Player Matchup

Jing Wei
Jing Wei
EAZYRAHH
Jing Wei
Level 114
God Stats
1W - 5L
1,236 SR
Queue Stats
554W - 566L
1,485 Elo+
Solo
Bellona
Bellona
Lightning6raid
Bellona
Level 124
God Stats
5W - 3L
1,532 SR
Queue Stats
237W - 248L
1,397 Elo+
Solo
Merlin
Merlin
ZeroTwo4240
Merlin
Level 115
God Stats
11W - 4L
1,586 SR
Queue Stats
34W - 30L
1,500 Elo+
Solo
Team Averages
Level 118
1,451 SR
1,461 Elo+

VS

Team Averages
Level 91
1,361 SR
1,415 Elo+
Ymir
Ymir
AK-Kirkland420
Ymir
Level 68
God Stats
0W - 2L
1,255 SR
Queue Stats
4W - 8L
1,291 Elo+
Party 1
Kukulkan
Kukulkan
Mono3038794
Kukulkan
Level 82
God Stats
1W - 2L
1,344 SR
Queue Stats
14W - 20L
1,445 Elo+
Solo
Hou Yi
Hou Yi
XxNastyMcGritsxX
Hou Yi
Level 122
God Stats
16W - 18L
1,484 SR
Queue Stats
111W - 105L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
EAZYRAHH
Jing Wei
13
4 / 1 / 8
8,842
737
8,826
7,599
2,726
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
4 / 0 / 6
9,410
784
7,385
11,056
7,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
13
4 / 2 / 6
8,865
739
6,787
5,880
2,176
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
6,796
566
3,344
7,639
6,182
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
Mono3038794
Kukulkan
9
0 / 7 / 1
6,844
570
4,547
9,755
3,261
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
3 / 3 / 0
8,041
670
7,518
9,511
3,189
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
12
Kills
3
3
Deaths
12
20
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
Jing Wei
EAZYRAHH
Jing Wei
4
1
8
8
W
4
0
6
7
L
Kukulkan
Mono3038794
Kukulkan
0
7
1
0.07
L
3
3
0
1
W
Merlin
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,998
Damage
15,409
24,535
Taken
26,905
11,942
Mitigated
12,632
5,526
Healing
2,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,344
126
0
32
7,639
6,182
0
3,171
4,468
8,821
0
W
Jing Wei
EAZYRAHH
Jing Wei
8,826
6,507
0
2,551
7,599
2,726
1,764
1,836
5,763
0
26,031
W
7,385
903
0
1,880
11,056
7,040
239
4,673
6,383
0
19,294
L
Kukulkan
Mono3038794
Kukulkan
4,547
869
39
1,855
9,755
3,261
160
1,429
8,326
23,090
0
L
7,518
2,424
0
215
9,511
3,189
240
2,351
7,160
0
28,159
W
Merlin
6,787
342
54
1,041
5,880
2,176
523
2,160
3,720
38,201
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,117
Gold Earned
21,681
130
Minions Killed
117
7
Camps Cleared
3
673,693
Distance Traveled
602,298
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,796
566
9
1
1
199,332
1
W
Jing Wei
8,842
737
44
4
2
210,053
1
W
Bellona
9,410
784
19
2
0
243,342
1
L
Kukulkan
6,844
570
42
4
0
183,755
0
L
Hou Yi
8,041
670
66
6
2
219,211
0
W
Merlin
8,865
739
67
6
5
220,298
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role