Player Matchup

Cthulhu
Cthulhu
Herkuhertz
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,276 Elo+
Solo
Arachne
Arachne
JAG_Kaname_Who
Arachne
Level 27
God Stats
7W - 14L
1,358 SR
Queue Stats
128W - 176L
1,344 Elo+
Solo
Ra
Ra
Ja-poopy
Ra
Level 26
God Stats
67W - 59L
1,450 SR
Queue Stats
77W - 75L
1,339 Elo+
Solo
Chaac
Chaac
STHpush
Chaac
Level 27
God Stats
24W - 13L
1,780 SR
Queue Stats
155W - 190L
1,429 Elo+
Party 1
Bastet
Bastet
kidee_kat
Bastet
Level 34
God Stats
19W - 27L
1,376 SR
Queue Stats
269W - 333L
1,352 Elo+
Party 1
Team Averages
Level 24
1,493 SR
1,348 Elo+

VS

Team Averages
Level 21
1,528 SR
1,309 Elo+
Thor
Thor
DARK-ON-SHADOW-
Thor
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,109 Elo+
Solo
Artio
Artio
Darck Shadow394
Artio
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 60L
1,380 Elo+
Solo
Chronos
Chronos
Milo117
Chronos
Level 29
God Stats
6W - 9L
1,447 SR
Queue Stats
108W - 104L
1,374 Elo+
Solo
Anhur
Anhur
ReedyDrip259752
Anhur
Level 28
God Stats
19W - 21L
1,431 SR
Queue Stats
122W - 144L
1,353 Elo+
Solo
Guan Yu
Guan Yu
a2dajezay
Guan Yu
Level 26
God Stats
2W - 1L
1,760 SR
Queue Stats
63W - 77L
1,331 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Herkuhertz
Cthulhu
12
2 / 5 / 3
8,215
432
4,145
12,078
5,382
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
6 / 10 / 2
9,041
476
13,404
17,613
3,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
2 / 3 / 4
9,533
502
9,252
10,879
3,226
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
STHpush
Chaac
16
1 / 1 / 4
9,623
506
12,823
13,491
10,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bastet
kidee_kat
Bastet
14
4 / 1 / 6
9,026
475
5,980
8,201
1,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 2
7,520
396
607
11,810
3,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
5 / 1 / 8
10,367
546
6,912
17,902
24,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chronos
Milo117
Chronos
13
2 / 3 / 2
9,002
474
7,992
13,566
5,524
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
7 / 7 / 2
9,698
510
14,486
15,747
5,537
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Guan Yu
a2dajezay
Guan Yu
16
6 / 1 / 2
9,416
496
12,311
12,287
11,412
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
36
15
Kills
20
20
Deaths
19
19
Assists
16
Player
Kills
Deaths
Assists
KDA
W
0
7
2
0.14
W
5
1
8
9
L
Cthulhu
Herkuhertz
Cthulhu
2
5
3
0.7
L
6
10
2
0.7
L
2
3
4
1.33
W
Chronos
Milo117
Chronos
2
3
2
1
W
7
7
2
1.14
L
Chaac
STHpush
Chaac
1
1
4
3
W
Guan Yu
a2dajezay
Guan Yu
6
1
2
7
L
Bastet
kidee_kat
Bastet
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,604
Damage
42,308
62,262
Taken
71,312
23,803
Mitigated
50,308
21,509
Healing
23,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
607
607
0
2,583
11,810
3,687
56
514
11,179
0
28,025
W
6,912
1,016
1,240
4,634
17,902
24,148
247
4,099
13,144
34,678
0
L
Cthulhu
Herkuhertz
Cthulhu
4,145
358
0
1,988
12,078
5,382
299
1,616
10,305
21,889
0
L
13,404
9,982
0
3,454
17,613
3,169
732
3,219
14,207
0
41,029
L
9,252
402
1,231
3,515
10,879
3,226
1,733
4,769
6,033
61,634
0
W
Chronos
Milo117
Chronos
7,992
4,758
0
3,443
13,566
5,524
3,021
3,147
10,161
53,130
0
W
14,486
7,527
495
4,741
15,747
5,537
3,966
2,699
12,901
0
51,166
L
Chaac
STHpush
Chaac
12,823
2,285
71
7,191
13,491
10,089
338
3,872
9,264
0
58,247
W
Guan Yu
a2dajezay
Guan Yu
12,311
3,007
1,972
4,096
12,287
11,412
140
2,602
9,174
0
48,236
L
Bastet
kidee_kat
Bastet
5,980
1,586
0
4,059
8,201
1,937
141
1,428
6,642
0
38,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,438
Gold Earned
46,003
409
Minions Killed
379
0
Camps Cleared
0
1,723,014
Distance Traveled
1,623,777
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
7,520
396
46
2
0
288,495
0
W
Artio
10,367
546
59
3
0
401,173
1
L
Cthulhu
8,215
432
27
1
0
300,092
0
L
Arachne
9,041
476
68
4
0
316,112
1
L
Ra
9,533
502
124
7
0
338,044
0
W
Chronos
9,002
474
97
5
0
275,685
1
W
Anhur
9,698
510
97
5
0
285,740
1
L
Chaac
9,623
506
117
6
0
367,171
0
W
Guan Yu
9,416
496
80
4
0
372,684
3
L
Bastet
9,026
475
73
4
0
401,595
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role