Player Matchup

Sun Wukong
Sun Wukong
Myazael
Sun Wukong
Level 6
God Stats
1W - 3L
1,500 SR
Queue Stats
3W - 6L
1,444 Elo+
Party 1
Scylla
Scylla
PlayerGamer09
Scylla
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 21L
1,393 Elo+
Solo
Cthulhu
Cthulhu
abstormfire
Cthulhu
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,658 Elo+
Party 1
Pele
Pele
jawedsoulie
Pele
Level 12
God Stats
0W - 2L
1,292 SR
Queue Stats
14W - 13L
1,481 Elo+
Solo
Neith
Neith
lfontanot
Neith
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 59L
1,492 Elo+
Solo
Team Averages
Level 18
1,458 SR
1,494 Elo+

VS

Team Averages
Level 24
1,473 SR
1,488 Elo+
Mulan
Mulan
BillTheKrill011
Mulan
Level 22
God Stats
5W - 4L
1,500 SR
Queue Stats
48W - 59L
1,357 Elo+
Solo
Bellona
Bellona
Fartybutthole
Bellona
Level 17
God Stats
2W - 3L
1,401 SR
Queue Stats
25W - 35L
1,422 Elo+
Solo
Hera
Hera
Lakeith
Hera
Level 26
God Stats
8W - 9L
1,421 SR
Queue Stats
132W - 115L
1,575 Elo+
Solo
Tsukuyomi
Tsukuyomi
LukeW35
Tsukuyomi
Level 27
God Stats
3W - 3L
1,451 SR
Queue Stats
47W - 47L
1,470 Elo+
Solo
Anhur
Anhur
ShadyStorms
Anhur
Level 28
God Stats
33W - 26L
1,590 SR
Queue Stats
97W - 76L
1,618 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Myazael
Sun Wukong
8
0 / 10 / 2
6,349
334
2,113
15,012
6,343
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

11
2 / 10 / 3
7,272
383
4,274
11,285
1,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
abstormfire
Cthulhu
17
6 / 3 / 3
10,406
548
13,723
18,071
16,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
9 / 6 / 5
11,266
593
12,126
17,201
5,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Neith
lfontanot
Neith
14
2 / 10 / 4
9,050
476
6,043
15,266
3,044
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 5
9,736
512
8,639
15,532
10,264
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
16
14 / 3 / 7
11,284
594
14,789
13,911
8,879
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hera
Lakeith
Hera
18
3 / 5 / 8
11,371
598
7,379
9,380
2,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
LukeW35
Tsukuyomi
18
11 / 6 / 4
11,650
613
14,121
13,760
5,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
10 / 2 / 10
10,886
573
14,087
12,641
4,061
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
73
19
Kills
39
39
Deaths
19
17
Assists
34
Player
Kills
Deaths
Assists
KDA
W
1
3
5
1.17
W
Bellona
14
3
7
5.83
W
Hera
Lakeith
Hera
3
5
8
1.4
W
Tsukuyomi
LukeW35
Tsukuyomi
11
6
4
2.17
L
Sun Wukong
Myazael
Sun Wukong
0
10
2
0.1
L
2
10
3
0.35
W
10
2
10
7.5
L
Cthulhu
abstormfire
Cthulhu
6
3
3
2.5
L
9
6
5
1.92
L
Neith
lfontanot
Neith
2
10
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,279
Damage
59,015
76,835
Taken
65,224
32,211
Mitigated
31,375
15,178
Healing
20,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,639
1,457
0
6,161
15,532
10,264
0
8,159
6,149
0
41,268
W
Bellona
14,789
5,964
0
5,303
13,911
8,879
2,142
2,401
11,324
0
55,267
W
Hera
Lakeith
Hera
7,379
2,359
0
1,570
9,380
2,997
1,344
1,150
8,058
74,043
0
W
Tsukuyomi
LukeW35
Tsukuyomi
14,121
2,261
0
3,345
13,760
5,174
819
3,016
10,479
0
67,986
L
Sun Wukong
Myazael
Sun Wukong
2,113
194
27
2,118
15,012
6,343
0
1,104
13,835
0
12,412
L
4,274
687
0
429
11,285
1,365
28
1,924
9,217
21,276
0
W
14,087
5,424
0
3,638
12,641
4,061
3,722
1,335
11,217
0
64,160
L
Cthulhu
abstormfire
Cthulhu
13,723
1,730
69
4,557
18,071
16,451
135
467
16,856
50,056
0
L
12,126
3,235
0
4,810
17,201
5,008
1,077
1,938
15,209
0
58,787
L
Neith
lfontanot
Neith
6,043
1,639
0
3,168
15,266
3,044
602
1,645
13,591
0
49,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,343
Gold Earned
54,927
330
Minions Killed
525
0
Camps Cleared
0
1,524,135
Distance Traveled
1,697,729
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,736
512
83
4
0
342,718
0
W
Bellona
11,284
594
78
4
0
341,121
3
W
Hera
11,371
598
163
9
0
323,142
2
W
Tsukuyomi
11,650
613
101
5
0
371,241
4
L
Sun Wukong
6,349
334
9
0
0
299,141
0
L
Scylla
7,272
383
35
2
0
272,723
2
W
Anhur
10,886
573
100
5
0
319,507
4
L
Cthulhu
10,406
548
81
4
0
302,141
0
L
Pele
11,266
593
99
5
0
347,960
0
L
Neith
9,050
476
106
6
0
302,170
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role