Player Matchup

Amaterasu
Amaterasu
FoolsHope
Amaterasu
Level 29
God Stats
16W - 9L
1,631 SR
Queue Stats
115W - 69L
1,443 Elo+
Party 1
Zeus
Zeus
JasperTheHorse
Zeus
Level 27
God Stats
9W - 7L
1,453 SR
Queue Stats
127W - 79L
1,441 Elo+
Party 1
Chaac
Chaac
MakezNoSense
Chaac
Level 29
God Stats
50W - 24L
1,526 SR
Queue Stats
137W - 89L
1,455 Elo+
Party 1
Team Averages
Level 28
1,537 SR
1,446 Elo+

VS

Team Averages
Level 83
1,455 SR
1,521 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
AkelaNebula
Ra
Level 125
God Stats
0W - 2L
1,364 SR
Queue Stats
67W - 70L
1,562 Elo+
Party 2
Ymir
Ymir
MadSkillzBruh
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
FoolsHope
Amaterasu
13
10 / 2 / 9
9,311
931
13,643
9,639
6,453
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

14
8 / 2 / 10
9,047
905
10,930
4,392
1,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
3 / 5 / 12
8,049
805
5,173
9,098
9,546
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
3 / 6 / 5
7,571
757
6,182
10,476
3,541
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
2 / 9 / 6
7,455
746
6,141
10,463
2,792
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
4 / 6 / 4
8,285
829
4,380
13,022
10,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
24
21
Kills
9
9
Deaths
21
31
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
3
6
5
0.92
L
2
9
6
0.56
W
Amaterasu
FoolsHope
Amaterasu
10
2
9
7.25
W
8
2
10
6.5
L
4
6
4
1
W
3
5
12
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,746
Damage
16,703
23,129
Taken
33,961
17,288
Mitigated
16,375
6,756
Healing
3,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
6,182
2,473
0
160
10,476
3,541
0
3,653
6,598
0
19,956
L
6,141
1,100
347
710
10,463
2,792
0
1,745
8,520
26,496
0
W
Amaterasu
FoolsHope
Amaterasu
13,643
8,455
0
3,112
9,639
6,453
802
4,601
4,917
0
25,328
W
10,930
1,550
0
1,491
4,392
1,289
369
1,497
2,895
34,394
0
L
4,380
2,132
0
2,138
13,022
10,042
0
5,012
7,549
7,984
0
W
5,173
1,365
0
2,153
9,098
9,546
464
4,973
4,125
0
19,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,407
Gold Earned
23,311
112
Minions Killed
91
6
Camps Cleared
3
579,518
Distance Traveled
489,989
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,571
757
21
2
3
171,075
5
L
Ra
7,455
746
61
6
0
160,717
0
W
Amaterasu
9,311
931
27
3
1
203,862
1
W
Zeus
9,047
905
61
6
2
174,365
2
L
Ymir
8,285
829
9
1
0
158,197
4
W
Chaac
8,049
805
24
2
3
201,291
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role