Player Matchup

Chronos
Chronos
 
Chronos
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
Haptix
Thanatos
Level 8
God Stats
3W - 6L
1,455 SR
Queue Stats
5W - 8L
1,497 Elo+
Party 2
Tyr
Tyr
RBJR
Tyr
Level 29
God Stats
3W - 5L
1,564 SR
Queue Stats
90W - 79L
1,577 Elo+
Solo
Loki
Loki
bongo20111
Loki
Level 8
God Stats
5W - 6L
1,394 SR
Queue Stats
5W - 8L
1,427 Elo+
Party 2
Ra
Ra
uyasgduiagvbfi
Ra
Level 7
God Stats
0W - 1L
1,233 SR
Queue Stats
1W - 2L
1,372 Elo+
Party 1
Team Averages
Level 14
1,429 SR
1,475 Elo+

VS

Team Averages
Level 10
1,621 SR
1,594 Elo+
Neith
Neith
Kikouyu
Neith
Level 21
God Stats
35W - 24L
1,648 SR
Queue Stats
39W - 27L
1,612 Elo+
Solo
Nox
Nox
KongScale6
Nox
Level 5
God Stats
2W - 2L
1,590 SR
Queue Stats
9W - 7L
1,575 Elo+
Solo
Yemoja
Yemoja
Nefr1t1
Yemoja
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
NØHØMØ
Ne Zha
Level 6
God Stats
24W - 24L
1,574 SR
Queue Stats
59W - 47L
1,547 Elo+
Solo
Chaac
Chaac
roiandss
Chaac
Level 15
God Stats
2W - 0L
1,793 SR
Queue Stats
49W - 24L
1,736 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
5
0 / 2 / 0
4,143
460
1,031
3,180
933
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
Haptix
Thanatos
4
0 / 8 / 2
3,919
435
2,432
5,942
2,090
Mace

Mace

+10
Physical Power

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tyr
RBJR
Tyr
8
3 / 2 / 0
5,042
560
4,777
8,769
5,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

6
2 / 5 / 1
4,506
501
3,474
6,352
1,204
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+25
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

4
0 / 5 / 0
3,890
432
212
3,004
859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Kikouyu
Neith
9
6 / 2 / 1
5,858
651
4,003
5,167
1,245
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
8 / 0 / 3
6,801
756
5,578
3,266
1,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Yemoja
Nefr1t1
Yemoja
7
1 / 3 / 7
5,024
558
1,630
5,462
2,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Ne Zha
NØHØMØ
Ne Zha
12
4 / 0 / 4
6,606
734
4,396
5,901
1,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chaac
roiandss
Chaac
12
3 / 0 / 2
6,341
705
3,492
5,170
2,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
39
5
Kills
22
22
Deaths
5
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
0
2
0
0
L
Thanatos
Haptix
Thanatos
0
8
2
0.13
W
Neith
Kikouyu
Neith
6
2
1
3.25
W
8
0
3
9.5
W
Yemoja
Nefr1t1
Yemoja
1
3
7
1.5
W
Ne Zha
NØHØMØ
Ne Zha
4
0
4
6
L
Tyr
RBJR
Tyr
3
2
0
1.5
L
2
5
1
0.5
W
Chaac
roiandss
Chaac
3
0
2
4
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,926
Damage
19,099
27,247
Taken
24,966
10,865
Mitigated
9,491
5,972
Healing
10,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
1,031
351
0
888
3,180
933
0
0
2,867
12,775
1,557
L
Thanatos
Haptix
Thanatos
2,432
739
0
1,193
5,942
2,090
0
2,168
3,774
49
9,925
W
Neith
Kikouyu
Neith
4,003
2,372
0
1,546
5,167
1,245
2,003
0
5,020
0
23,289
W
5,578
589
0
444
3,266
1,350
218
128
2,886
31,350
0
W
Yemoja
Nefr1t1
Yemoja
1,630
401
151
805
5,462
2,149
231
16
5,178
8,133
0
W
Ne Zha
NØHØMØ
Ne Zha
4,396
1,498
0
4,803
5,901
1,926
0
69
5,781
0
42,149
L
Tyr
RBJR
Tyr
4,777
947
0
2,931
8,769
5,779
0
2,584
6,142
0
22,085
L
3,474
866
0
940
6,352
1,204
0
475
5,840
0
13,621
W
Chaac
roiandss
Chaac
3,492
891
0
2,897
5,170
2,821
0
911
4,259
0
38,198
L
212
45
0
20
3,004
859
0
1,981
1,023
7,878
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,500
Gold Earned
30,630
125
Minions Killed
312
0
Camps Cleared
0
707,120
Distance Traveled
908,559
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
4,143
460
24
3
0
109,905
0
L
Thanatos
3,919
435
17
2
0
152,344
2
W
Neith
5,858
651
51
6
0
155,898
3
W
Nox
6,801
756
70
8
0
190,661
4
W
Yemoja
5,024
558
14
2
0
156,946
2
W
Ne Zha
6,606
734
90
10
0
213,213
0
L
Tyr
5,042
560
40
4
0
180,220
4
L
Loki
4,506
501
23
3
0
184,576
0
W
Chaac
6,341
705
87
10
0
191,841
1
L
Ra
3,890
432
21
2
0
80,075
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role