Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Olorun
Olorun
AbominableSnowmn
Olorun
Level 130
God Stats
22W - 9L
1,738 SR
Queue Stats
344W - 261L
1,602 Elo+
Party 2
Cupid
Cupid
JakeF4rm
Cupid
Level 18
God Stats
4W - 0L
2,019 SR
Queue Stats
46W - 5L
1,839 Elo+
Party 3
Cerberus
Cerberus
MrGusta123
Cerberus
Level 27
God Stats
3W - 0L
1,851 SR
Queue Stats
74W - 59L
1,589 Elo+
Party 2
Apollo
Apollo
Tacomnivore
Apollo
Level 119
God Stats
3W - 3L
1,519 SR
Queue Stats
389W - 327L
1,599 Elo+
Party 2
Team Averages
Level 91
1,726 SR
1,626 Elo+

VS

Team Averages
Level 69
1,672 SR
1,570 Elo+
Sylvanus
Sylvanus
Gulburzum
Sylvanus
Level 59
God Stats
3W - 4L
1,762 SR
Queue Stats
26W - 44L
1,367 Elo+
Solo
Izanami
Izanami
NSnitt
Izanami
Level 26
God Stats
1W - 3L
1,593 SR
Queue Stats
49W - 46L
1,609 Elo+
Party 1
Tsukuyomi
Tsukuyomi
R3gulusPrime
Tsukuyomi
Level 47
God Stats
1W - 3L
1,571 SR
Queue Stats
24W - 14L
1,664 Elo+
Solo
Ra
Ra
bmunz2775
Ra
Level 88
God Stats
3W - 5L
1,647 SR
Queue Stats
659W - 555L
1,617 Elo+
Party 1
Horus
Horus
monkey1330
Horus
Level 127
God Stats
11W - 5L
1,786 SR
Queue Stats
356W - 300L
1,593 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
15
5 / 1 / 7
10,118
632
13,890
13,504
12,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
6 / 6 / 3
9,884
618
10,043
11,337
4,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cupid
JakeF4rm
Cupid
15
7 / 3 / 3
9,672
605
11,958
11,090
3,891
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
MrGusta123
Cerberus
13
0 / 3 / 13
8,422
526
4,104
13,157
10,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Apollo
17
7 / 4 / 4
10,525
658
10,074
12,918
4,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Gulburzum
Sylvanus
11
0 / 4 / 11
7,647
478
4,485
16,494
13,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
NSnitt
Izanami
12
1 / 5 / 4
7,717
482
9,063
11,790
3,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
R3gulusPrime
Tsukuyomi
15
6 / 5 / 5
9,466
592
9,773
11,423
3,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

15
10 / 5 / 2
9,521
595
10,446
9,835
3,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Horus
11
0 / 6 / 1
6,960
435
4,864
14,447
7,438
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
40
25
Kills
17
17
Deaths
25
30
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
5
1
7
8.5
W
6
6
3
1.25
L
Sylvanus
Gulburzum
Sylvanus
0
4
11
1.38
W
Cupid
JakeF4rm
Cupid
7
3
3
2.83
W
Cerberus
MrGusta123
Cerberus
0
3
13
2.17
L
Izanami
NSnitt
Izanami
1
5
4
0.6
L
Tsukuyomi
R3gulusPrime
Tsukuyomi
6
5
5
1.7
W
Apollo
7
4
4
2.25
L
10
5
2
2.2
L
Horus
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,069
Damage
38,631
62,006
Taken
63,989
36,185
Mitigated
31,163
24,439
Healing
14,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
13,890
2,224
1,368
5,445
13,504
12,304
298
1,447
11,961
6,723
60,661
W
10,043
6,896
617
3,158
11,337
4,926
64
4,803
6,338
65,145
5,561
L
Sylvanus
Gulburzum
Sylvanus
4,485
923
982
3,360
16,494
13,409
154
5,773
10,721
15,050
0
W
Cupid
JakeF4rm
Cupid
11,958
7,981
491
3,677
11,090
3,891
1,107
1,971
9,104
0
64,512
W
Cerberus
MrGusta123
Cerberus
4,104
653
0
4,290
13,157
10,527
325
4,833
8,178
21,851
0
L
Izanami
NSnitt
Izanami
9,063
6,008
0
2,947
11,790
3,501
1,072
1,257
10,533
0
60,270
L
Tsukuyomi
R3gulusPrime
Tsukuyomi
9,773
2,854
0
2,546
11,423
3,636
0
3,566
7,637
0
47,729
W
Apollo
10,074
5,780
0
5,393
12,918
4,537
3,176
2,146
10,694
0
70,330
L
10,446
1,867
472
1,682
9,835
3,179
0
1,951
7,759
56,772
0
L
Horus
4,864
2,115
344
2,321
14,447
7,438
456
2,385
11,421
1,067
36,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,621
Gold Earned
41,311
523
Minions Killed
405
0
Camps Cleared
0
1,570,277
Distance Traveled
1,418,124
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
10,118
632
115
7
0
356,261
6
W
Olorun
9,884
618
122
8
0
299,307
6
L
Sylvanus
7,647
478
31
2
0
264,729
0
W
Cupid
9,672
605
99
6
0
279,150
1
W
Cerberus
8,422
526
40
3
0
319,183
3
L
Izanami
7,717
482
105
7
0
257,513
1
L
Tsukuyomi
9,466
592
84
5
0
302,541
6
W
Apollo
10,525
658
147
9
0
316,376
3
L
Ra
9,521
595
113
7
0
302,139
4
L
Horus
6,960
435
72
5
0
291,202
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role