Player Matchup

Neith
Neith
Cheno_-
Neith
Level 26
God Stats
0W - 2L
1,527 SR
Queue Stats
32W - 32L
1,404 Elo+
Party 1
Ymir
Ymir
Daniel0515
Ymir
Level 17
God Stats
3W - 5L
1,383 SR
Queue Stats
53W - 95L
1,332 Elo+
Solo
Susano
Susano
HisokaTheLegend
Susano
Level 17
God Stats
20W - 24L
1,461 SR
Queue Stats
42W - 49L
1,482 Elo+
Solo
Da Ji
Da Ji
IcyOnIG
Da Ji
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 47L
1,397 Elo+
Party 1
Tiamat
Tiamat
NathyQlona
Tiamat
Level 27
God Stats
21W - 22L
1,742 SR
Queue Stats
106W - 79L
1,621 Elo+
Solo
Team Averages
Level 23
1,522 SR
1,447 Elo+

VS

Team Averages
Level 30
1,501 SR
1,487 Elo+
Achilles
Achilles
CN D4RK
Achilles
Level 83
God Stats
2W - 5L
1,223 SR
Queue Stats
254W - 234L
1,473 Elo+
Party 2
Olorun
Olorun
TSM Requiss
Olorun
Level 21
God Stats
5W - 4L
1,484 SR
Queue Stats
78W - 83L
1,432 Elo+
Party 2
Arachne
Arachne
TSM Tyronee
Arachne
Level 17
God Stats
9W - 7L
1,568 SR
Queue Stats
82W - 74L
1,486 Elo+
Party 2
Charybdis
Charybdis
Yungcheezy9829
Charybdis
Level 19
God Stats
12W - 9L
1,729 SR
Queue Stats
113W - 130L
1,637 Elo+
Solo
Anubis
Anubis
andregate
Anubis
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 13L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Cheno_-
Neith
13
3 / 9 / 2
8,344
491
7,627
12,627
5,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
1 / 6 / 2
6,540
385
2,714
16,589
4,941
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
4 / 3 / 2
8,458
498
4,401
9,976
3,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Da Ji
IcyOnIG
Da Ji
11
0 / 7 / 0
6,923
407
2,009
10,604
1,947
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
NathyQlona
Tiamat
17
7 / 2 / 0
10,106
594
13,355
11,680
6,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CN D4RK
Achilles
16
14 / 5 / 3
10,889
641
13,968
14,337
11,315
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Olorun
14
2 / 2 / 3
8,424
496
7,109
9,812
3,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Arachne
TSM Tyronee
Arachne
11
4 / 5 / 5
8,065
474
7,548
9,543
2,573
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charybdis
Yungcheezy9829
Charybdis
16
6 / 1 / 2
9,791
576
13,130
11,703
4,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anubis
andregate
Anubis
13
1 / 2 / 2
7,715
454
3,422
6,677
2,856
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
42
15
Kills
27
27
Deaths
15
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Achilles
CN D4RK
Achilles
14
5
3
3.1
L
Neith
Cheno_-
Neith
3
9
2
0.44
L
1
6
2
0.33
L
4
3
2
1.67
L
Da Ji
IcyOnIG
Da Ji
0
7
0
0
L
Tiamat
NathyQlona
Tiamat
7
2
0
3.5
W
Olorun
2
2
3
1.75
W
Arachne
TSM Tyronee
Arachne
4
5
5
1.3
W
Charybdis
Yungcheezy9829
Charybdis
6
1
2
7
W
Anubis
andregate
Anubis
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,106
Damage
45,177
61,476
Taken
52,072
21,952
Mitigated
24,021
11,968
Healing
16,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
CN D4RK
Achilles
13,968
3,151
186
3,217
14,337
11,315
2,330
2,723
11,614
0
52,343
L
Neith
Cheno_-
Neith
7,627
2,862
0
1,478
12,627
5,174
715
2,403
10,224
0
32,828
L
2,714
812
0
1,323
16,589
4,941
0
3,781
12,808
21,845
0
L
4,401
1,118
0
2,969
9,976
3,190
0
241
9,735
0
36,416
L
Da Ji
IcyOnIG
Da Ji
2,009
89
0
120
10,604
1,947
422
930
9,674
0
34,052
L
Tiamat
NathyQlona
Tiamat
13,355
602
92
5,986
11,680
6,700
79
3,336
8,344
83,475
0
W
Olorun
7,109
3,645
933
3,173
9,812
3,214
1,146
3,940
5,872
44,554
0
W
Arachne
TSM Tyronee
Arachne
7,548
5,581
0
701
9,543
2,573
0
3,982
5,561
0
25,081
W
Charybdis
Yungcheezy9829
Charybdis
13,130
6,980
0
6,645
11,703
4,063
462
2,231
9,472
0
79,404
W
Anubis
andregate
Anubis
3,422
169
0
1,290
6,677
2,856
0
3,373
3,304
41,123
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,371
Gold Earned
44,884
397
Minions Killed
435
0
Camps Cleared
0
1,531,196
Distance Traveled
1,558,399
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,889
641
104
6
0
306,392
0
L
Neith
8,344
491
56
3
0
280,364
2
L
Ymir
6,540
385
43
3
0
274,831
0
L
Susano
8,458
498
74
4
0
350,012
3
L
Da Ji
6,923
407
75
4
0
306,363
1
L
Tiamat
10,106
594
149
9
0
319,626
6
W
Olorun
8,424
496
88
5
0
293,250
0
W
Arachne
8,065
474
41
2
0
373,672
0
W
Charybdis
9,791
576
128
8
0
320,301
4
W
Anubis
7,715
454
74
4
0
264,784
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role