Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
GebAlla
Janus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 31L
1,516 Elo+
Solo
Bacchus
Bacchus
Stydt
Bacchus
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
141W - 147L
1,450 Elo+
Party 1
Izanami
Izanami
glame
Izanami
Level 14
God Stats
12W - 16L
1,815 SR
Queue Stats
36W - 44L
1,514 Elo+
Party 1
Arachne
Arachne
q-in_ni-p
Arachne
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 28L
1,496 Elo+
Solo
Team Averages
Level 25
1,563 SR
1,495 Elo+

VS

Team Averages
Level 17
1,665 SR
1,473 Elo+
King Arthur
King Arthur
German_Otaku123
King Arthur
Level 29
God Stats
28W - 10L
1,689 SR
Queue Stats
80W - 70L
1,408 Elo+
Party 3
Hel
Hel
Pochiplox
Hel
Level 25
God Stats
2W - 0L
1,763 SR
Queue Stats
79W - 60L
1,544 Elo+
Solo
Bastet
Bastet
SoDepLukas
Bastet
Level 18
God Stats
9W - 8L
1,607 SR
Queue Stats
31W - 31L
1,469 Elo+
Party 3
Skadi
Skadi
WolfBlack67
Skadi
Level 6
God Stats
4W - 4L
1,508 SR
Queue Stats
7W - 5L
1,473 Elo+
Party 2
Yemoja
Yemoja
bestlivesong
Yemoja
Level 6
God Stats
3W - 1L
1,758 SR
Queue Stats
7W - 5L
1,473 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
7
0 / 3 / 0
4,228
423
2,257
6,234
3,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Janus
GebAlla
Janus
11
1 / 0 / 0
5,608
561
2,418
1,931
440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
Stydt
Bacchus
6
0 / 3 / 1
4,435
444
3,187
7,256
3,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
glame
Izanami
8
1 / 3 / 0
4,605
461
4,122
4,874
1,179
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
q-in_ni-p
Arachne
10
2 / 2 / 0
5,648
565
4,340
7,331
2,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
German_Otaku123
King Arthur
10
2 / 2 / 2
5,765
577
3,061
6,434
2,715
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 1 / 1
5,888
589
831
4,625
1,462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bastet
SoDepLukas
Bastet
9
2 / 0 / 3
5,556
556
2,793
4,997
1,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
3 / 1 / 4
5,314
531
6,442
5,411
1,378
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
10
4 / 0 / 3
6,454
645
3,470
6,106
2,386
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
4
Kills
11
11
Deaths
4
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
0
3
0
0
L
Janus
GebAlla
Janus
1
0
0
1
W
King Arthur
German_Otaku123
King Arthur
2
2
2
1.5
W
0
1
1
0.5
W
Bastet
SoDepLukas
Bastet
2
0
3
3.5
L
Bacchus
Stydt
Bacchus
0
3
1
0.17
W
3
1
4
5
W
Yemoja
4
0
3
5.5
L
Izanami
glame
Izanami
1
3
0
0.33
L
Arachne
q-in_ni-p
Arachne
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,324
Damage
16,597
27,626
Taken
27,573
11,538
Mitigated
9,187
6,451
Healing
10,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
2,257
978
0
651
6,234
3,312
0
0
6,234
0
15,133
L
Janus
GebAlla
Janus
2,418
43
0
964
1,931
440
0
188
1,699
38,595
0
W
King Arthur
German_Otaku123
King Arthur
3,061
633
12
1,342
6,434
2,715
344
0
6,434
0
26,737
W
831
50
41
1,970
4,625
1,462
35
1,652
2,973
35,841
0
W
Bastet
SoDepLukas
Bastet
2,793
859
154
2,385
4,997
1,246
50
382
4,615
0
25,957
L
Bacchus
Stydt
Bacchus
3,187
487
0
1,234
7,256
3,978
0
1,538
5,718
9,536
0
W
6,442
3,381
131
1,455
5,411
1,378
714
2,225
3,186
0
18,783
W
Yemoja
3,470
707
1,459
1,875
6,106
2,386
267
1,346
4,760
16,631
0
L
Izanami
glame
Izanami
4,122
3,091
0
311
4,874
1,179
0
1,647
3,227
0
21,132
L
Arachne
q-in_ni-p
Arachne
4,340
3,795
0
3,291
7,331
2,629
0
804
6,447
0
26,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,524
Gold Earned
28,977
236
Minions Killed
238
0
Camps Cleared
0
980,463
Distance Traveled
946,699
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
4,228
423
32
3
0
188,148
0
L
Janus
5,608
561
82
8
0
204,756
2
W
King Arthur
5,765
577
38
4
0
182,476
4
W
Hel
5,888
589
94
9
0
196,551
0
W
Bastet
5,556
556
52
5
0
217,146
2
L
Bacchus
4,435
444
13
1
0
187,646
0
W
Skadi
5,314
531
33
3
0
182,877
3
W
Yemoja
6,454
645
21
2
0
167,649
1
L
Izanami
4,605
461
47
5
0
164,897
1
L
Arachne
5,648
565
62
6
0
235,016
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role