Player Matchup

Ra
Ra
Megtorlok
Ra
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,375 Elo+
Party 1
Susano
Susano
TrueKingArthur
Susano
Level 105
God Stats
0W - 2L
1,639 SR
Queue Stats
294W - 244L
1,560 Elo+
Party 3
Discordia
Discordia
Uranosz
Discordia
Level 97
God Stats
33W - 38L
1,399 SR
Queue Stats
186W - 199L
1,441 Elo+
Party 1
Cthulhu
Cthulhu
mairi-mac
Cthulhu
Level 29
God Stats
207W - 167L
1,587 SR
Queue Stats
231W - 210L
1,511 Elo+
Party 3
Neith
Neith
s1a1d1a
Neith
Level 108
God Stats
35W - 13L
1,707 SR
Queue Stats
215W - 200L
1,482 Elo+
Solo
Team Averages
Level 71
1,566 SR
1,474 Elo+

VS

Team Averages
Level 65
1,512 SR
1,570 Elo+
Fenrir
Fenrir
Black27
Fenrir
Level 93
God Stats
13W - 4L
1,614 SR
Queue Stats
160W - 93L
1,637 Elo+
Party 4
Cerberus
Cerberus
Koreas
Cerberus
Level 128
God Stats
2W - 1L
1,545 SR
Queue Stats
176W - 114L
1,630 Elo+
Party 4
Janus
Janus
MrFoodService
Janus
Level 39
God Stats
13W - 6L
1,713 SR
Queue Stats
57W - 19L
1,737 Elo+
Party 4
Izanami
Izanami
SinfulGreySun
Izanami
Level 29
God Stats
24W - 31L
1,376 SR
Queue Stats
157W - 183L
1,433 Elo+
Party 2
Zeus
Zeus
arsalan1161
Zeus
Level 34
God Stats
2W - 3L
1,310 SR
Queue Stats
17W - 27L
1,413 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 11 / 4
9,192
836
5,053
14,689
5,256
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
4 / 6 / 6
10,828
984
14,438
17,780
9,469
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Discordia
Uranosz
Discordia
17
1 / 3 / 7
9,874
898
10,633
5,963
2,313
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cthulhu
mairi-mac
Cthulhu
16
4 / 2 / 5
10,440
949
8,070
11,898
13,903
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
s1a1d1a
Neith
17
5 / 5 / 7
11,262
1,024
19,110
11,758
4,672
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Team 1 Tickets

139

VS

Team 2 Tickets

197

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Black27
Fenrir
17
11 / 1 / 10
12,279
1,116
11,232
10,450
11,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
Koreas
Cerberus
18
3 / 0 / 20
11,905
1,082
9,355
17,241
21,639
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
4 / 1 / 15
11,264
1,024
16,288
7,837
3,622
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
17
2 / 9 / 15
10,582
962
9,466
16,065
7,330
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
7 / 4 / 12
11,310
1,028
10,120
9,003
3,597
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
99
15
Kills
27
27
Deaths
15
29
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Black27
Fenrir
11
1
10
16
W
Cerberus
Koreas
Cerberus
3
0
20
13
L
1
11
4
0.27
W
4
1
15
11.5
W
Izanami
2
9
15
1.06
L
4
6
6
1.17
L
Discordia
Uranosz
Discordia
1
3
7
1.5
W
7
4
12
3.25
L
Cthulhu
mairi-mac
Cthulhu
4
2
5
3.25
L
Neith
s1a1d1a
Neith
5
5
7
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,304
Damage
56,461
62,088
Taken
60,596
35,613
Mitigated
47,568
4,010
Healing
4,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Black27
Fenrir
11,232
1,724
0
946
10,450
11,380
0
4,035
6,415
1,723
15,223
W
Cerberus
Koreas
Cerberus
9,355
284
0
2,116
17,241
21,639
0
8,879
8,362
16,637
0
L
5,053
1,200
1,109
683
14,689
5,256
0
12,330
2,359
10,844
0
W
16,288
466
0
868
7,837
3,622
0
2,620
5,217
57,327
0
W
Izanami
9,466
4,681
0
0
16,065
7,330
0
4,215
11,850
0
27,167
L
14,438
3,055
0
26
17,780
9,469
0
9,681
7,856
0
56,723
L
Discordia
Uranosz
Discordia
10,633
34
0
0
5,963
2,313
0
1,614
4,207
16,664
0
W
10,120
300
204
834
9,003
3,597
0
4,007
4,996
26,385
0
L
Cthulhu
mairi-mac
Cthulhu
8,070
113
782
0
11,898
13,903
0
6,977
4,878
28,092
0
L
Neith
s1a1d1a
Neith
19,110
9,855
0
1,410
11,758
4,672
0
5,580
6,006
0
41,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,596
Gold Earned
57,340
211
Minions Killed
216
5
Camps Cleared
5
1,068,739
Distance Traveled
1,045,077
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,279
1,116
6
1
2
239,606
0
W
Cerberus
11,905
1,082
10
1
0
233,793
0
L
Ra
9,192
836
3
0
0
174,188
1
W
Janus
11,264
1,024
113
10
0
209,974
0
W
Izanami
10,582
962
52
5
2
168,934
3
L
Susano
10,828
984
106
10
1
232,715
3
L
Discordia
9,874
898
16
1
1
242,267
0
W
Zeus
11,310
1,028
35
3
1
192,770
0
L
Cthulhu
10,440
949
24
2
0
228,565
0
L
Neith
11,262
1,024
62
6
3
191,004
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role