Player Matchup

Artemis
Artemis
ArchAngelUA400
Artemis
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Anubis
Anubis
Madrid7910
Anubis
Level 52
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 5L
1,165 Elo+
Party 1
Bacchus
Bacchus
mikelauraalive
Bacchus
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,165 Elo+
Party 1
Team Averages
Level 29
1,500 SR
1,277 Elo+

VS

Team Averages
Level 90
1,551 SR
1,496 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
N1GHTSH4DOWZ1
Zeus
Level 114
God Stats
9W - 9L
1,653 SR
Queue Stats
260W - 246L
1,521 Elo+
Party 2
Da Ji
Da Ji
StaySlippy5435
Da Ji
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 13L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 2 / 1
5,776
642
894
4,020
1,259
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
Madrid7910
Anubis
9
2 / 7 / 1
6,246
694
2,197
10,973
4,700
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 2 / 2
6,626
736
1,437
8,684
7,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
10
2 / 2 / 7
7,341
816
2,340
6,840
4,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
4 / 1 / 5
7,602
845
14,388
4,009
1,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
5 / 1 / 5
7,699
855
3,863
5,924
2,265
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
4
Kills
11
11
Deaths
4
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
2
2
7
2.75
L
1
2
1
0.75
L
Anubis
Madrid7910
Anubis
2
7
1
0.36
W
4
1
5
6.5
W
5
1
5
7.5
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,528
Damage
20,591
23,677
Taken
16,773
13,410
Mitigated
8,206
2,852
Healing
2,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
2,340
74
0
906
6,840
4,731
184
1,803
5,037
12,170
0
L
894
194
206
331
4,020
1,259
0
2,647
1,213
0
2,097
L
Anubis
Madrid7910
Anubis
2,197
0
0
1,171
10,973
4,700
0
7,316
3,257
11,179
0
W
14,388
503
63
948
4,009
1,210
623
1,413
2,596
37,816
0
W
3,863
865
0
1,003
5,924
2,265
0
847
5,077
0
19,789
L
1,437
76
0
1,144
8,684
7,451
0
6,512
1,848
2,091
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,648
Gold Earned
22,642
21
Minions Killed
117
2
Camps Cleared
8
341,774
Distance Traveled
503,446
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
7,341
816
12
1
0
172,372
1
L
Artemis
5,776
642
2
0
0
57,639
1
L
Anubis
6,246
694
14
2
1
123,964
0
W
Zeus
7,602
845
70
8
2
155,185
3
W
Da Ji
7,699
855
35
4
6
175,889
3
L
Bacchus
6,626
736
5
1
1
160,171
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role