Player Matchup

Olorun
Olorun
Based Rah
Olorun
Level 8
God Stats
18W - 6L
1,759 SR
Queue Stats
19W - 11L
1,564 Elo+
Party 2
Ullr
Ullr
Kyeington
Ullr
Level 120
God Stats
12W - 11L
1,575 SR
Queue Stats
138W - 153L
1,488 Elo+
Party 2
Anubis
Anubis
Prauj
Anubis
Level 118
God Stats
29W - 23L
1,478 SR
Queue Stats
255W - 281L
1,480 Elo+
Party 2
Team Averages
Level 82
1,604 SR
1,510 Elo+

VS

Team Averages
Level 92
1,502 SR
1,402 Elo+
Hercules
Hercules
ItsRossLG
Hercules
Level 123
God Stats
10W - 7L
1,573 SR
Queue Stats
221W - 209L
1,449 Elo+
Party 1
Baron Samedi
Baron Samedi
Miguel_zokooo
Baron Samedi
Level 25
God Stats
38W - 52L
1,434 SR
Queue Stats
45W - 72L
1,290 Elo+
Party 1
Thanatos
Thanatos
San_Defen66
Thanatos
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 39L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Based Rah
Olorun
14
1 / 5 / 14
11,129
618
2,832
11,348
4,444
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ullr
18
9 / 6 / 13
13,452
747
19,092
15,344
6,408
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
Prauj
Anubis
17
14 / 2 / 8
13,739
763
23,152
15,928
8,352
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ItsRossLG
Hercules
15
6 / 5 / 5
11,964
665
16,733
25,009
25,240
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
Miguel_zokooo
Baron Samedi
14
2 / 10 / 8
11,014
612
7,091
16,183
4,464
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thanatos
San_Defen66
Thanatos
16
5 / 9 / 6
11,937
663
12,105
19,729
8,918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
32
24
Kills
13
13
Deaths
24
35
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Olorun
Based Rah
Olorun
1
5
14
1.6
L
Hercules
ItsRossLG
Hercules
6
5
5
1.7
W
Ullr
9
6
13
2.58
L
Baron Samedi
Miguel_zokooo
Baron Samedi
2
10
8
0.6
W
Anubis
Prauj
Anubis
14
2
8
9
L
Thanatos
San_Defen66
Thanatos
5
9
6
0.89

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,076
Damage
35,929
42,620
Taken
60,921
19,204
Mitigated
38,622
12,510
Healing
23,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Based Rah
Olorun
2,832
959
629
1,383
11,348
4,444
328
1,883
9,465
11,965
0
L
Hercules
ItsRossLG
Hercules
16,733
5,026
0
8,053
25,009
25,240
98
9,201
15,808
6,118
35,850
W
Ullr
19,092
12,042
0
2,035
15,344
6,408
2,224
3,675
11,669
0
44,031
L
Baron Samedi
Miguel_zokooo
Baron Samedi
7,091
1,062
879
2,114
16,183
4,464
203
8,588
7,595
34,777
0
W
Anubis
Prauj
Anubis
23,152
725
0
8,463
15,928
8,352
406
3,108
12,820
72,849
0
L
Thanatos
San_Defen66
Thanatos
12,105
1,783
0
11,976
19,729
8,918
216
8,784
10,945
0
31,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,320
Gold Earned
34,915
186
Minions Killed
148
6
Camps Cleared
6
885,790
Distance Traveled
849,616
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
11,129
618
25
1
0
310,491
3
L
Hercules
11,964
665
49
3
2
296,130
3
W
Ullr
13,452
747
46
3
3
279,643
3
L
Baron Samedi
11,014
612
50
3
0
253,261
0
W
Anubis
13,739
763
115
6
3
295,656
1
L
Thanatos
11,937
663
49
3
4
300,225
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role