Player Matchup

Cliodhna
Cliodhna
MaxSuSImp
Cliodhna
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 18L
1,456 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
MheySide
Morgan Le Fay
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 147L
1,218 Elo+
Party 1
Izanami
Izanami
Rappus
Izanami
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 7L
1,193 Elo+
Party 2
Da Ji
Da Ji
Tredes
Da Ji
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 13L
1,148 Elo+
Party 2
Khepri
Khepri
derSchlaue
Khepri
Level 27
God Stats
23W - 25L
1,324 SR
Queue Stats
86W - 88L
1,395 Elo+
Solo
Team Averages
Level 18
1,465 SR
1,282 Elo+

VS

Team Averages
Level 10
1,378 SR
1,470 Elo+
Ra
Ra
Lordgravester01
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Da Ji
Da Ji
Presprective
Da Ji
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4
Freya
Freya
Rajman10
Freya
Level 29
God Stats
0W - 3L
1,177 SR
Queue Stats
38W - 48L
1,448 Elo+
Party 3
Odin
Odin
StatMan07
Odin
Level 14
God Stats
18W - 14L
1,214 SR
Queue Stats
65W - 73L
1,403 Elo+
Party 3
Bellona
Bellona
mehmetcakarrr
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
MaxSuSImp
Cliodhna
15
11 / 4 / 11
10,070
504
17,522
11,633
6,240
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Morgan Le Fay
MheySide
Morgan Le Fay
13
6 / 8 / 14
9,273
464
14,698
10,668
4,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
Rappus
Izanami
16
11 / 0 / 7
10,902
545
21,237
9,331
4,890
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Da Ji
Tredes
Da Ji
14
6 / 4 / 11
9,621
481
13,424
11,047
4,766
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Khepri
derSchlaue
Khepri
14
3 / 1 / 20
10,209
510
5,111
14,769
20,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 10 / 3
8,563
428
12,765
16,351
5,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 7 / 2
7,893
395
3,359
16,035
4,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Freya
Rajman10
Freya
11
1 / 5 / 2
6,701
335
5,602
14,357
3,663
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Odin
13
4 / 7 / 4
8,908
445
4,257
19,877
18,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
13
2 / 8 / 5
8,815
441
7,604
19,115
14,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
31
37
Kills
15
17
Deaths
37
63
Assists
16
Player
Kills
Deaths
Assists
KDA
L
5
10
3
0.65
W
Cliodhna
MaxSuSImp
Cliodhna
11
4
11
4.13
W
Morgan Le Fay
MheySide
Morgan Le Fay
6
8
14
1.63
L
3
7
2
0.57
L
Freya
Rajman10
Freya
1
5
2
0.4
W
Izanami
Rappus
Izanami
11
0
7
14.5
L
Odin
4
7
4
0.86
W
Da Ji
Tredes
Da Ji
6
4
11
2.88
W
Khepri
derSchlaue
Khepri
3
1
20
13
L
Bellona
2
8
5
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,992
Damage
33,587
57,448
Taken
85,735
40,940
Mitigated
46,546
10,148
Healing
13,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,765
1,534
522
2,924
16,351
5,057
33
6,235
9,468
39,452
0
W
Cliodhna
MaxSuSImp
Cliodhna
17,522
1,966
334
1,563
11,633
6,240
1,903
2,763
8,766
0
66,716
W
Morgan Le Fay
MheySide
Morgan Le Fay
14,698
680
77
463
10,668
4,495
1,050
5,148
5,094
32,702
0
L
3,359
527
0
2,238
16,035
4,524
0
2,037
13,818
0
27,982
L
Freya
Rajman10
Freya
5,602
1,396
0
3,604
14,357
3,663
0
4,079
10,140
29,676
0
W
Izanami
Rappus
Izanami
21,237
15,880
0
3,727
9,331
4,890
3,445
3,798
5,393
0
79,067
L
Odin
4,257
773
0
2,146
19,877
18,541
0
3,340
16,269
0
19,677
W
Da Ji
Tredes
Da Ji
13,424
2,739
0
210
11,047
4,766
434
2,489
8,522
0
38,247
W
Khepri
derSchlaue
Khepri
5,111
486
199
3,575
14,769
20,549
693
5,382
9,273
18,194
0
L
Bellona
7,604
1,217
0
2,012
19,115
14,761
114
2,724
16,231
8,101
26,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,075
Gold Earned
40,880
372
Minions Killed
264
0
Camps Cleared
0
1,789,194
Distance Traveled
1,708,920
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,563
428
67
3
0
298,087
1
W
Cliodhna
10,070
504
98
5
0
379,348
1
W
Morgan Le Fay
9,273
464
33
2
0
340,006
0
L
Da Ji
7,893
395
58
3
0
377,669
3
L
Freya
6,701
335
50
3
0
342,274
2
W
Izanami
10,902
545
147
7
0
340,746
1
L
Odin
8,908
445
22
1
0
347,351
0
W
Da Ji
9,621
481
62
3
0
351,419
2
W
Khepri
10,209
510
32
2
0
377,675
2
L
Bellona
8,815
441
67
3
0
343,539
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role