Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
CoIossal
Heimdallr
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Terra
Terra
Irrelephant1
Terra
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,596 Elo+
Party 2
Hel
Hel
deadhelldog
Hel
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 12L
1,724 Elo+
Party 2
Hercules
Hercules
skeibereiber
Hercules
Level 15
God Stats
15W - 15L
1,426 SR
Queue Stats
77W - 60L
1,488 Elo+
Solo
Team Averages
Level 23
1,485 SR
1,562 Elo+

VS

Team Averages
Level 39
1,479 SR
1,507 Elo+
Fenrir
Fenrir
 
Fenrir
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
PoderosoBob
Ares
Level 18
God Stats
2W - 2L
1,500 SR
Queue Stats
19W - 21L
1,476 Elo+
Solo
Nox
Nox
ShiftyTurtletons
Nox
Level 15
God Stats
3W - 0L
1,500 SR
Queue Stats
15W - 2L
1,500 Elo+
Solo
Rama
Rama
ShinokageX
Rama
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 7L
1,696 Elo+
Party 1
Charybdis
Charybdis
Маразматичка
Charybdis
Level 25
God Stats
82W - 110L
1,396 SR
Queue Stats
102W - 151L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
15
3 / 12 / 1
9,476
948
5,318
18,849
6,552
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
CoIossal
Heimdallr
15
1 / 5 / 3
8,675
868
10,280
12,905
5,189
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
0 / 8 / 3
9,231
923
2,417
22,060
20,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
0 / 8 / 3
8,484
848
9,766
17,496
6,367
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hercules
skeibereiber
Hercules
14
1 / 2 / 2
8,594
859
8,754
21,081
19,125
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Team 1 Tickets

76

VS

Team 2 Tickets

336

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
18
13 / 0 / 17
12,084
1,208
20,551
11,873
9,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
2 / 2 / 19
10,180
1,018
9,837
12,784
14,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
11 / 1 / 21
11,485
1,149
29,550
7,183
3,958
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
6 / 2 / 19
10,321
1,032
15,549
7,093
3,294
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
3 / 0 / 21
9,766
977
10,179
5,701
2,529
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
132
5
Kills
35
35
Deaths
5
12
Assists
97
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
3
12
1
0.29
W
Fenrir
 
Fenrir
13
0
17
21.5
L
Heimdallr
CoIossal
Heimdallr
1
5
3
0.5
L
0
8
3
0.19
W
2
2
19
5.75
W
11
1
21
21.5
W
6
2
19
7.75
L
0
8
3
0.19
L
Hercules
skeibereiber
Hercules
1
2
2
1
W
3
0
21
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,535
Damage
85,666
92,391
Taken
44,634
57,865
Mitigated
33,261
16,914
Healing
7,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
5,318
1,121
0
142
18,849
6,552
0
7,491
11,105
0
28,372
W
Fenrir
 
Fenrir
20,551
5,105
0
2,062
11,873
9,092
0
3,130
7,847
0
31,598
L
Heimdallr
CoIossal
Heimdallr
10,280
4,833
0
721
12,905
5,189
0
4,631
8,142
0
28,742
L
2,417
903
997
967
22,060
20,632
0
8,481
13,299
8,684
0
W
9,837
384
260
3,619
12,784
14,388
0
4,587
8,197
18,804
0
W
29,550
1,729
0
781
7,183
3,958
0
2,359
4,824
56,734
0
W
15,549
8,505
0
743
7,093
3,294
0
1,177
5,916
0
29,872
L
9,766
927
6,294
3,032
17,496
6,367
0
7,874
9,463
22,715
0
L
Hercules
skeibereiber
Hercules
8,754
1,383
0
4,761
21,081
19,125
0
10,910
10,092
0
14,159
W
10,179
4,376
0
234
5,701
2,529
0
930
4,771
0
19,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,460
Gold Earned
53,836
129
Minions Killed
174
4
Camps Cleared
9
898,589
Distance Traveled
1,010,176
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
9,476
948
36
4
2
156,999
0
W
Fenrir
12,084
1,208
23
2
5
262,472
0
L
Heimdallr
8,675
868
33
3
0
165,741
0
L
Terra
9,231
923
11
1
1
182,627
0
W
Ares
10,180
1,018
21
2
1
178,933
1
W
Nox
11,485
1,149
59
6
3
204,968
1
W
Rama
10,321
1,032
54
5
0
170,247
1
L
Hel
8,484
848
31
3
1
179,616
0
L
Hercules
8,594
859
18
2
0
213,606
0
W
Charybdis
9,766
977
17
2
0
193,556
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role