Player Matchup

Cthulhu
Cthulhu
BruceAlmighty97
Cthulhu
Level 28
God Stats
2W - 1L
1,509 SR
Queue Stats
111W - 118L
1,506 Elo+
Party 1
Skadi
Skadi
DrPiccoloMD
Skadi
Level 48
God Stats
6W - 0L
1,835 SR
Queue Stats
73W - 46L
1,594 Elo+
Party 1
Olorun
Olorun
Zorhn1246
Olorun
Level 106
God Stats
10W - 8L
1,522 SR
Queue Stats
123W - 130L
1,510 Elo+
Party 1
Team Averages
Level 61
1,622 SR
1,537 Elo+

VS

Team Averages
Level 22
1,600 SR
1,474 Elo+
Danzaburou
Danzaburou
DJS4568
Danzaburou
Level 25
God Stats
39W - 27L
1,664 SR
Queue Stats
114W - 87L
1,471 Elo+
Solo
Skadi
Skadi
Guam Grapes
Skadi
Level 17
God Stats
10W - 18L
1,451 SR
Queue Stats
25W - 33L
1,455 Elo+
Solo
Sol
Sol
kenchi9
Sol
Level 23
God Stats
2W - 3L
1,684 SR
Queue Stats
32W - 30L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 8 / 12
12,714
669
8,428
32,539
29,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
10 / 2 / 5
14,019
738
19,095
12,709
4,764
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Olorun
Zorhn1246
Olorun
16
3 / 5 / 9
12,495
658
10,937
18,228
8,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DJS4568
Danzaburou
16
11 / 4 / 3
13,195
694
23,915
15,435
5,445
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 6 / 9
11,136
586
15,530
13,285
4,413
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
16
2 / 5 / 12
11,796
621
16,086
15,026
5,169
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
39
15
Kills
15
15
Deaths
15
26
Assists
24
Player
Kills
Deaths
Assists
KDA
W
2
8
12
1
L
Danzaburou
DJS4568
Danzaburou
11
4
3
3.13
W
10
2
5
6.25
L
2
6
9
1.08
W
Olorun
Zorhn1246
Olorun
3
5
9
1.5
L
Sol
2
5
12
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,460
Damage
55,531
63,476
Taken
43,746
43,186
Mitigated
15,027
17,620
Healing
8,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,428
223
449
6,830
32,539
29,685
197
7,203
25,336
26,289
0
L
Danzaburou
DJS4568
Danzaburou
23,915
13,600
560
3,643
15,435
5,445
0
7,522
7,913
0
44,220
W
19,095
7,676
0
1,633
12,709
4,764
1,875
2,927
9,782
0
51,230
L
15,530
5,537
508
499
13,285
4,413
448
5,511
7,774
0
45,200
W
Olorun
Zorhn1246
Olorun
10,937
5,765
3,404
5,304
18,228
8,737
670
4,880
13,348
55,179
4,056
L
Sol
16,086
5,687
0
3,660
15,026
5,169
740
5,776
9,250
50,776
4,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,228
Gold Earned
36,127
219
Minions Killed
210
7
Camps Cleared
10
982,107
Distance Traveled
925,682
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,714
669
42
2
1
320,382
0
L
Danzaburou
13,195
694
51
3
0
328,004
4
W
Skadi
14,019
738
64
3
2
349,236
11
L
Skadi
11,136
586
71
4
4
296,412
3
W
Olorun
12,495
658
113
6
4
312,489
4
L
Sol
11,796
621
88
5
6
301,266
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role