Player Matchup

Sol
Sol
Crohno_
Sol
Level 28
God Stats
8W - 13L
1,260 SR
Queue Stats
46W - 57L
1,370 Elo+
Party 1
Tiamat
Tiamat
K1ngSmitty
Tiamat
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,200 Elo+
Party 1
Neith
Neith
Maysplays
Neith
Level 40
God Stats
146W - 182L
1,484 SR
Queue Stats
171W - 226L
1,383 Elo+
Solo
Sun Wukong
Sun Wukong
N1ghtmare2411
Sun Wukong
Level 119
God Stats
0W - 2L
1,206 SR
Queue Stats
314W - 288L
1,398 Elo+
Party 1
Ares
Ares
tocanman10
Ares
Level 113
God Stats
3W - 1L
1,788 SR
Queue Stats
285W - 258L
1,413 Elo+
Party 1
Team Averages
Level 64
1,448 SR
1,353 Elo+

VS

Team Averages
Level 43
1,557 SR
1,384 Elo+
Ullr
Ullr
LeYeND StReeT
Ullr
Level 50
God Stats
24W - 28L
1,391 SR
Queue Stats
375W - 408L
1,357 Elo+
Solo
Olorun
Olorun
Lello_RaVeN
Olorun
Level 57
God Stats
10W - 3L
1,706 SR
Queue Stats
270W - 312L
1,434 Elo+
Party 2
Hades
Hades
Midnight_Devil76
Hades
Level 46
God Stats
5W - 1L
1,744 SR
Queue Stats
296W - 290L
1,431 Elo+
Solo
Geb
Geb
ZaBaTi_
Geb
Level 43
God Stats
7W - 8L
1,596 SR
Queue Stats
215W - 244L
1,365 Elo+
Solo
Fenrir
Fenrir
macos-Bs
Fenrir
Level 18
God Stats
17W - 26L
1,347 SR
Queue Stats
30W - 39L
1,332 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
11
0 / 9 / 0
6,984
437
6,201
10,790
3,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tiamat
K1ngSmitty
Tiamat
10
0 / 3 / 0
6,274
392
1,951
9,185
3,404
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
Maysplays
Neith
11
0 / 6 / 2
7,153
447
6,207
9,011
3,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Sun Wukong
N1ghtmare2411
Sun Wukong
14
2 / 3 / 2
8,504
532
9,277
14,981
8,104
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
5 / 3 / 0
8,341
521
8,507
12,126
10,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 1
8,086
505
5,736
10,297
3,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
14
7 / 1 / 6
8,440
528
12,755
10,855
4,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

16
9 / 0 / 4
9,660
604
10,842
12,748
6,423
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Geb
12
4 / 2 / 7
7,908
494
5,705
13,583
12,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
macos-Bs
Fenrir
13
1 / 2 / 3
7,846
490
3,456
10,837
4,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
45
7
Kills
24
24
Deaths
8
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Sol
0
9
0
0
L
Tiamat
K1ngSmitty
Tiamat
0
3
0
0
W
3
3
1
1.17
W
Olorun
7
1
6
10
L
Neith
Maysplays
Neith
0
6
2
0.17
W
9
0
4
11
L
Sun Wukong
N1ghtmare2411
Sun Wukong
2
3
2
1
W
Geb
4
2
7
3.75
W
Fenrir
macos-Bs
Fenrir
1
2
3
1.25
L
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,143
Damage
38,494
56,093
Taken
58,320
28,925
Mitigated
31,229
9,098
Healing
28,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
6,201
1,492
0
1,278
10,790
3,554
853
6,936
3,854
39,598
0
L
Tiamat
K1ngSmitty
Tiamat
1,951
188
0
1,472
9,185
3,404
0
3,204
5,981
29,202
0
W
5,736
3,352
0
3,948
10,297
3,686
1,019
462
9,835
0
47,456
W
Olorun
12,755
6,252
940
6,560
10,855
4,369
665
2,930
7,919
48,854
0
L
Neith
Maysplays
Neith
6,207
2,881
0
1,115
9,011
3,751
2,992
6,815
2,196
0
36,667
W
10,842
2,142
196
8,656
12,748
6,423
1,351
6,314
6,129
66,733
0
L
Sun Wukong
N1ghtmare2411
Sun Wukong
9,277
1,874
0
4,171
14,981
8,104
889
3,552
11,429
0
51,291
W
Geb
5,705
668
231
3,944
13,583
12,619
425
4,451
9,076
23,499
0
W
Fenrir
macos-Bs
Fenrir
3,456
746
0
3,714
10,837
4,132
121
2,111
8,702
0
47,180
L
8,507
511
0
1,062
12,126
10,112
180
8,795
3,331
24,987
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,256
Gold Earned
41,940
339
Minions Killed
420
0
Camps Cleared
0
1,363,264
Distance Traveled
1,435,406
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,984
437
77
5
0
253,301
2
L
Tiamat
6,274
392
51
3
0
257,609
0
W
Ullr
8,086
505
102
6
0
263,810
0
W
Olorun
8,440
528
81
5
0
276,560
4
L
Neith
7,153
447
67
4
0
258,349
0
W
Hades
9,660
604
114
7
0
279,533
5
L
Sun Wukong
8,504
532
108
7
0
299,111
0
W
Geb
7,908
494
25
2
0
315,408
0
W
Fenrir
7,846
490
98
6
0
300,095
0
L
Ares
8,341
521
36
2
0
294,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role