Player Matchup

Fenrir
Fenrir
Alnmb59
Fenrir
Level 68
God Stats
8W - 16L
1,281 SR
Queue Stats
81W - 108L
1,320 Elo+
Party 2
Jing Wei
Jing Wei
West_Sancho19
Jing Wei
Level 47
God Stats
2W - 5L
1,226 SR
Queue Stats
84W - 117L
1,364 Elo+
Party 1
Hera
Hera
buglay
Hera
Level 89
God Stats
15W - 18L
1,555 SR
Queue Stats
174W - 229L
1,311 Elo+
Party 2
Odin
Odin
sezserk
Odin
Level 47
God Stats
7W - 3L
1,576 SR
Queue Stats
51W - 73L
1,365 Elo+
Party 1
Jormungandr
Jormungandr
tom19B4
Jormungandr
Level 108
God Stats
51W - 45L
1,497 SR
Queue Stats
458W - 552L
1,346 Elo+
Solo
Team Averages
Level 72
1,427 SR
1,341 Elo+

VS

Team Averages
Level 76
1,400 SR
1,340 Elo+
Hel
Hel
BigDaddy_muffin
Hel
Level 111
God Stats
0W - 2L
1,232 SR
Queue Stats
122W - 153L
1,363 Elo+
Party 3
Medusa
Medusa
CrustyMrCookster
Medusa
Level 59
God Stats
17W - 23L
1,397 SR
Queue Stats
32W - 37L
1,351 Elo+
Party 3
Bakasura
Bakasura
Omron121
Bakasura
Level 62
God Stats
11W - 20L
1,358 SR
Queue Stats
60W - 83L
1,329 Elo+
Party 3
Xing Tian
Xing Tian
farnfield
Xing Tian
Level 88
God Stats
11W - 6L
1,554 SR
Queue Stats
109W - 133L
1,355 Elo+
Party 3
Gilgamesh
Gilgamesh
lIIlllIlIIllll-I
Gilgamesh
Level 62
God Stats
6W - 8L
1,460 SR
Queue Stats
258W - 302L
1,302 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Alnmb59
Fenrir
9
2 / 1 / 6
5,822
582
4,902
5,790
1,745
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
West_Sancho19
Jing Wei
9
1 / 1 / 2
5,309
531
3,290
4,151
993
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

Hera
buglay
Hera
10
5 / 1 / 1
6,294
629
2,805
5,336
1,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Odin
sezserk
Odin
9
3 / 2 / 0
5,582
558
3,685
7,236
3,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jormungandr
tom19B4
Jormungandr
9
1 / 0 / 3
5,505
551
3,483
4,296
2,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 5 / 0
5,166
517
3,471
6,495
1,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
1 / 1 / 0
4,374
437
2,795
2,917
598
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bakasura
Omron121
Bakasura
7
0 / 2 / 0
4,380
438
1,154
5,094
1,518
Xing Tian
farnfield
Xing Tian
6
0 / 1 / 1
4,149
415
2,745
6,113
3,081
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gilgamesh
11
3 / 3 / 0
6,340
634
6,541
7,540
3,627
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
12
Kills
5
5
Deaths
12
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Alnmb59
Fenrir
2
1
6
5
L
1
5
0
0.2
L
1
1
0
1
L
Bakasura
Omron121
Bakasura
0
2
0
0
W
Jing Wei
West_Sancho19
Jing Wei
1
1
2
2
W
Hera
buglay
Hera
5
1
1
5.5
L
Xing Tian
farnfield
Xing Tian
0
1
1
0.5
L
Gilgamesh
3
3
0
1
W
Odin
sezserk
Odin
3
2
0
1.5
W
Jormungandr
tom19B4
Jormungandr
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,165
Damage
16,706
26,809
Taken
28,159
9,962
Mitigated
10,205
10,751
Healing
6,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Alnmb59
Fenrir
4,902
457
0
2,812
5,790
1,745
55
1,837
3,795
0
20,202
L
3,471
456
92
1,879
6,495
1,381
168
1,463
4,974
26,021
0
L
2,795
1,064
0
1,103
2,917
598
0
636
2,281
0
17,024
L
Bakasura
Omron121
Bakasura
1,154
800
0
981
5,094
1,518
0
1,920
3,134
0
11,868
W
Jing Wei
West_Sancho19
Jing Wei
3,290
2,490
0
1,075
4,151
993
638
1,256
2,895
0
25,822
W
Hera
buglay
Hera
2,805
1,105
0
1,840
5,336
1,533
694
1,972
3,200
30,199
0
L
Xing Tian
farnfield
Xing Tian
2,745
288
0
1,434
6,113
3,081
0
2,169
3,942
10,888
0
L
Gilgamesh
6,541
2,558
0
1,452
7,540
3,627
0
0
7,540
0
36,507
W
Odin
sezserk
Odin
3,685
1,198
0
2,112
7,236
3,138
800
0
7,226
0
19,324
W
Jormungandr
tom19B4
Jormungandr
3,483
840
347
2,565
4,296
2,553
260
791
3,467
21,110
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,512
Gold Earned
24,409
230
Minions Killed
212
0
Camps Cleared
0
946,125
Distance Traveled
902,970
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,822
582
36
4
0
220,184
4
L
Hel
5,166
517
63
6
0
179,314
3
L
Medusa
4,374
437
33
3
0
168,871
1
L
Bakasura
4,380
438
31
3
0
193,809
0
W
Jing Wei
5,309
531
50
5
0
181,122
0
W
Hera
6,294
629
59
6
0
184,178
2
L
Xing Tian
4,149
415
14
1
0
178,344
1
L
Gilgamesh
6,340
634
71
7
0
182,632
1
W
Odin
5,582
558
38
4
0
179,399
0
W
Jormungandr
5,505
551
47
5
0
181,242
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role