Player Matchup

Achilles
Achilles
Claudioew
Achilles
Level 138
God Stats
1W - 1L
1,261 SR
Queue Stats
201W - 204L
1,540 Elo+
Solo
Chronos
Chronos
Interfectorem
Chronos
Level 159
God Stats
2W - 3L
1,176 SR
Queue Stats
292W - 304L
1,553 Elo+
Solo
Sol
Sol
Kany
Sol
Level 143
God Stats
3W - 3L
1,501 SR
Queue Stats
222W - 230L
1,507 Elo+
Party 1
Apollo
Apollo
SenseiFreedom
Apollo
Level 144
God Stats
1W - 1L
1,316 SR
Queue Stats
87W - 74L
1,546 Elo+
Solo
Zeus
Zeus
TRdraW
Zeus
Level 147
God Stats
6W - 1L
1,614 SR
Queue Stats
198W - 199L
1,523 Elo+
Party 1
Team Averages
Level 146
1,373 SR
1,534 Elo+

VS

Team Averages
Level 131
1,432 SR
1,570 Elo+
Sobek
Sobek
 
Sobek
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
AuRa x Thunders
Agni
Level 149
God Stats
6W - 7L
1,480 SR
Queue Stats
411W - 429L
1,550 Elo+
Solo
Heimdallr
Heimdallr
Lux751
Heimdallr
Level 103
God Stats
0W - 3L
1,195 SR
Queue Stats
241W - 203L
1,590 Elo+
Solo
Nike
Nike
YaBoiKonann
Nike
Level 158
God Stats
1W - 5L
1,313 SR
Queue Stats
204W - 213L
1,603 Elo+
Solo
Jing Wei
Jing Wei
icecreamlicker12
Jing Wei
Level 84
God Stats
2W - 4L
1,674 SR
Queue Stats
152W - 127L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Claudioew
Achilles
14
4 / 4 / 12
8,594
859
9,644
17,679
21,031
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Chronos
15
4 / 2 / 12
9,166
917
6,069
10,731
4,234
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sol
Kany
Sol
16
2 / 2 / 10
9,406
941
7,645
9,564
3,654
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

16
10 / 3 / 8
10,301
1,030
8,806
10,925
4,626
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zeus
TRdraW
Zeus
15
2 / 2 / 15
8,979
898
11,230
7,983
3,151
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
8
0 / 3 / 3
6,178
618
1,194
5,432
5,071
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
4 / 4 / 3
8,741
874
18,568
8,020
3,005
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Lux751
Heimdallr
15
1 / 5 / 8
8,053
805
7,678
10,158
6,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
1 / 7 / 6
7,479
748
6,665
14,037
16,459
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
6 / 4 / 5
9,313
931
9,935
10,514
4,362
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
37
22
Kills
12
13
Deaths
23
57
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
3
3
0.5
L
4
4
3
1.38
W
Achilles
Claudioew
Achilles
4
4
12
2.5
W
Chronos
4
2
12
5
W
Sol
Kany
Sol
2
2
10
3.5
L
Heimdallr
Lux751
Heimdallr
1
5
8
1
W
10
3
8
4.67
W
Zeus
TRdraW
Zeus
2
2
15
4.75
L
1
7
6
0.57
L
6
4
5
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,394
Damage
44,040
56,882
Taken
48,161
36,696
Mitigated
35,502
17,621
Healing
9,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
1,194
63
0
575
5,432
5,071
0
2,375
2,945
2,913
0
L
18,568
699
702
949
8,020
3,005
80
3,701
4,174
31,088
0
W
Achilles
Claudioew
Achilles
9,644
1,179
761
3,934
17,679
21,031
66
4,230
13,257
0
11,170
W
Chronos
6,069
2,156
598
1,576
10,731
4,234
1,305
4,193
6,538
17,296
0
W
Sol
Kany
Sol
7,645
1,224
0
2,145
9,564
3,654
2,727
3,718
5,846
21,524
0
L
Heimdallr
Lux751
Heimdallr
7,678
2,071
0
1,158
10,158
6,605
187
7,082
2,944
0
15,884
W
8,806
5,690
2,698
2,862
10,925
4,626
1,649
5,496
5,429
0
20,303
W
Zeus
TRdraW
Zeus
11,230
1,672
470
2,577
7,983
3,151
802
2,343
5,639
29,817
0
L
6,665
352
916
878
14,037
16,459
218
7,477
6,416
218
11,455
L
9,935
8,168
987
3,187
10,514
4,362
108
4,309
5,943
0
30,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,446
Gold Earned
39,764
118
Minions Killed
87
0
Camps Cleared
0
1,021,937
Distance Traveled
774,483
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,178
618
0
0
0
53,892
0
L
Agni
8,741
874
38
4
0
200,116
3
W
Achilles
8,594
859
3
0
0
236,320
0
W
Chronos
9,166
917
20
2
0
180,537
2
W
Sol
9,406
941
30
3
0
182,398
0
L
Heimdallr
8,053
805
19
2
0
171,303
0
W
Apollo
10,301
1,030
30
3
0
204,988
1
W
Zeus
8,979
898
35
4
0
217,694
2
L
Nike
7,479
748
5
1
0
167,847
1
L
Jing Wei
9,313
931
25
3
0
181,325
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role