Player Matchup

Awilix
Awilix
Am_Chaos
Awilix
Level 148
God Stats
1W - 0L
1,644 SR
Queue Stats
6W - 3L
1,746 Elo+
Party 1
Geb
Geb
Lord_Taflic
Geb
Level 29
God Stats
1W - 0L
1,733 SR
Queue Stats
2W - 1L
1,751 Elo+
Party 1
Chaac
Chaac
MaZo_TricKz
Chaac
Level 148
God Stats
1W - 0L
1,552 SR
Queue Stats
6W - 3L
1,552 Elo+
Party 1
Zeus
Zeus
pattyshack19
Zeus
Level 160
God Stats
1W - 0L
1,891 SR
Queue Stats
2W - 3L
1,449 Elo+
Party 1
Team Averages
Level 121
1,705 SR
1,624 Elo+

VS

Team Averages
Level 89
1,751 SR
1,514 Elo+
Mulan
Mulan
Fergoale9
Mulan
Level 109
God Stats
0W - 1L
1,677 SR
Queue Stats
18W - 21L
1,509 Elo+
Solo
Erlang Shen
Erlang Shen
Slayer75413
Erlang Shen
Level 108
God Stats
0W - 2L
1,807 SR
Queue Stats
18W - 6L
1,641 Elo+
Party 2
Ra
Ra
StiflingZeus
Ra
Level 122
God Stats
3W - 2L
1,695 SR
Queue Stats
17W - 32L
1,392 Elo+
Solo
Anhur
Anhur
Zorhha
Anhur
Level 17
God Stats
9W - 1L
1,826 SR
Queue Stats
13W - 4L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Am_Chaos
Awilix
16
4 / 4 / 6
10,526
810
9,191
10,759
4,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

16
2 / 3 / 10
10,448
804
4,649
13,854
12,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
5 / 1 / 10
10,734
826
11,354
13,182
14,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
7 / 3 / 6
11,584
891
20,537
11,060
3,992
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Fergoale9
Mulan
16
1 / 5 / 5
9,573
736
9,899
16,761
14,873
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
Slayer75413
Erlang Shen
16
5 / 5 / 3
10,178
783
13,791
18,211
11,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
1 / 4 / 4
9,366
720
7,808
7,714
3,028
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
Zorhha
Anhur
15
4 / 4 / 5
9,718
748
7,662
10,787
4,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
28
18
Kills
11
11
Deaths
18
32
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Awilix
Am_Chaos
Awilix
4
4
6
1.75
L
Mulan
Fergoale9
Mulan
1
5
5
0.7
W
2
3
10
2.33
W
5
1
10
10
L
Erlang Shen
Slayer75413
Erlang Shen
5
5
3
1.3
L
1
4
4
0.75
L
Anhur
Zorhha
Anhur
4
4
5
1.63
W
7
3
6
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,731
Damage
39,160
48,855
Taken
53,473
35,521
Mitigated
33,958
11,381
Healing
12,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
Am_Chaos
Awilix
9,191
3,659
0
1,134
10,759
4,726
1,077
2,613
8,036
0
30,372
L
Mulan
Fergoale9
Mulan
9,899
684
0
1,700
16,761
14,873
0
5,856
10,114
3,849
28,540
W
4,649
149
0
1,294
13,854
12,164
120
2,605
11,069
12,868
0
W
11,354
1,399
0
6,258
13,182
14,639
303
2,873
10,032
1,076
36,676
L
Erlang Shen
Slayer75413
Erlang Shen
13,791
7,443
0
5,083
18,211
11,714
674
10,387
7,535
0
38,609
L
7,808
73
2,240
1,967
7,714
3,028
46
3,977
3,442
34,683
0
L
Anhur
Zorhha
Anhur
7,662
4,765
0
1,686
10,787
4,343
1,483
6,317
4,336
0
25,963
W
20,537
8,459
0
2,695
11,060
3,992
2,765
2,144
8,746
62,644
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,292
Gold Earned
38,835
220
Minions Killed
210
11
Camps Cleared
12
1,004,512
Distance Traveled
946,186
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
10,526
810
62
5
2
248,360
0
L
Mulan
9,573
736
55
4
3
236,774
0
W
Geb
10,448
804
11
1
0
246,445
5
W
Chaac
10,734
826
58
4
2
273,873
1
L
Erlang Shen
10,178
783
53
4
6
254,447
0
L
Ra
9,366
720
59
5
3
244,483
1
L
Anhur
9,718
748
43
3
0
210,482
1
W
Zeus
11,584
891
89
7
7
235,834
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role