Player Matchup

Zeus
Zeus
L2KsgtEx3cution
Zeus
Level 29
God Stats
45W - 32L
1,480 SR
Queue Stats
72W - 77L
1,288 Elo+
Solo
Jormungandr
Jormungandr
Top_Gay420
Jormungandr
Level 17
God Stats
1W - 3L
1,253 SR
Queue Stats
13W - 31L
1,142 Elo+
Party 2
Neith
Neith
kingAnubis_420_
Neith
Level 4
God Stats
2W - 4L
1,284 SR
Queue Stats
25W - 38L
1,077 Elo+
Party 2
Team Averages
Level 17
1,339 SR
1,169 Elo+

VS

Team Averages
Level 9
1,511 SR
1,258 Elo+
Pele
Pele
NightOwlGamer1
Pele
Level 6
God Stats
0W - 1L
1,692 SR
Queue Stats
1W - 4L
1,225 Elo+
Party 1
Ra
Ra
PaidUmbrella812
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,393 Elo+
Solo
Cthulhu
Cthulhu
Vulxan1
Cthulhu
Level 15
God Stats
2W - 6L
1,342 SR
Queue Stats
6W - 18L
1,155 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
16 / 3 / 11
12,259
876
22,023
14,574
4,709
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jormungandr
Top_Gay420
Jormungandr
14
1 / 3 / 23
10,615
758
8,225
18,793
19,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
12 / 3 / 9
11,181
799
13,405
9,755
3,013
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 16 / 3
9,177
656
10,748
19,056
6,239
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 6 / 5
10,141
724
9,221
12,918
5,749
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
Vulxan1
Cthulhu
13
3 / 7 / 3
9,816
701
7,820
20,432
20,028
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
20
29
Kills
9
9
Deaths
29
43
Assists
11
Player
Kills
Deaths
Assists
KDA
W
16
3
11
7.17
L
3
16
3
0.28
L
3
6
5
0.92
W
Jormungandr
Top_Gay420
Jormungandr
1
3
23
4.17
L
Cthulhu
Vulxan1
Cthulhu
3
7
3
0.64
W
12
3
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,653
Damage
27,789
43,122
Taken
52,406
27,570
Mitigated
32,016
14,735
Healing
6,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,023
4,386
535
6,161
14,574
4,709
935
7,459
7,115
61,496
0
L
10,748
3,397
0
1,672
19,056
6,239
0
11,557
7,499
0
18,065
L
9,221
1,179
739
3,627
12,918
5,749
0
10,317
2,601
31,980
0
W
Jormungandr
Top_Gay420
Jormungandr
8,225
2,906
250
5,922
18,793
19,848
664
5,460
13,333
28,185
0
L
Cthulhu
Vulxan1
Cthulhu
7,820
795
282
0
20,432
20,028
119
8,530
11,902
18,906
0
W
13,405
7,655
0
1,867
9,755
3,013
826
4,956
3,863
0
29,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,055
Gold Earned
29,134
155
Minions Killed
99
5
Camps Cleared
3
636,758
Distance Traveled
623,111
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
12,259
876
72
5
3
224,286
3
L
Pele
9,177
656
9
1
0
168,107
1
L
Ra
10,141
724
60
4
2
231,894
0
W
Jormungandr
10,615
758
45
3
2
221,237
0
L
Cthulhu
9,816
701
30
2
1
223,110
0
W
Neith
11,181
799
38
3
0
191,235
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role