Player Matchup

Hel
Hel
 
Hel
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
Sr Vagem
Cernunnos
Level 46
God Stats
31W - 46L
1,383 SR
Queue Stats
138W - 198L
1,357 Elo+
Party 3
Fenrir
Fenrir
XvDragonvX3983
Fenrir
Level 88
God Stats
10W - 7L
1,550 SR
Queue Stats
282W - 399L
1,454 Elo+
Party 3
Cliodhna
Cliodhna
iPluusZ
Cliodhna
Level 28
God Stats
4W - 9L
1,328 SR
Queue Stats
48W - 93L
1,357 Elo+
Party 3
Artio
Artio
teRmi19
Artio
Level 42
God Stats
5W - 2L
1,667 SR
Queue Stats
123W - 142L
1,441 Elo+
Party 2
Team Averages
Level 54
1,486 SR
1,422 Elo+

VS

Team Averages
Level 39
1,551 SR
1,411 Elo+
Achilles
Achilles
 
Achilles
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
gudimbr
Thoth
Level 29
God Stats
5W - 6L
1,694 SR
Queue Stats
90W - 93L
1,403 Elo+
Party 1
King Arthur
King Arthur
iRenanzin
King Arthur
Level 35
God Stats
3W - 10L
1,416 SR
Queue Stats
83W - 102L
1,346 Elo+
Party 1
Bastet
Bastet
obruniin-
Bastet
Level 42
God Stats
11W - 11L
1,557 SR
Queue Stats
118W - 142L
1,355 Elo+
Party 1
Danzaburou
Danzaburou
thebiganão
Danzaburou
Level 40
God Stats
13W - 12L
1,587 SR
Queue Stats
104W - 116L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
19
4 / 7 / 8
13,203
528
12,281
16,142
9,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cernunnos
Sr Vagem
Cernunnos
20
9 / 10 / 9
13,082
523
27,269
26,068
8,179
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
4 / 4 / 4
14,199
568
9,978
20,900
19,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cliodhna
iPluusZ
Cliodhna
18
7 / 9 / 5
12,238
490
15,415
21,785
7,375
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Artio
teRmi19
Artio
17
6 / 5 / 14
12,046
482
10,164
26,106
35,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
19
5 / 5 / 3
12,657
506
15,266
20,869
23,157
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Thoth
gudimbr
Thoth
17
7 / 5 / 16
12,691
508
18,703
13,183
3,544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

King Arthur
iRenanzin
King Arthur
17
1 / 10 / 9
11,200
448
9,997
20,076
13,670
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Bastet
obruniin-
Bastet
20
11 / 3 / 11
13,874
555
20,114
20,534
6,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
thebiganão
Danzaburou
18
11 / 7 / 5
12,744
510
18,521
21,853
6,298
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
79
30
Kills
35
35
Deaths
30
40
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
4
7
8
1.14
L
Achilles
 
Achilles
5
5
3
1.3
W
Cernunnos
Sr Vagem
Cernunnos
9
10
9
1.35
W
4
4
4
1.5
L
Thoth
gudimbr
Thoth
7
5
16
3
W
Cliodhna
iPluusZ
Cliodhna
7
9
5
1.06
L
King Arthur
iRenanzin
King Arthur
1
10
9
0.55
L
Bastet
obruniin-
Bastet
11
3
11
5.5
W
Artio
teRmi19
Artio
6
5
14
2.6
L
Danzaburou
thebiganão
Danzaburou
11
7
5
1.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,107
Damage
82,601
111,001
Taken
96,515
79,533
Mitigated
53,083
36,029
Healing
19,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
12,281
1,612
5,938
5,198
16,142
9,403
944
4,650
11,190
81,458
0
L
Achilles
 
Achilles
15,266
3,996
0
2,990
20,869
23,157
0
5,470
15,399
11,856
72,305
W
Cernunnos
Sr Vagem
Cernunnos
27,269
14,667
0
6,366
26,068
8,179
2,292
4,119
21,745
0
102,515
W
9,978
2,229
0
5,449
20,900
19,356
831
4,025
16,715
11,199
85,493
L
Thoth
gudimbr
Thoth
18,703
545
196
2,074
13,183
3,544
1,729
5,340
7,843
52,152
0
W
Cliodhna
iPluusZ
Cliodhna
15,415
1,148
0
4,134
21,785
7,375
2,070
5,171
16,332
0
75,395
L
King Arthur
iRenanzin
King Arthur
9,997
1,758
0
1,915
20,076
13,670
327
4,576
15,500
5,484
50,278
L
Bastet
obruniin-
Bastet
20,114
4,315
0
6,508
20,534
6,414
0
4,845
15,689
0
102,752
W
Artio
teRmi19
Artio
10,164
1,218
1,473
7,471
26,106
35,220
828
3,711
22,120
34,574
0
L
Danzaburou
thebiganão
Danzaburou
18,521
6,691
0
5,912
21,853
6,298
2,064
4,245
17,608
0
81,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,768
Gold Earned
63,166
636
Minions Killed
566
0
Camps Cleared
0
2,333,676
Distance Traveled
2,322,647
36
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
13,203
528
160
6
0
470,210
1
L
Achilles
12,657
506
160
6
0
452,358
11
W
Cernunnos
13,082
523
142
6
0
419,603
6
W
Fenrir
14,199
568
180
7
0
503,247
10
L
Thoth
12,691
508
80
3
0
471,883
3
W
Cliodhna
12,238
490
108
4
0
481,024
18
L
King Arthur
11,200
448
95
4
0
422,059
0
L
Bastet
13,874
555
123
5
0
552,150
0
W
Artio
12,046
482
46
2
0
459,592
1
L
Danzaburou
12,744
510
108
4
0
424,197
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role