Player Matchup

Set
Set
 
Set
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
Dtrop
Susano
Level 17
God Stats
2W - 4L
1,260 SR
Queue Stats
8W - 8L
1,330 Elo+
Party 3
Tiamat
Tiamat
TheSoulOfNeOn
Tiamat
Level 16
God Stats
2W - 5L
1,286 SR
Queue Stats
5W - 7L
1,247 Elo+
Party 3
Ymir
Ymir
beastlybill45
Ymir
Level 28
God Stats
4W - 2L
1,724 SR
Queue Stats
18W - 11L
1,513 Elo+
Party 1
Artemis
Artemis
tknobbe
Artemis
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 21L
1,338 Elo+
Party 1
Team Averages
Level 21
1,454 SR
1,386 Elo+

VS

Team Averages
Level 24
1,554 SR
1,443 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
ANTIFAmafra
Olorun
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Ares
Ares
DARTHMETAL6
Ares
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 43L
1,406 Elo+
Solo
Gilgamesh
Gilgamesh
TheNiĝĝer
Gilgamesh
Level 2
God Stats
2W - 1L
1,500 SR
Queue Stats
25W - 15L
1,463 Elo+
Party 2
Ne Zha
Ne Zha
XaIoux
Ne Zha
Level 8
God Stats
1W - 0L
1,769 SR
Queue Stats
3W - 4L
1,347 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
7
0 / 6 / 0
4,717
429
1,632
8,840
2,484
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Susano
Dtrop
Susano
8
1 / 6 / 1
4,937
449
3,451
7,511
2,196
Mace

Mace

+10
Physical Power

9
2 / 2 / 0
5,411
492
5,129
6,353
2,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
1 / 1 / 0
5,542
504
2,262
8,856
4,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artemis
tknobbe
Artemis
8
0 / 5 / 1
4,859
442
2,927
5,534
1,287
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
5 / 0 / 4
7,085
644
6,036
6,608
4,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Olorun
9
0 / 2 / 1
5,545
504
2,555
4,758
1,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 1 / 4
5,392
490
2,140
8,532
5,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
TheNiĝĝer
Gilgamesh
11
13 / 0 / 2
7,531
685
11,328
5,882
2,343
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Ne Zha
XaIoux
Ne Zha
9
1 / 2 / 4
5,449
495
2,930
5,844
1,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
34
4
Kills
19
20
Deaths
5
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
0
6
0
0
W
Sun Wukong
 
Sun Wukong
5
0
4
7
W
Olorun
0
2
1
0.25
W
0
1
4
2
L
Susano
Dtrop
Susano
1
6
1
0.25
W
Gilgamesh
TheNiĝĝer
Gilgamesh
13
0
2
14
L
2
2
0
1
W
Ne Zha
XaIoux
Ne Zha
1
2
4
1.5
L
1
1
0
1
L
Artemis
tknobbe
Artemis
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,401
Damage
24,989
37,094
Taken
31,624
13,151
Mitigated
15,408
6,457
Healing
9,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
1,632
303
0
340
8,840
2,484
28
411
8,286
0
18,480
W
Sun Wukong
 
Sun Wukong
6,036
495
0
2,088
6,608
4,123
787
445
6,129
0
35,968
W
Olorun
2,555
964
102
1,632
4,758
1,596
949
3,148
1,278
15,585
3,011
W
2,140
258
0
2,695
8,532
5,903
0
1,904
6,628
10,503
0
L
Susano
Dtrop
Susano
3,451
617
0
655
7,511
2,196
398
0
7,049
0
15,249
W
Gilgamesh
TheNiĝĝer
Gilgamesh
11,328
3,774
0
349
5,882
2,343
0
770
5,048
0
36,209
L
5,129
733
232
2,248
6,353
2,744
0
1,852
4,464
20,788
0
W
Ne Zha
XaIoux
Ne Zha
2,930
562
0
2,304
5,844
1,443
0
636
5,150
0
22,408
L
2,262
444
0
2,127
8,856
4,440
26
1,608
7,248
21,626
0
L
Artemis
tknobbe
Artemis
2,927
1,426
0
855
5,534
1,287
23
532
5,002
0
22,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,466
Gold Earned
31,002
196
Minions Killed
230
0
Camps Cleared
0
1,004,606
Distance Traveled
1,128,144
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
4,717
429
37
3
0
223,086
0
W
Sun Wukong
7,085
644
69
6
0
236,497
4
W
Olorun
5,545
504
44
4
0
179,389
1
W
Ares
5,392
490
13
1
0
211,062
0
L
Susano
4,937
449
31
3
0
207,007
0
W
Gilgamesh
7,531
685
62
6
0
248,778
1
L
Tiamat
5,411
492
34
3
0
200,023
2
W
Ne Zha
5,449
495
42
4
0
252,418
1
L
Ymir
5,542
504
47
4
0
212,920
1
L
Artemis
4,859
442
47
4
0
161,570
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role