Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Masters
KUS0
Ah Muzen Cab
Masters
Level 160
God Stats
9W - 1L
1,987 SR
Queue Stats
382W - 237L
2,614 MMR
Party 1
Sobek
Sobek
Diamond II
darksider8336
Sobek
Diamond II
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 40L
2,478 MMR
Party 1
Guan Yu
Guan Yu
Diamond I
x Poorly Man x
Guan Yu
Diamond I
Level 159
God Stats
12W - 5L
1,923 SR
Queue Stats
320W - 166L
2,572 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 152
1,803 SR
2,555 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 122
1,680 SR
2,415 MMR
Ne Zha
Ne Zha
Platinum III
HideInUrMom
Ne Zha
Platinum III
Level 49
God Stats
1W - 4L
1,500 SR
Queue Stats
56W - 41L
2,124 MMR
Solo
Sol
Sol
Masters
RatMaïn
Sol
Masters
Level 160
God Stats
50W - 28L
1,755 SR
Queue Stats
507W - 310L
2,672 MMR
Solo
Cthulhu
Cthulhu
Diamond V
thvndxr
Cthulhu
Diamond V
Level 156
God Stats
2W - 6L
1,785 SR
Queue Stats
26W - 22L
2,450 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
KUS0
Ah Muzen Cab
15
5 / 1 / 7
10,360
691
19,770
11,936
5,780
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
3 / 2 / 9
10,698
713
7,792
20,693
24,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
4 / 0 / 8
9,959
664
12,003
18,370
18,188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
OdinGebGilgameshFenrirCabrakan

VS

Bans
ArtioCu ChulainnChronosAchillesTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
12
0 / 4 / 2
8,092
539
6,980
13,164
10,191
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 3 / 2
8,640
576
15,020
12,521
4,083
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
thvndxr
Cthulhu
12
2 / 5 / 1
8,743
583
9,824
21,028
22,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
12
Kills
3
3
Deaths
12
24
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
0
4
2
0.25
W
Ah Muzen Cab
KUS0
Ah Muzen Cab
5
1
7
8.5
L
1
3
2
0.67
W
3
2
9
3.75
L
Cthulhu
thvndxr
Cthulhu
2
5
1
0.5
W
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,565
Damage
31,824
50,999
Taken
46,713
48,763
Mitigated
36,792
26,948
Healing
14,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
6,980
466
0
3,954
13,164
10,191
201
3,306
9,432
0
30,908
W
Ah Muzen Cab
KUS0
Ah Muzen Cab
19,770
7,419
0
2,902
11,936
5,780
2,383
4,598
6,844
0
72,244
L
15,020
4,234
48
5,477
12,521
4,083
630
1,721
10,553
36,451
2,784
W
7,792
832
905
6,192
20,693
24,795
183
8,551
11,317
18,767
0
L
Cthulhu
thvndxr
Cthulhu
9,824
483
263
5,162
21,028
22,518
0
3,402
17,168
22,299
0
W
12,003
1,094
6,831
10,118
18,370
18,188
248
9,245
8,430
322
31,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,017
Gold Earned
25,475
187
Minions Killed
187
9
Camps Cleared
4
909,794
Distance Traveled
844,089
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
8,092
539
45
3
0
290,815
2
W
Ah Muzen Cab
10,360
691
115
8
5
297,957
5
L
Sol
8,640
576
92
6
4
278,104
1
W
Sobek
10,698
713
32
2
2
296,981
4
L
Cthulhu
8,743
583
50
3
0
275,170
3
W
Guan Yu
9,959
664
40
3
2
314,856
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role