Player Matchup

Geb
Geb
Bodied WP
Geb
Level 29
God Stats
6W - 4L
1,483 SR
Queue Stats
94W - 103L
1,375 Elo+
Party 1
Nu Wa
Nu Wa
BooBoo_Kittyfck_
Nu Wa
Level 12
God Stats
1W - 1L
1,476 SR
Queue Stats
8W - 6L
1,272 Elo+
Party 2
Thanatos
Thanatos
MRTOPP48
Thanatos
Level 26
God Stats
10W - 12L
1,369 SR
Queue Stats
79W - 104L
1,359 Elo+
Solo
Cupid
Cupid
MasterVincent
Cupid
Level 13
God Stats
2W - 1L
1,616 SR
Queue Stats
8W - 8L
1,211 Elo+
Party 2
Bellona
Bellona
Zalo money
Bellona
Level 27
God Stats
7W - 1L
1,655 SR
Queue Stats
88W - 94L
1,378 Elo+
Party 1
Team Averages
Level 21
1,520 SR
1,319 Elo+

VS

Team Averages
Level 22
1,447 SR
1,343 Elo+
Kuzenbo
Kuzenbo
AirtightMist60
Kuzenbo
Level 28
God Stats
3W - 7L
1,457 SR
Queue Stats
34W - 31L
1,413 Elo+
Solo
Danzaburou
Danzaburou
Livid710
Danzaburou
Level 16
God Stats
21W - 22L
1,516 SR
Queue Stats
22W - 22L
1,410 Elo+
Solo
Charybdis
Charybdis
efs5
Charybdis
Level 21
God Stats
6W - 6L
1,481 SR
Queue Stats
38W - 35L
1,442 Elo+
Solo
Agni
Agni
lTX ANUBIS XTl
Agni
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 27L
1,177 Elo+
Solo
Bellona
Bellona
neon_Landonsoup1
Bellona
Level 21
God Stats
0W - 2L
1,281 SR
Queue Stats
30W - 39L
1,271 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 0 / 6
11,162
446
9,281
24,711
27,551
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
1 / 6 / 3
10,815
433
8,156
13,632
4,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
MRTOPP48
Thanatos
20
16 / 0 / 0
14,696
588
12,361
19,998
9,265
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
1 / 4 / 4
9,666
387
13,825
18,749
8,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
Zalo money
Bellona
20
2 / 3 / 2
12,025
481
9,355
17,308
17,134
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 2
9,590
384
8,255
17,910
23,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
Livid710
Danzaburou
5
1 / 1 / 0
7,202
288
946
3,566
874
Charybdis
efs5
Charybdis
18
4 / 3 / 0
11,015
441
23,136
20,668
8,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
5 / 9 / 2
12,277
491
12,240
15,652
5,550
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 5 / 0
10,374
415
8,664
17,877
16,363
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
17
20
Kills
13
13
Deaths
21
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
W
0
0
6
3
W
1
6
3
0.42
L
Danzaburou
Livid710
Danzaburou
1
1
0
1
W
Thanatos
MRTOPP48
Thanatos
16
0
0
16
W
1
4
4
0.75
W
Bellona
Zalo money
Bellona
2
3
2
1
L
Charybdis
efs5
Charybdis
4
3
0
1.33
L
5
9
2
0.67
L
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,978
Damage
53,241
94,398
Taken
75,673
66,948
Mitigated
54,460
40,992
Healing
18,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,255
3,565
0
1,660
17,910
23,594
0
4,684
13,226
25,552
0
W
9,281
1,401
3,587
6,644
24,711
27,551
201
3,967
20,744
43,891
0
W
8,156
1,786
0
250
13,632
4,671
978
8,573
5,059
62,566
0
L
Danzaburou
Livid710
Danzaburou
946
367
0
531
3,566
874
26
1,338
2,228
0
6,448
W
Thanatos
MRTOPP48
Thanatos
12,361
5,213
0
19,040
19,998
9,265
468
3,021
16,977
0
143,832
W
13,825
7,274
2,064
5,286
18,749
8,327
959
3,661
15,088
0
70,667
W
Bellona
Zalo money
Bellona
9,355
2,327
0
4,121
17,308
17,134
1,246
1,273
16,035
13,329
70,385
L
Charybdis
efs5
Charybdis
23,136
11,391
0
11,603
20,668
8,079
754
6,124
14,544
0
110,834
L
12,240
1,115
21
2,967
15,652
5,550
1,700
4,117
11,535
80,782
0
L
8,664
1,445
0
2,017
17,877
16,363
638
2,197
15,680
0
48,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,364
Gold Earned
50,458
609
Minions Killed
470
0
Camps Cleared
0
2,309,220
Distance Traveled
1,755,419
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
9,590
384
30
1
0
460,472
5
W
Geb
11,162
446
43
2
0
440,676
1
W
Nu Wa
10,815
433
114
5
0
450,842
1
L
Danzaburou
7,202
288
16
1
0
87,695
1
W
Thanatos
14,696
588
183
7
0
549,714
2
W
Cupid
9,666
387
129
5
0
426,013
3
W
Bellona
12,025
481
140
6
0
441,975
1
L
Charybdis
11,015
441
167
7
0
405,143
4
L
Agni
12,277
491
157
6
0
430,975
0
L
Bellona
10,374
415
100
4
0
371,134
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role