0
3,320
11,622
3,882
0
5,655
5,967
0
60,102
W
5,179
0
0
443
10,459
5,723
469
2,682
7,777
24,866
0
L
Anubis
6,786
399
0
3,885
7,961
3,348
1,150
2,437
5,227
42,000
0
W
10,623
1,031
1,689
4,673
11,431
3,143
1,407
4,980
6,451
51,252
0
L
Artio
4,255
304
378
6,665
17,501
13,607
980
4,789
11,853
46,726
0
L
Neith
5,903
2,512
0
2,656
8,067
2,435
1,928
1,147
6,792
0
34,525
L
Jormungandr
tired_zac
Jormungandr
10,495
2,915
0
500
12,899
6,940
0
3,106
9,596
55,616
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,978
Gold Earned
42,107
384
Minions Killed
422
0
Camps Cleared
0
1,539,249
Distance Traveled
1,345,633
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,859
554
72
5
0
312,114
2
L
Bastet
8,973
561
68
4
0
349,625
2
W
Sun Wukong
7,936
496
73
5
0
336,179
0
W
Ah Muzen Cab
8,879
555
111
7
0
305,226
2
W
Ymir
8,001
500
25
2
0
290,060
0
L
Anubis
8,141
509
75
5
0
196,471
4
W
Hel
9,303
581
103
6
0
295,670
2
L
Artio
8,165
510
107
7
0
263,077
0
L
Neith
7,745
484
71
4
0
269,360
4
L
Jormungandr
9,083
568
101
6
0
267,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role